Player Matchup

Achilles
Achilles
 
Achilles
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Fokinha500
He Bo
Level 157
God Stats
1W - 0L
1,772 SR
Queue Stats
19W - 24L
1,301 Elo+
Party 2
Shiva
Shiva
OmegaApolo
Shiva
Level 155
God Stats
3W - 0L
1,899 SR
Queue Stats
25W - 21L
1,599 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TioChessu
Ah Muzen Cab
Level 160
God Stats
5W - 3L
1,610 SR
Queue Stats
274W - 236L
1,557 Elo+
Solo
Rama
Rama
aerusmor
Rama
Level 160
God Stats
1W - 3L
1,390 SR
Queue Stats
578W - 490L
1,513 Elo+
Solo
Team Averages
Level 156
1,634 SR
1,494 Elo+

VS

Team Averages
Level 139
1,493 SR
1,519 Elo+
Khepri
Khepri
 
Khepri
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
 
Bellona
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
Cawaiio
Cupid
Level 139
God Stats
1W - 4L
1,700 SR
Queue Stats
193W - 190L
1,573 Elo+
Party 1
Raijin
Raijin
Naelog
Raijin
Level 127
God Stats
0W - 2L
1,265 SR
Queue Stats
24W - 27L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
4 / 0 / 6
8,352
759
9,429
13,714
17,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

He Bo
15
4 / 1 / 8
8,571
779
14,329
7,874
4,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
14
0 / 2 / 10
8,578
780
7,055
15,827
17,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
TioChessu
Ah Muzen Cab
16
4 / 2 / 8
9,078
825
18,852
9,282
5,667
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Rama
14
0 / 1 / 11
7,972
725
14,600
8,918
5,001
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
15
1 / 0 / 5
8,779
798
5,810
12,433
11,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artio
 
Artio
13
0 / 4 / 4
7,686
699
7,378
20,761
29,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
 
Bellona
13
1 / 4 / 5
7,297
663
6,544
13,467
20,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
Cawaiio
Cupid
15
2 / 1 / 4
8,473
770
9,086
9,426
6,382
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Naelog
Raijin
14
2 / 3 / 3
7,975
725
15,352
10,047
6,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
12
Kills
6
6
Deaths
12
43
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
0
6
7
L
Khepri
 
Khepri
1
0
5
3.5
L
Artio
 
Artio
0
4
4
0.5
L
Bellona
 
Bellona
1
4
5
0.88
L
Cupid
Cawaiio
Cupid
2
1
4
4
W
He Bo
4
1
8
8
L
Raijin
Naelog
Raijin
2
3
3
1.17
W
Shiva
0
2
10
2.5
W
Ah Muzen Cab
TioChessu
Ah Muzen Cab
4
2
8
4
W
Rama
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,265
Damage
44,170
55,615
Taken
66,134
49,728
Mitigated
73,518
24,022
Healing
30,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,429
1,398
145
2,091
13,714
17,573
0
7,282
6,432
0
9,744
L
Khepri
 
Khepri
5,810
20
1,555
2,887
12,433
11,089
0
2,141
10,292
11,983
0
L
Artio
 
Artio
7,378
792
7,698
5,702
20,761
29,039
0
5,161
15,170
13,427
0
L
Bellona
 
Bellona
6,544
365
1,256
1,387
13,467
20,599
0
3,627
9,340
0
11,102
L
Cupid
Cawaiio
Cupid
9,086
4,148
4,773
2,388
9,426
6,382
0
477
8,777
0
24,919
W
He Bo
14,329
894
3,541
1,785
7,874
4,390
421
4,916
2,958
18,330
0
L
Raijin
Naelog
Raijin
15,352
1,253
1,857
1,015
10,047
6,409
0
2,923
6,894
34,196
0
W
Shiva
7,055
926
5,204
5,494
15,827
17,097
89
6,584
9,243
0
12,299
W
Ah Muzen Cab
TioChessu
Ah Muzen Cab
18,852
4,791
0
2,572
9,282
5,667
609
3,937
5,345
0
46,719
W
Rama
14,600
6,089
1,742
1,448
8,918
5,001
1,352
5,821
3,097
0
31,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,551
Gold Earned
40,210
131
Minions Killed
136
0
Camps Cleared
0
1,109,767
Distance Traveled
1,086,361
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,352
759
5
0
0
253,923
4
L
Khepri
8,779
798
20
2
0
227,852
1
L
Artio
7,686
699
12
1
0
222,833
2
L
Bellona
7,297
663
7
1
0
219,800
0
L
Cupid
8,473
770
45
4
0
202,259
2
W
He Bo
8,571
779
19
2
0
228,583
0
L
Raijin
7,975
725
52
5
0
213,617
1
W
Shiva
8,578
780
7
1
0
225,337
5
W
Ah Muzen Cab
9,078
825
62
6
0
188,580
0
W
Rama
7,972
725
38
3
0
213,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role