Player Matchup

Skadi
Skadi
 
Skadi
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Adrenaline75
Lancelot
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
247W - 258L
1,483 Elo+
Party 1
Ao Kuang
Ao Kuang
BeautifulForest
Ao Kuang
Level 143
God Stats
10W - 5L
1,828 SR
Queue Stats
337W - 375L
1,464 Elo+
Party 1
Anubis
Anubis
Chukycolina
Anubis
Level 44
God Stats
1W - 3L
1,406 SR
Queue Stats
214W - 236L
1,421 Elo+
Solo
Ymir
Ymir
Lunatiikz
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,205 Elo+
Party 1
Team Averages
Level 66
1,547 SR
1,415 Elo+

VS

Team Averages
Level 81
1,515 SR
1,467 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Lootersz
Nemesis
Level 27
God Stats
4W - 4L
1,499 SR
Queue Stats
34W - 30L
1,491 Elo+
Party 2
Freya
Freya
fossbaker
Freya
Level 46
God Stats
3W - 5L
1,564 SR
Queue Stats
71W - 95L
1,454 Elo+
Party 3
Nike
Nike
hutchified
Nike
Level 82
God Stats
70W - 51L
1,537 SR
Queue Stats
463W - 501L
1,406 Elo+
Party 3
Vulcan
Vulcan
sir_dr_professor
Vulcan
Level 159
God Stats
4W - 7L
1,476 SR
Queue Stats
352W - 368L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
1 / 4 / 3
6,564
469
5,473
9,534
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Lancelot
Adrenaline75
Lancelot
13
7 / 3 / 1
8,157
583
10,144
11,937
4,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
14
3 / 0 / 3
8,815
630
9,383
14,447
5,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
12
0 / 5 / 2
7,296
521
4,880
12,389
6,387
Magic Focus

Magic Focus

+20
Magical Power

Ymir
8
1 / 5 / 2
6,089
435
1,728
11,655
8,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 3 / 5
7,358
526
4,857
11,012
11,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Lootersz
Nemesis
14
5 / 0 / 7
8,427
602
9,544
12,232
4,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Freya
fossbaker
Freya
13
6 / 2 / 5
8,368
598
11,084
8,329
3,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
0 / 6 / 0
7,359
526
8,313
14,935
8,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 1 / 1
7,918
566
8,783
6,835
2,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
12
Kills
17
17
Deaths
12
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
4
3
0.63
W
Cthulhu
 
Cthulhu
2
3
5
1.5
L
Lancelot
Adrenaline75
Lancelot
7
3
1
2.5
L
Ao Kuang
3
0
3
4.5
L
Anubis
0
5
2
0.2
W
Nemesis
Lootersz
Nemesis
5
0
7
8.5
L
Ymir
1
5
2
0.4
W
Freya
fossbaker
Freya
6
2
5
4.25
W
0
6
0
0
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,608
Damage
42,581
59,962
Taken
53,343
29,209
Mitigated
30,633
24,591
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
5,473
2,443
0
3,020
9,534
3,591
0
5,332
4,073
0
36,598
W
Cthulhu
 
Cthulhu
4,857
846
494
1,371
11,012
11,218
0
933
10,079
33,732
0
L
Lancelot
Adrenaline75
Lancelot
10,144
2,244
0
3,160
11,937
4,868
0
3,425
8,294
0
56,922
L
Ao Kuang
9,383
2,229
0
11,468
14,447
5,618
0
0
13,320
69,096
0
L
Anubis
4,880
371
0
5,716
12,389
6,387
0
6,924
5,037
58,266
0
W
Nemesis
Lootersz
Nemesis
9,544
5,314
0
1,651
12,232
4,713
716
1,942
10,290
0
60,281
L
Ymir
1,728
428
217
1,010
11,655
8,745
0
7,676
3,643
6,075
0
W
Freya
fossbaker
Freya
11,084
3,852
0
3,883
8,329
3,265
0
444
7,885
54,222
5,044
W
8,313
998
0
2,758
14,935
8,849
0
8,920
6,015
0
55,152
W
8,783
3,279
0
641
6,835
2,588
214
3,752
3,083
57,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,921
Gold Earned
39,430
394
Minions Killed
425
0
Camps Cleared
0
1,260,606
Distance Traveled
1,348,463
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,564
469
50
4
0
235,703
0
W
Cthulhu
7,358
526
44
3
0
251,686
2
L
Lancelot
8,157
583
83
6
0
321,811
2
L
Ao Kuang
8,815
630
126
9
0
252,742
5
L
Anubis
7,296
521
118
8
0
210,195
0
W
Nemesis
8,427
602
81
6
0
314,717
4
L
Ymir
6,089
435
17
1
0
240,155
0
W
Freya
8,368
598
105
8
0
258,361
3
W
Nike
7,359
526
105
8
0
239,979
0
W
Vulcan
7,918
566
90
6
0
283,720
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role