Player Matchup

Hercules
Hercules
Falconarch
Hercules
Level 117
God Stats
2W - 1L
1,640 SR
Queue Stats
58W - 57L
1,534 Elo+
Party 1
Maui
Maui
Kιтѕuяαgι
Maui
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 70L
1,536 Elo+
Party 1
Merlin
Merlin
Messΐ
Merlin
Level 135
God Stats
4W - 3L
1,509 SR
Queue Stats
100W - 91L
1,520 Elo+
Party 1
Team Averages
Level 120
1,550 SR
1,530 Elo+

VS

Team Averages
Level 100
1,581 SR
1,462 Elo+
Zeus
Zeus
 
Zeus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
MomsNewBoyfriend
Ne Zha
Level 109
God Stats
3W - 1L
1,611 SR
Queue Stats
26W - 14L
1,632 Elo+
Party 2
Horus
Horus
Neomitico
Horus
Level 32
God Stats
7W - 11L
1,631 SR
Queue Stats
54W - 87L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Falconarch
Hercules
12
3 / 3 / 4
7,209
721
6,506
12,413
7,726
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 4
6,844
684
5,693
8,848
5,202
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
Messΐ
Merlin
13
3 / 0 / 4
7,679
768
9,211
5,880
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
4 / 3 / 1
7,484
748
14,795
8,295
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 5
6,435
644
5,751
8,143
5,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
Neomitico
Horus
10
1 / 2 / 4
7,082
708
3,000
8,636
5,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
7
Kills
5
5
Deaths
7
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
3
1
1.5
W
Hercules
Falconarch
Hercules
3
3
4
1.67
W
1
2
4
1.5
W
Merlin
Messΐ
Merlin
3
0
4
5
L
0
2
5
1.25
L
Horus
Neomitico
Horus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,410
Damage
23,546
27,141
Taken
25,074
15,161
Mitigated
14,508
5,131
Healing
9,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
14,795
2,720
0
500
8,295
3,752
0
5,432
2,561
40,331
0
W
Hercules
Falconarch
Hercules
6,506
2,534
0
2,483
12,413
7,726
43
5,641
5,985
0
12,262
W
5,693
1,348
389
1,809
8,848
5,202
0
5,817
2,614
12,801
0
W
Merlin
Messΐ
Merlin
9,211
639
0
450
5,880
2,233
0
3,447
2,113
37,579
0
L
5,751
1,391
0
1,757
8,143
5,148
0
4,338
3,541
0
10,591
L
Horus
Neomitico
Horus
3,000
1,603
2,425
4,427
8,636
5,608
0
4,325
4,047
0
6,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,732
Gold Earned
21,001
111
Minions Killed
108
6
Camps Cleared
3
553,557
Distance Traveled
555,984
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,484
748
83
8
3
177,997
2
W
Hercules
7,209
721
19
2
0
185,268
4
W
Maui
6,844
684
15
2
0
174,822
2
W
Merlin
7,679
768
77
8
6
193,467
3
L
Ne Zha
6,435
644
9
1
0
199,414
5
L
Horus
7,082
708
16
2
0
178,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role