Player Matchup

He Bo
He Bo
HazeHayate
He Bo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,129 Elo+
Party 2
Mercury
Mercury
Slickdamin
Mercury
Level 22
God Stats
0W - 4L
1,208 SR
Queue Stats
3W - 14L
1,239 Elo+
Party 2
Olorun
Olorun
Vivyana
Olorun
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 18L
1,041 Elo+
Party 2
Amaterasu
Amaterasu
iPhase4Days
Amaterasu
Level 40
God Stats
0W - 1L
1,622 SR
Queue Stats
0W - 7L
983 Elo+
Party 2
Nemesis
Nemesis
logan11125
Nemesis
Level 18
God Stats
0W - 4L
1,249 SR
Queue Stats
19W - 23L
1,445 Elo+
Party 2
Team Averages
Level 23
1,416 SR
1,167 Elo+

VS

Team Averages
Level 38
1,542 SR
1,429 Elo+
Chang'e
Chang'e
Falco300
Chang'e
Level 69
God Stats
4W - 2L
1,626 SR
Queue Stats
18W - 22L
1,394 Elo+
Party 1
Nemesis
Nemesis
OnlyMay
Nemesis
Level 29
God Stats
7W - 7L
1,429 SR
Queue Stats
19W - 16L
1,450 Elo+
Party 1
Hachiman
Hachiman
Zhenpapi
Hachiman
Level 16
God Stats
2W - 1L
1,660 SR
Queue Stats
16W - 15L
1,441 Elo+
Party 1
Ymir
Ymir
cadupsp
Ymir
Level 45
God Stats
47W - 29L
1,567 SR
Queue Stats
264W - 293L
1,407 Elo+
Solo
Bakasura
Bakasura
llRaphaell300
Bakasura
Level 29
God Stats
6W - 2L
1,429 SR
Queue Stats
22W - 20L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
18
3 / 6 / 12
12,506
1,042
17,272
17,132
6,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
Slickdamin
Mercury
18
7 / 10 / 8
13,374
1,115
20,583
27,499
13,904
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
Vivyana
Olorun
18
1 / 6 / 8
11,674
973
7,925
15,545
7,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
iPhase4Days
Amaterasu
19
2 / 4 / 14
13,503
1,125
15,761
37,713
42,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nemesis
logan11125
Nemesis
18
5 / 6 / 11
13,580
1,132
22,913
37,169
45,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Falco300
Chang'e
19
1 / 6 / 18
12,752
1,063
18,213
19,450
8,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
OnlyMay
Nemesis
19
11 / 5 / 10
14,679
1,223
30,212
19,488
8,791
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Zhenpapi
Hachiman
20
3 / 3 / 23
13,262
1,105
30,634
14,541
7,499
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
cadupsp
Ymir
19
1 / 3 / 16
13,147
1,096
12,119
18,686
29,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bakasura
llRaphaell300
Bakasura
20
15 / 1 / 9
15,806
1,317
34,634
18,396
13,830
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
107
18
Kills
31
32
Deaths
18
53
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Falco300
Chang'e
1
6
18
1.67
L
He Bo
3
6
12
1.5
W
Nemesis
OnlyMay
Nemesis
11
5
10
3.2
L
Mercury
Slickdamin
Mercury
7
10
8
1.1
L
Olorun
Vivyana
Olorun
1
6
8
0.83
W
Hachiman
Zhenpapi
Hachiman
3
3
23
4.83
W
Ymir
cadupsp
Ymir
1
3
16
3
L
Amaterasu
iPhase4Days
Amaterasu
2
4
14
2.25
W
Bakasura
llRaphaell300
Bakasura
15
1
9
19.5
L
Nemesis
logan11125
Nemesis
5
6
11
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,454
Damage
125,812
135,058
Taken
90,561
116,508
Mitigated
68,607
18,845
Healing
28,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Falco300
Chang'e
18,213
551
4,731
6,308
19,450
8,772
0
5,355
14,095
49,336
0
L
He Bo
17,272
1,227
0
867
17,132
6,618
0
4,582
11,829
35,345
0
W
Nemesis
OnlyMay
Nemesis
30,212
19,989
320
6,836
19,488
8,791
0
2,916
16,572
0
37,225
L
Mercury
Slickdamin
Mercury
20,583
7,302
0
0
27,499
13,904
0
5,193
21,636
0
35,437
L
Olorun
Vivyana
Olorun
7,925
4,171
579
937
15,545
7,377
0
4,252
11,013
21,409
0
W
Hachiman
Zhenpapi
Hachiman
30,634
22,668
0
3,767
14,541
7,499
0
3,177
11,364
0
45,850
W
Ymir
cadupsp
Ymir
12,119
1,813
0
1,352
18,686
29,715
0
6,349
12,337
28,150
0
L
Amaterasu
iPhase4Days
Amaterasu
15,761
6,967
2,607
6,319
37,713
42,926
0
7,874
28,838
0
27,796
W
Bakasura
llRaphaell300
Bakasura
34,634
19,683
512
5,000
18,396
13,830
0
7,400
10,996
0
53,341
L
Nemesis
logan11125
Nemesis
22,913
12,639
1,230
6,306
37,169
45,683
0
8,431
26,512
0
32,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,637
Gold Earned
69,646
132
Minions Killed
223
6
Camps Cleared
12
1,134,036
Distance Traveled
1,160,614
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,752
1,063
79
7
1
234,203
0
L
He Bo
12,506
1,042
40
3
3
238,839
0
W
Nemesis
14,679
1,223
18
2
1
218,744
1
L
Mercury
13,374
1,115
29
2
3
270,578
1
L
Olorun
11,674
973
30
3
0
145,271
0
W
Hachiman
13,262
1,105
36
3
1
199,508
0
W
Ymir
13,147
1,096
35
3
0
209,190
0
L
Amaterasu
13,503
1,125
21
2
0
246,469
0
W
Bakasura
15,806
1,317
55
5
9
298,969
0
L
Nemesis
13,580
1,132
12
1
0
232,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role