Player Matchup

Camazotz
Camazotz
CaptainPolarbear
Camazotz
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
237W - 150L
1,620 Elo+
Party 1
Janus
Janus
VovaPutin
Janus
Level 61
God Stats
2W - 4L
1,526 SR
Queue Stats
28W - 43L
1,345 Elo+
Solo
Odin
Odin
banaan2002
Odin
Level 140
God Stats
2W - 2L
1,669 SR
Queue Stats
186W - 139L
1,617 Elo+
Party 1
Team Averages
Level 119
1,565 SR
1,527 Elo+

VS

Team Averages
Level 77
1,485 SR
1,484 Elo+
Thor
Thor
Overlord2160
Thor
Level 34
God Stats
2W - 10L
1,360 SR
Queue Stats
3W - 17L
1,203 Elo+
Solo
Yu Huang
Yu Huang
Ryanm365
Yu Huang
Level 115
God Stats
0W - 1L
1,476 SR
Queue Stats
18W - 11L
1,624 Elo+
Party 2
Kuzenbo
Kuzenbo
TheHobGobbler
Kuzenbo
Level 83
God Stats
0W - 1L
1,618 SR
Queue Stats
16W - 9L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
7,732
703
5,574
10,965
6,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
VovaPutin
Janus
12
2 / 1 / 4
7,890
717
9,271
4,828
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 4
8,054
732
5,666
9,377
10,058
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 1
7,360
669
3,822
9,294
3,758
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yu Huang
Ryanm365
Yu Huang
12
0 / 0 / 2
7,478
680
7,377
5,941
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
12
1 / 1 / 2
8,021
729
5,418
10,748
11,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
7
Kills
3
3
Deaths
7
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
2
6
1
0.42
L
Yu Huang
Ryanm365
Yu Huang
0
0
2
1
L
Kuzenbo
1
1
2
2
W
Janus
VovaPutin
Janus
2
1
4
4
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,511
Damage
16,617
25,170
Taken
25,983
18,160
Mitigated
17,736
6,194
Healing
2,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,574
821
0
4,295
10,965
6,163
0
6,368
4,597
0
29,062
L
3,822
236
0
158
9,294
3,758
0
2,612
6,297
0
8,835
L
Yu Huang
Ryanm365
Yu Huang
7,377
698
0
250
5,941
2,513
0
1,684
3,948
35,888
0
L
Kuzenbo
5,418
2,708
0
1,693
10,748
11,465
0
4,690
5,355
16,081
0
W
Janus
VovaPutin
Janus
9,271
106
0
250
4,828
1,939
0
2,593
2,235
30,472
0
W
5,666
747
413
1,236
9,377
10,058
0
4,138
5,239
0
17,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,676
Gold Earned
22,859
140
Minions Killed
114
6
Camps Cleared
4
660,118
Distance Traveled
649,826
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
7,732
703
52
5
1
219,517
0
L
Thor
7,360
669
11
1
0
195,761
3
L
Yu Huang
7,478
680
78
7
4
227,762
3
L
Kuzenbo
8,021
729
25
2
0
226,303
1
W
Janus
7,890
717
59
5
2
231,851
4
W
Odin
8,054
732
29
3
3
208,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role