Player Matchup

Chang'e
Chang'e
Bronze V
A Lava Dukie
Chang'e
Bronze V
Level 145
God Stats
0W - 3L
1,505 SR
Queue Stats
13W - 16L
1,317 MMR
Party 2
Thanatos
Thanatos
Gold IV
Datboulmike
Thanatos
Gold IV
Level 142
God Stats
21W - 13L
1,691 SR
Queue Stats
147W - 149L
1,441 MMR
Solo
Neith
Neith
Silver I
Gansito-ML
Neith
Silver I
Level 160
God Stats
3W - 5L
1,539 SR
Queue Stats
54W - 62L
1,326 MMR
Party 1
Osiris
Osiris
Bronze II
UBOTCHEDIT
Osiris
Bronze II
Level 155
God Stats
1W - 1L
1,436 SR
Queue Stats
19W - 10L
1,570 MMR
Party 2
Ymir
Ymir
Gold V
rodem019
Ymir
Gold V
Level 145
God Stats
0W - 5L
1,557 SR
Queue Stats
144W - 157L
1,528 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 149
1,546 SR
1,436 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,659 SR
1,436 MMR
Zhong Kui
Zhong Kui
Silver III
H0SSER
Zhong Kui
Silver III
Level 154
God Stats
7W - 0L
1,918 SR
Queue Stats
26W - 27L
1,447 MMR
Solo
Sol
Sol
Gold IV
HLG Knightmare
Sol
Gold IV
Level 69
God Stats
36W - 37L
1,474 SR
Queue Stats
60W - 59L
1,456 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
Idzo111
Ah Muzen Cab
Silver II
Level 72
God Stats
2W - 0L
1,747 SR
Queue Stats
10W - 14L
1,413 MMR
Solo
Hun Batz
Hun Batz
Gold V
thirstyforsmurfy
Hun Batz
Gold V
Level 60
God Stats
3W - 3L
1,542 SR
Queue Stats
57W - 55L
1,443 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
van456456
Gilgamesh
Gold IV
Level 160
God Stats
32W - 19L
1,617 SR
Queue Stats
680W - 685L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
A Lava Dukie
Chang'e
20
8 / 7 / 12
18,690
479
40,086
45,545
22,841
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thanatos
Datboulmike
Thanatos
20
11 / 8 / 4
18,623
478
32,262
41,000
26,776
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
20
3 / 7 / 8
18,682
479
23,752
28,061
16,585
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Osiris
UBOTCHEDIT
Osiris
20
6 / 6 / 12
20,237
519
33,203
66,144
83,086
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Ymir
19
1 / 8 / 7
15,606
400
11,547
43,675
73,255
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
LancelotHadesHorusAtlas

VS

Bans
Guan YuBaron SamediRavanaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
H0SSER
Zhong Kui
20
5 / 5 / 13
20,477
525
41,471
41,857
46,011
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
11 / 9 / 8
21,898
561
45,703
42,224
20,949
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
Idzo111
Ah Muzen Cab
20
5 / 3 / 14
20,455
524
39,617
39,443
18,858
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
11 / 7 / 10
23,128
593
32,313
34,704
16,688
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
van456456
Gilgamesh
20
4 / 6 / 21
18,035
462
19,210
46,012
64,106
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
102
29
Kills
36
36
Deaths
30
43
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Chang'e
A Lava Dukie
Chang'e
8
7
12
2
L
Thanatos
Datboulmike
Thanatos
11
8
4
1.63
L
Neith
3
7
8
1
W
Zhong Kui
H0SSER
Zhong Kui
5
5
13
2.3
W
11
9
8
1.67
W
Ah Muzen Cab
Idzo111
Ah Muzen Cab
5
3
14
4
L
Osiris
UBOTCHEDIT
Osiris
6
6
12
2
L
Ymir
1
8
7
0.56
W
11
7
10
2.29
W
Gilgamesh
van456456
Gilgamesh
4
6
21
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

140,850
Damage
178,314
224,425
Taken
204,240
222,543
Mitigated
166,612
91,579
Healing
82,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
A Lava Dukie
Chang'e
40,086
325
8,350
16,932
45,545
22,841
1,073
17,467
28,078
156,722
0
L
Thanatos
Datboulmike
Thanatos
32,262
3,304
0
32,429
41,000
26,776
100
6,398
34,602
0
186,363
L
Neith
23,752
7,045
0
4,953
28,061
16,585
2,577
13,654
14,407
0
180,649
W
Zhong Kui
H0SSER
Zhong Kui
41,471
2,618
0
17,707
41,857
46,011
2,059
12,399
29,458
169,038
0
W
45,703
18,209
0
20,141
42,224
20,949
6,184
12,961
29,263
189,722
18,424
W
Ah Muzen Cab
Idzo111
Ah Muzen Cab
39,617
16,087
0
15,931
39,443
18,858
7,581
9,892
29,551
0
281,207
L
Osiris
UBOTCHEDIT
Osiris
33,203
12,122
0
24,262
66,144
83,086
0
27,672
38,472
1,678
163,998
L
Ymir
11,547
1,808
0
4,653
43,675
73,255
210
20,144
23,531
62,965
0
W
32,313
7,182
0
15,662
34,704
16,688
0
8,510
26,194
0
251,777
W
Gilgamesh
van456456
Gilgamesh
19,210
3,618
0
13,112
46,012
64,106
837
13,239
32,773
0
88,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

91,838
Gold Earned
103,993
1,064
Minions Killed
1,085
0
Camps Cleared
0
3,340,367
Distance Traveled
3,618,298
31
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
18,690
479
227
6
0
697,632
0
L
Thanatos
18,623
478
202
5
0
756,455
12
L
Neith
18,682
479
262
7
0
556,344
5
W
Zhong Kui
20,477
525
237
6
0
646,908
11
W
Sol
21,898
561
227
6
0
648,321
4
W
Ah Muzen Cab
20,455
524
265
7
0
744,800
5
L
Osiris
20,237
519
267
7
0
735,678
7
L
Ymir
15,606
400
106
3
0
594,258
7
W
Hun Batz
23,128
593
268
7
0
810,874
12
W
Gilgamesh
18,035
462
88
2
0
767,395
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role