Player Matchup

Bastet
Bastet
CuckedGaming
Bastet
Level 149
God Stats
7W - 1L
1,691 SR
Queue Stats
34W - 28L
1,551 Elo+
Party 1
Ishtar
Ishtar
Quntake
Ishtar
Level 91
God Stats
20W - 8L
1,806 SR
Queue Stats
286W - 161L
1,717 Elo+
Party 1
Sobek
Sobek
Rithrum
Sobek
Level 160
God Stats
5W - 5L
1,441 SR
Queue Stats
666W - 562L
1,710 Elo+
Party 1
Agni
Agni
Rithrum2
Agni
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,537 Elo+
Party 1
Fenrir
Fenrir
Såir
Fenrir
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
235W - 172L
1,682 Elo+
Party 1
Team Averages
Level 108
1,588 SR
1,639 Elo+

VS

Team Averages
Level 92
1,719 SR
1,583 Elo+
Artio
Artio
BaconOverlord
Artio
Level 127
God Stats
1W - 1L
1,751 SR
Queue Stats
57W - 36L
1,636 Elo+
Party 2
Hou Yi
Hou Yi
Catorii
Hou Yi
Level 40
God Stats
1W - 1L
1,874 SR
Queue Stats
39W - 28L
1,622 Elo+
Party 2
Yu Huang
Yu Huang
Colpekker
Yu Huang
Level 129
God Stats
41W - 15L
1,791 SR
Queue Stats
93W - 64L
1,665 Elo+
Party 2
Ne Zha
Ne Zha
axes12345
Ne Zha
Level 36
God Stats
2W - 2L
1,443 SR
Queue Stats
35W - 45L
1,373 Elo+
Solo
Thor
Thor
just2friendly
Thor
Level 126
God Stats
3W - 1L
1,736 SR
Queue Stats
50W - 33L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
9
2 / 2 / 4
5,800
580
4,585
7,343
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
Quntake
Ishtar
11
1 / 1 / 2
6,357
636
5,126
6,638
2,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
Rithrum
Sobek
8
2 / 1 / 3
5,728
573
3,117
7,954
5,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Agni
11
3 / 3 / 0
6,348
635
3,296
5,787
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
Såir
Fenrir
11
6 / 2 / 3
7,006
701
7,731
9,650
5,907
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 1
5,502
550
2,555
9,518
5,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hou Yi
Catorii
Hou Yi
9
0 / 1 / 1
4,992
499
3,051
4,443
1,275
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
Colpekker
Yu Huang
10
3 / 1 / 2
5,851
585
5,593
6,050
2,528
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ne Zha
axes12345
Ne Zha
7
0 / 6 / 2
4,617
462
2,555
8,086
3,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

9
4 / 3 / 0
5,735
574
3,252
9,910
3,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
14
Kills
9
9
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Hou Yi
Catorii
Hou Yi
0
1
1
0.5
L
Yu Huang
Colpekker
Yu Huang
3
1
2
4
W
Bastet
2
2
4
2
W
Ishtar
Quntake
Ishtar
1
1
2
2
W
Sobek
Rithrum
Sobek
2
1
3
3.5
W
Agni
3
3
0
1
W
Fenrir
Såir
Fenrir
6
2
3
3.75
L
Ne Zha
axes12345
Ne Zha
0
6
2
0.17
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,855
Damage
17,006
37,372
Taken
38,007
18,052
Mitigated
16,874
15,386
Healing
9,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,555
570
360
2,285
9,518
5,601
0
1,957
7,561
16,652
0
L
Hou Yi
Catorii
Hou Yi
3,051
1,199
0
422
4,443
1,275
0
249
4,194
0
27,720
L
Yu Huang
Colpekker
Yu Huang
5,593
880
0
875
6,050
2,528
0
2,579
3,471
43,129
0
W
Bastet
4,585
1,580
0
3,581
7,343
2,320
328
1,029
6,314
0
30,286
W
Ishtar
Quntake
Ishtar
5,126
3,390
0
3,232
6,638
2,605
0
485
6,153
0
48,272
W
Sobek
Rithrum
Sobek
3,117
572
1,348
3,169
7,954
5,072
0
3,693
4,261
10,582
1,807
W
Agni
3,296
228
0
525
5,787
2,148
644
2,758
3,029
43,344
0
W
Fenrir
Såir
Fenrir
7,731
2,998
0
3,531
9,650
5,907
0
183
9,467
0
39,891
L
Ne Zha
axes12345
Ne Zha
2,555
1,178
0
1,996
8,086
3,739
0
0
8,086
0
18,974
L
3,252
577
0
3,800
9,910
3,731
0
1,368
8,542
0
26,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,239
Gold Earned
26,697
317
Minions Killed
242
0
Camps Cleared
0
946,194
Distance Traveled
915,055
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,502
550
28
3
0
206,081
2
L
Hou Yi
4,992
499
54
5
0
178,678
4
L
Yu Huang
5,851
585
78
8
0
189,655
3
W
Bastet
5,800
580
55
6
0
218,113
0
W
Ishtar
6,357
636
92
9
0
172,521
3
W
Sobek
5,728
573
26
3
0
185,929
2
W
Agni
6,348
635
79
8
0
188,147
1
W
Fenrir
7,006
701
65
7
0
181,484
0
L
Ne Zha
4,617
462
32
3
0
141,943
1
L
Thor
5,735
574
50
5
0
198,698
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role