Player Matchup

Terra
Terra
AngelofOmen
Terra
Level 153
God Stats
2W - 3L
1,609 SR
Queue Stats
142W - 97L
1,693 Elo+
Party 2
Ullr
Ullr
MuscularPigeon
Ullr
Level 157
God Stats
1W - 0L
1,859 SR
Queue Stats
58W - 30L
1,739 Elo+
Party 2
Chernobog
Chernobog
Sirensnake
Chernobog
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 48L
1,639 Elo+
Party 2
Hercules
Hercules
SuckMahDic
Hercules
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,715 Elo+
Party 2
Thoth
Thoth
YouScreamMeCream
Thoth
Level 25
God Stats
1W - 1L
1,265 SR
Queue Stats
28W - 7L
1,715 Elo+
Party 2
Team Averages
Level 110
1,547 SR
1,700 Elo+

VS

Team Averages
Level 102
1,489 SR
1,464 Elo+
Izanami
Izanami
About6pandas__
Izanami
Level 107
God Stats
0W - 1L
1,327 SR
Queue Stats
37W - 48L
1,488 Elo+
Party 1
Rama
Rama
Criptic_-_Daddy
Rama
Level 147
God Stats
0W - 2L
1,543 SR
Queue Stats
35W - 46L
1,466 Elo+
Party 1
Hun Batz
Hun Batz
Criptic_-_Mommy
Hun Batz
Level 67
God Stats
0W - 2L
1,292 SR
Queue Stats
31W - 42L
1,472 Elo+
Party 1
Sylvanus
Sylvanus
MainlyDrift
Sylvanus
Level 128
God Stats
0W - 1L
1,608 SR
Queue Stats
29W - 45L
1,451 Elo+
Party 1
He Bo
He Bo
pablo3c3c
He Bo
Level 63
God Stats
1W - 1L
1,673 SR
Queue Stats
80W - 83L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 20
9,986
713
5,196
17,571
23,530
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

20
15 / 1 / 11
12,425
888
22,252
13,643
9,255
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
Sirensnake
Chernobog
16
3 / 1 / 18
10,094
721
12,435
15,146
9,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
SuckMahDic
Hercules
16
2 / 2 / 20
10,754
768
10,351
29,496
41,625
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
8 / 0 / 17
11,687
835
28,585
11,863
6,903
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 0
8,392
599
8,794
20,488
8,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
4 / 4 / 3
9,821
702
13,597
14,741
6,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
16
1 / 4 / 4
9,376
670
8,312
12,729
5,451
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
MainlyDrift
Sylvanus
16
1 / 4 / 5
9,498
678
10,447
23,307
22,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

He Bo
pablo3c3c
He Bo
13
0 / 8 / 4
7,988
571
5,673
13,916
4,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
23
30
Kills
7
7
Deaths
30
86
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
10
0
0.1
W
2
3
20
4
L
4
4
3
1.38
L
Hun Batz
1
4
4
0.75
L
Sylvanus
MainlyDrift
Sylvanus
1
4
5
0.88
W
15
1
11
20.5
W
Chernobog
Sirensnake
Chernobog
3
1
18
12
W
Hercules
SuckMahDic
Hercules
2
2
20
6
W
8
0
17
16.5
L
He Bo
pablo3c3c
He Bo
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,819
Damage
46,823
87,719
Taken
85,181
90,630
Mitigated
47,057
46,774
Healing
27,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,794
2,785
592
1,828
20,488
8,279
130
9,125
11,363
0
23,332
W
5,196
149
11,077
4,324
17,571
23,530
424
3,129
14,442
15,573
0
L
13,597
6,362
593
3,095
14,741
6,431
0
7,151
7,590
0
37,040
L
Hun Batz
8,312
0
1,036
1,141
12,729
5,451
0
5,922
6,807
0
22,372
L
Sylvanus
MainlyDrift
Sylvanus
10,447
1,769
6,977
10,378
23,307
22,656
136
6,990
16,317
12,994
0
W
22,252
7,216
3,184
2,378
13,643
9,255
2,331
3,536
10,107
0
36,307
W
Chernobog
Sirensnake
Chernobog
12,435
6,121
1,027
3,297
15,146
9,317
4,295
2,889
12,257
0
33,884
W
Hercules
SuckMahDic
Hercules
10,351
1,684
3,828
11,511
29,496
41,625
191
3,834
25,662
0
19,806
W
28,585
594
3,673
2,475
11,863
6,903
555
2,732
9,131
52,240
0
L
He Bo
pablo3c3c
He Bo
5,673
56
672
1,039
13,916
4,240
0
4,593
9,323
11,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,946
Gold Earned
45,075
177
Minions Killed
142
0
Camps Cleared
0
1,334,145
Distance Traveled
1,094,656
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,392
599
37
3
0
200,399
2
W
Terra
9,986
713
26
2
0
263,665
0
L
Rama
9,821
702
59
4
0
228,280
4
L
Hun Batz
9,376
670
31
2
0
257,058
4
L
Sylvanus
9,498
678
4
0
0
221,632
1
W
Ullr
12,425
888
40
3
0
278,477
1
W
Chernobog
10,094
721
37
3
0
228,412
1
W
Hercules
10,754
768
21
2
0
275,635
3
W
Thoth
11,687
835
53
4
0
287,956
2
L
He Bo
7,988
571
11
1
0
187,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role