Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Adapting6967
Tyr
Level 125
God Stats
6W - 3L
1,659 SR
Queue Stats
45W - 27L
1,643 Elo+
Solo
Izanami
Izanami
Pawgyle
Izanami
Level 109
God Stats
37W - 37L
1,585 SR
Queue Stats
315W - 321L
1,597 Elo+
Solo
Hera
Hera
TooHorny666
Hera
Level 123
God Stats
1W - 4L
1,438 SR
Queue Stats
35W - 34L
1,476 Elo+
Solo
Chaac
Chaac
zaire23
Chaac
Level 14
God Stats
0W - 3L
1,593 SR
Queue Stats
0W - 3L
1,264 Elo+
Solo
Team Averages
Level 104
1,555 SR
1,496 Elo+

VS

Team Averages
Level 103
1,664 SR
1,561 Elo+
Jormungandr
Jormungandr
Cole_Beast2012
Jormungandr
Level 98
God Stats
3W - 6L
1,553 SR
Queue Stats
49W - 52L
1,546 Elo+
Party 1
Scylla
Scylla
TheHypernacho
Scylla
Level 91
God Stats
5W - 2L
1,845 SR
Queue Stats
80W - 76L
1,569 Elo+
Party 1
Hercules
Hercules
bHizze
Hercules
Level 101
God Stats
4W - 2L
1,847 SR
Queue Stats
76W - 62L
1,582 Elo+
Party 1
Neith
Neith
poiilop
Neith
Level 68
God Stats
2W - 1L
1,528 SR
Queue Stats
63W - 64L
1,522 Elo+
Solo
Ne Zha
Ne Zha
sktrfreek102
Ne Zha
Level 159
God Stats
61W - 51L
1,548 SR
Queue Stats
177W - 172L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
0 / 0 / 5
7,140
714
6,112
9,629
10,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 6 / 2
7,442
744
7,451
13,146
8,918
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
Pawgyle
Izanami
13
0 / 3 / 2
7,018
702
5,227
11,539
4,237
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 3
6,560
656
1,524
6,678
2,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
zaire23
Chaac
13
3 / 5 / 3
7,287
729
9,394
16,732
10,210
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cole_Beast2012
Jormungandr
15
2 / 0 / 14
8,415
842
8,665
7,837
7,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

15
4 / 2 / 11
8,112
811
8,670
4,913
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
bHizze
Hercules
16
7 / 0 / 8
8,585
859
9,567
6,722
6,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
poiilop
Neith
13
0 / 2 / 9
7,248
725
4,896
8,068
4,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
16
6 / 2 / 11
8,831
883
15,469
11,033
5,570
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
72
6
Kills
19
19
Deaths
6
15
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
0
5
2.5
L
3
6
2
0.67
W
Jormungandr
Cole_Beast2012
Jormungandr
2
0
14
9
L
Izanami
Pawgyle
Izanami
0
3
2
0.33
W
4
2
11
4.75
L
0
5
3
0.3
W
Hercules
bHizze
Hercules
7
0
8
11
W
Neith
poiilop
Neith
0
2
9
2.25
W
Ne Zha
6
2
11
5.75
L
Chaac
zaire23
Chaac
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,708
Damage
47,267
57,724
Taken
38,573
35,795
Mitigated
25,784
6,945
Healing
12,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,112
2,485
0
1,327
9,629
10,133
0
2,854
6,503
13,358
0
L
7,451
1,062
0
1,084
13,146
8,918
0
3,430
9,176
0
24,702
W
Jormungandr
Cole_Beast2012
Jormungandr
8,665
2,699
78
2,515
7,837
7,693
286
1,599
6,238
27,161
0
L
Izanami
Pawgyle
Izanami
5,227
3,516
0
975
11,539
4,237
0
2,922
8,447
0
24,006
W
8,670
1,000
0
680
4,913
1,885
480
873
4,040
26,710
0
L
1,524
243
0
87
6,678
2,297
0
1,531
4,907
16,100
0
W
Hercules
bHizze
Hercules
9,567
2,103
463
3,421
6,722
6,383
38
834
5,888
0
19,905
W
Neith
poiilop
Neith
4,896
1,393
0
1,974
8,068
4,253
1,201
2,755
5,313
0
21,046
W
Ne Zha
15,469
4,591
0
3,209
11,033
5,570
785
1,575
9,458
0
40,535
L
Chaac
zaire23
Chaac
9,394
1,708
0
3,472
16,732
10,210
0
6,054
10,401
0
18,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,447
Gold Earned
41,191
163
Minions Killed
231
0
Camps Cleared
0
932,749
Distance Traveled
1,075,426
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,140
714
11
1
0
212,344
4
L
Tyr
7,442
744
48
5
0
191,820
2
W
Jormungandr
8,415
842
44
4
0
211,602
1
L
Izanami
7,018
702
61
6
0
195,973
4
W
Scylla
8,112
811
60
6
0
220,483
0
L
Hera
6,560
656
29
3
0
128,270
1
W
Hercules
8,585
859
32
3
0
223,590
5
W
Neith
7,248
725
46
5
0
179,059
2
W
Ne Zha
8,831
883
49
5
0
240,692
1
L
Chaac
7,287
729
14
1
0
204,342
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role