Player Matchup

Sobek
Sobek
chrrybvby
Sobek
Level 147
God Stats
1W - 2L
1,587 SR
Queue Stats
161W - 134L
1,638 Elo+
Party 1
Hera
Hera
nesquikee
Hera
Level 147
God Stats
1W - 1L
1,658 SR
Queue Stats
75W - 62L
1,620 Elo+
Party 1
Izanami
Izanami
trvppdvddy
Izanami
Level 14
God Stats
5W - 2L
1,349 SR
Queue Stats
24W - 12L
1,542 Elo+
Party 1
Team Averages
Level 103
1,532 SR
1,600 Elo+

VS

Team Averages
Level 62
1,297 SR
1,337 Elo+
Ymir
Ymir
Driplez-
Ymir
Level 47
God Stats
4W - 11L
1,453 SR
Queue Stats
48W - 66L
1,368 Elo+
Party 2
Poseidon
Poseidon
KRTC13
Poseidon
Level 59
God Stats
2W - 8L
1,184 SR
Queue Stats
50W - 80L
1,330 Elo+
Party 2
Fenrir
Fenrir
mudmurph8
Fenrir
Level 80
God Stats
0W - 3L
1,254 SR
Queue Stats
72W - 126L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
chrrybvby
Sobek
18
5 / 3 / 4
12,400
689
16,674
21,535
32,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
18
3 / 3 / 5
12,480
693
29,357
12,276
6,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
trvppdvddy
Izanami
17
3 / 2 / 6
12,341
686
15,068
8,522
3,806
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
2 / 2 / 5
12,279
682
9,695
35,655
35,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Poseidon
KRTC13
Poseidon
16
2 / 4 / 5
11,147
619
11,571
14,316
6,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fenrir
mudmurph8
Fenrir
16
4 / 5 / 3
12,397
689
8,667
22,995
19,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
21
11
Kills
8
8
Deaths
11
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
2
5
2.25
L
Poseidon
KRTC13
Poseidon
2
4
5
1.13
W
Sobek
chrrybvby
Sobek
5
3
4
2.33
L
Fenrir
mudmurph8
Fenrir
4
5
3
1.1
W
Hera
3
3
5
1.83
W
Izanami
trvppdvddy
Izanami
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,099
Damage
29,933
42,333
Taken
72,966
42,126
Mitigated
61,086
11,869
Healing
19,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
9,695
2,012
151
13,358
35,655
35,757
0
19,550
15,329
35,227
0
L
Poseidon
KRTC13
Poseidon
11,571
1,361
310
911
14,316
6,143
0
10,553
3,348
63,891
0
W
Sobek
chrrybvby
Sobek
16,674
1,982
0
5,508
21,535
32,155
271
9,154
12,147
34,177
0
L
Fenrir
mudmurph8
Fenrir
8,667
1,842
1,753
3,514
22,995
19,186
0
14,387
7,809
0
28,470
W
Hera
29,357
7,103
399
3,757
12,276
6,165
775
6,671
5,605
82,082
0
W
Izanami
trvppdvddy
Izanami
15,068
10,396
0
2,205
8,522
3,806
1,072
6,188
2,334
0
49,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,221
Gold Earned
35,823
218
Minions Killed
189
10
Camps Cleared
5
931,903
Distance Traveled
956,428
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,279
682
51
3
0
300,366
0
L
Poseidon
11,147
619
106
6
5
303,783
0
W
Sobek
12,400
689
43
2
1
346,264
2
L
Fenrir
12,397
689
32
2
0
352,279
1
W
Hera
12,480
693
119
7
4
299,179
2
W
Izanami
12,341
686
56
3
5
286,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role