Player Matchup

Horus
Horus
Exije
Horus
Level 85
God Stats
1W - 1L
1,743 SR
Queue Stats
6W - 12L
1,401 Elo+
Party 2
Kukulkan
Kukulkan
RUSHxCRUSH11
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
SmiteInMyMouth
Ao Kuang
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,366 Elo+
Party 2
Hun Batz
Hun Batz
Unisspoppy
Hun Batz
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,582 Elo+
Party 2
Lancelot
Lancelot
miawitz
Lancelot
Level 48
God Stats
6W - 12L
1,324 SR
Queue Stats
100W - 108L
1,484 Elo+
Solo
Team Averages
Level 31
1,513 SR
1,467 Elo+

VS

Team Averages
Level 75
1,475 SR
1,451 Elo+
Nox
Nox
CwithpyCweamyy
Nox
Level 45
God Stats
1W - 1L
1,465 SR
Queue Stats
72W - 77L
1,403 Elo+
Party 1
Ganesha
Ganesha
DevoBlack
Ganesha
Level 77
God Stats
6W - 1L
1,668 SR
Queue Stats
12W - 12L
1,438 Elo+
Solo
Hou Yi
Hou Yi
IIMarz
Hou Yi
Level 87
God Stats
2W - 2L
1,435 SR
Queue Stats
207W - 212L
1,468 Elo+
Party 3
Bakasura
Bakasura
Nameplate
Bakasura
Level 120
God Stats
3W - 4L
1,320 SR
Queue Stats
137W - 139L
1,469 Elo+
Party 1
Anubis
Anubis
TheLandLoard
Anubis
Level 48
God Stats
12W - 10L
1,487 SR
Queue Stats
88W - 82L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Exije
Horus
11
1 / 3 / 3
8,344
439
4,523
17,806
17,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
RUSHxCRUSH11
Kukulkan
10
0 / 8 / 0
6,545
344
917
8,325
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ao Kuang
14
2 / 6 / 3
8,779
462
7,999
17,063
5,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Unisspoppy
Hun Batz
16
4 / 3 / 2
9,781
515
6,608
16,876
6,859
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
miawitz
Lancelot
17
6 / 4 / 3
10,754
566
18,215
23,086
18,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 4
11,349
597
11,602
7,621
4,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
DevoBlack
Ganesha
14
0 / 3 / 8
9,163
482
5,096
13,218
11,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
IIMarz
Hou Yi
15
5 / 1 / 3
9,393
494
16,096
13,378
5,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
Nameplate
Bakasura
18
6 / 3 / 0
10,748
566
10,065
19,238
9,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
16
3 / 5 / 4
10,064
530
15,337
16,422
8,642
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
13
Kills
23
24
Deaths
13
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
9
1
4
11
W
Ganesha
DevoBlack
Ganesha
0
3
8
1.33
L
Horus
Exije
Horus
1
3
3
0.83
W
Hou Yi
IIMarz
Hou Yi
5
1
3
6.5
W
Bakasura
Nameplate
Bakasura
6
3
0
2
L
Kukulkan
RUSHxCRUSH11
Kukulkan
0
8
0
0
L
Ao Kuang
2
6
3
0.58
W
Anubis
3
5
4
1
L
Hun Batz
Unisspoppy
Hun Batz
4
3
2
1.67
L
Lancelot
miawitz
Lancelot
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,262
Damage
58,196
83,156
Taken
69,877
51,785
Mitigated
39,656
25,269
Healing
20,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,602
1,342
0
1,392
7,621
4,235
1,458
790
6,831
90,552
0
W
Ganesha
DevoBlack
Ganesha
5,096
1,070
448
2,888
13,218
11,468
1,307
4,028
9,190
31,809
0
L
Horus
Exije
Horus
4,523
2,805
700
3,598
17,806
17,742
0
4,789
12,877
0
31,000
W
Hou Yi
IIMarz
Hou Yi
16,096
8,331
0
2,803
13,378
5,961
1,908
2,416
10,962
0
83,262
W
Bakasura
Nameplate
Bakasura
10,065
7,524
0
4,746
19,238
9,350
0
842
18,396
0
83,966
L
Kukulkan
RUSHxCRUSH11
Kukulkan
917
330
0
0
8,325
2,856
0
7,061
1,264
19,211
0
L
Ao Kuang
7,999
2,028
0
4,780
17,063
5,881
0
4,434
12,489
39,174
0
W
Anubis
15,337
1,569
0
8,157
16,422
8,642
786
875
15,547
66,487
0
L
Hun Batz
Unisspoppy
Hun Batz
6,608
1,239
179
6,406
16,876
6,859
0
6,031
10,845
35
80,283
L
Lancelot
miawitz
Lancelot
18,215
4,179
0
9,606
23,086
18,447
0
9,720
11,775
0
79,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,203
Gold Earned
50,717
409
Minions Killed
577
0
Camps Cleared
0
1,612,666
Distance Traveled
1,714,603
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,349
597
177
9
0
351,690
3
W
Ganesha
9,163
482
9
0
0
341,303
2
L
Horus
8,344
439
41
2
0
367,877
1
W
Hou Yi
9,393
494
142
7
0
313,454
4
W
Bakasura
10,748
566
152
8
0
424,928
1
L
Kukulkan
6,545
344
40
2
0
151,460
0
L
Ao Kuang
8,779
462
87
5
0
335,077
1
W
Anubis
10,064
530
97
5
0
283,228
5
L
Hun Batz
9,781
515
115
6
0
384,590
4
L
Lancelot
10,754
566
126
7
0
373,662
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role