Player Matchup

He Bo
He Bo
IIKioII
He Bo
Level 146
God Stats
0W - 1L
1,194 SR
Queue Stats
1W - 3L
1,528 Elo+
Party 2
Bellona
Bellona
Magronir
Bellona
Level 11
God Stats
0W - 1L
1,318 SR
Queue Stats
0W - 2L
1,361 Elo+
Party 2
Danzaburou
Danzaburou
SunsetData60841
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,528 Elo+
Party 2
Team Averages
Level 62
1,337 SR
1,473 Elo+

VS

Team Averages
Level 156
1,645 SR
1,771 Elo+
Nox
Nox
Derave
Nox
Level 154
God Stats
12W - 9L
1,567 SR
Queue Stats
265W - 101L
1,777 Elo+
Party 1
Ishtar
Ishtar
moonlightjune
Ishtar
Level 159
God Stats
16W - 6L
1,726 SR
Queue Stats
343W - 139L
1,761 Elo+
Party 1
Sun Wukong
Sun Wukong
motakun
Sun Wukong
Level 155
God Stats
4W - 1L
1,642 SR
Queue Stats
196W - 80L
1,774 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
IIKioII
He Bo
9
2 / 6 / 0
5,938
742
3,546
7,948
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Magronir
Bellona
8
0 / 6 / 1
5,619
702
2,871
10,992
9,809
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
SunsetData60841
Danzaburou
9
0 / 5 / 2
5,621
703
4,409
7,857
3,173
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Derave
Nox
13
5 / 0 / 12
7,891
986
5,532
2,847
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
11 / 0 / 6
8,526
1,066
10,191
6,104
3,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
motakun
Sun Wukong
10
1 / 2 / 12
6,658
832
7,147
7,766
6,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
17
17
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Nox
Derave
Nox
5
0
12
11
L
He Bo
IIKioII
He Bo
2
6
0
0.33
L
Bellona
Magronir
Bellona
0
6
1
0.08
L
Danzaburou
SunsetData60841
Danzaburou
0
5
2
0.2
W
11
0
6
14
W
Sun Wukong
motakun
Sun Wukong
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,826
Damage
22,870
26,797
Taken
16,717
15,786
Mitigated
11,205
2,959
Healing
5,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
Derave
Nox
5,532
686
0
1,189
2,847
1,388
870
599
2,248
25,424
0
L
He Bo
IIKioII
He Bo
3,546
200
0
760
7,948
2,804
0
1,397
6,245
10,145
0
L
Bellona
Magronir
Bellona
2,871
464
649
450
10,992
9,809
0
2,703
7,918
0
11,787
L
Danzaburou
SunsetData60841
Danzaburou
4,409
1,355
0
1,100
7,857
3,173
0
1,272
6,282
0
16,018
W
10,191
6,537
0
1,935
6,104
3,385
932
1,697
4,407
0
35,933
W
Sun Wukong
motakun
Sun Wukong
7,147
968
0
2,296
7,766
6,432
30
1,336
6,430
0
12,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,178
Gold Earned
23,075
66
Minions Killed
119
1
Camps Cleared
6
411,663
Distance Traveled
481,794
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,891
986
50
6
5
157,493
4
L
He Bo
5,938
742
19
2
0
128,121
3
L
Bellona
5,619
702
22
3
0
147,763
2
L
Danzaburou
5,621
703
25
3
1
135,779
1
W
Ishtar
8,526
1,066
53
7
1
159,848
2
W
Sun Wukong
6,658
832
16
2
0
164,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role