Player Matchup

Guan Yu
Guan Yu
AkenoIsThunder
Guan Yu
Level 48
God Stats
3W - 1L
1,399 SR
Queue Stats
182W - 165L
1,390 Elo+
Party 1
Zhong Kui
Zhong Kui
Truck2442
Zhong Kui
Level 65
God Stats
3W - 0L
1,865 SR
Queue Stats
165W - 129L
1,540 Elo+
Party 1
Nike
Nike
shadowdragon_518
Nike
Level 69
God Stats
1W - 1L
1,285 SR
Queue Stats
135W - 143L
1,502 Elo+
Party 1
Team Averages
Level 61
1,517 SR
1,477 Elo+

VS

Team Averages
Level 129
1,538 SR
1,483 Elo+
Mulan
Mulan
J-to-the-C4
Mulan
Level 152
God Stats
15W - 17L
1,542 SR
Queue Stats
225W - 253L
1,503 Elo+
Party 2
Janus
Janus
Zatcatus
Janus
Level 75
God Stats
0W - 3L
1,500 SR
Queue Stats
64W - 64L
1,513 Elo+
Party 2
Neith
Neith
ic3CloWnZ
Neith
Level 160
God Stats
21W - 20L
1,573 SR
Queue Stats
118W - 152L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 15
10,775
718
7,727
15,710
17,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Truck2442
Zhong Kui
20
14 / 0 / 4
13,302
887
18,753
10,013
8,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

15
5 / 4 / 6
10,633
709
9,999
16,556
8,629
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 2
9,726
648
14,159
19,152
17,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Zatcatus
Janus
13
1 / 9 / 3
9,263
618
9,182
12,433
3,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
ic3CloWnZ
Neith
14
1 / 5 / 4
9,195
613
6,385
11,630
3,822
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
20
Kills
5
5
Deaths
20
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
1
15
8.5
L
3
6
2
0.67
W
Zhong Kui
Truck2442
Zhong Kui
14
0
4
16
L
Janus
Zatcatus
Janus
1
9
3
0.28
L
Neith
ic3CloWnZ
Neith
1
5
4
0.6
W
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,479
Damage
29,726
42,279
Taken
43,215
34,586
Mitigated
25,606
16,155
Healing
4,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,727
1,624
3,613
7,287
15,710
17,245
662
2,934
12,261
0
20,949
L
14,159
2,392
0
2,652
19,152
17,910
0
7,994
10,431
0
21,913
W
Zhong Kui
Truck2442
Zhong Kui
18,753
657
0
4,459
10,013
8,712
1,737
2,127
7,422
73,635
0
L
Janus
Zatcatus
Janus
9,182
619
0
484
12,433
3,874
0
6,186
6,247
33,331
0
L
Neith
ic3CloWnZ
Neith
6,385
2,362
0
1,409
11,630
3,822
0
4,789
6,578
0
30,436
W
9,999
337
0
796
16,556
8,629
108
3,768
12,055
0
29,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,710
Gold Earned
28,184
199
Minions Killed
135
11
Camps Cleared
2
896,460
Distance Traveled
656,855
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,775
718
27
2
1
321,283
3
L
Mulan
9,726
648
18
1
1
238,585
3
W
Zhong Kui
13,302
887
129
9
5
293,037
1
L
Janus
9,263
618
62
4
1
182,894
1
L
Neith
9,195
613
55
4
0
235,376
0
W
Nike
10,633
709
43
3
5
282,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role