Player Matchup

Thor
Thor
CuckedGaming
Thor
Level 149
God Stats
3W - 2L
1,650 SR
Queue Stats
34W - 28L
1,570 Elo+
Party 1
Merlin
Merlin
Quntake
Merlin
Level 91
God Stats
22W - 7L
1,885 SR
Queue Stats
286W - 161L
1,732 Elo+
Party 1
Sylvanus
Sylvanus
Rithrum
Sylvanus
Level 160
God Stats
10W - 6L
1,723 SR
Queue Stats
666W - 562L
1,725 Elo+
Party 1
Rama
Rama
Rithrum2
Rama
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,755 Elo+
Party 1
Tyr
Tyr
Såir
Tyr
Level 128
God Stats
1W - 4L
1,892 SR
Queue Stats
235W - 172L
1,696 Elo+
Party 1
Team Averages
Level 108
1,730 SR
1,696 Elo+

VS

Team Averages
Level 43
1,645 SR
1,597 Elo+
Cernunnos
Cernunnos
AvgGoldPlayer
Cernunnos
Level 32
God Stats
3W - 0L
1,500 SR
Queue Stats
54W - 20L
1,877 Elo+
Solo
Bellona
Bellona
BrendumLives
Bellona
Level 42
God Stats
105W - 108L
1,590 SR
Queue Stats
128W - 143L
1,563 Elo+
Solo
Shiva
Shiva
Erebos69
Shiva
Level 45
God Stats
2W - 1L
1,727 SR
Queue Stats
65W - 66L
1,541 Elo+
Solo
Hera
Hera
MealwormKing
Hera
Level 48
God Stats
2W - 1L
1,480 SR
Queue Stats
192W - 220L
1,448 Elo+
Solo
Pele
Pele
Shadoreigns
Pele
Level 47
God Stats
5W - 2L
1,929 SR
Queue Stats
67W - 79L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 8 / 1
10,288
468
14,893
24,294
11,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Quntake
Merlin
16
4 / 5 / 7
10,163
462
18,292
14,191
7,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
Rithrum
Sylvanus
14
1 / 6 / 6
9,416
428
9,467
27,387
35,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
16
2 / 8 / 0
10,012
455
7,635
18,366
7,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tyr
Såir
Tyr
17
2 / 3 / 1
10,649
484
18,289
26,483
31,487
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AvgGoldPlayer
Cernunnos
20
14 / 0 / 6
15,804
718
31,794
22,347
11,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
BrendumLives
Bellona
18
5 / 2 / 13
13,105
596
15,222
23,589
25,828
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shiva
Erebos69
Shiva
19
1 / 3 / 7
13,482
613
13,975
25,412
23,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
3 / 7 / 4
12,692
577
10,408
16,468
6,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
7 / 4 / 2
12,413
564
12,732
22,440
9,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
62
16
Kills
30
30
Deaths
16
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AvgGoldPlayer
Cernunnos
14
0
6
17
W
Bellona
BrendumLives
Bellona
5
2
13
5.75
L
7
8
1
0.94
W
Shiva
Erebos69
Shiva
1
3
7
1.5
W
3
7
4
0.71
L
Merlin
Quntake
Merlin
4
5
7
1.5
L
Sylvanus
Rithrum
Sylvanus
1
6
6
0.67
L
Rama
2
8
0
0.25
W
7
4
2
2
L
Tyr
Såir
Tyr
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,576
Damage
84,131
110,721
Taken
110,256
92,508
Mitigated
77,447
28,579
Healing
40,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AvgGoldPlayer
Cernunnos
31,794
21,458
0
17,637
22,347
11,863
7,965
6,383
15,964
0
181,883
W
Bellona
BrendumLives
Bellona
15,222
5,431
1,024
8,497
23,589
25,828
612
7,946
15,159
0
65,827
L
14,893
2,345
0
4,508
24,294
11,184
0
2,311
21,983
0
79,019
W
Shiva
Erebos69
Shiva
13,975
2,339
215
10,595
25,412
23,685
311
1,636
22,983
0
108,258
W
10,408
4,382
0
762
16,468
6,672
3,536
8,680
7,788
92,264
0
L
Merlin
Quntake
Merlin
18,292
783
0
822
14,191
7,144
0
2,166
12,025
87,146
0
L
Sylvanus
Rithrum
Sylvanus
9,467
1,889
3,493
6,761
27,387
35,508
32
4,051
23,336
30,327
0
L
Rama
7,635
5,788
0
2,876
18,366
7,185
0
0
18,366
0
77,551
W
12,732
4,089
0
1,672
22,440
9,399
869
4,045
17,979
0
112,270
L
Tyr
Såir
Tyr
18,289
3,349
0
10,119
26,483
31,487
0
1,880
24,603
66
91,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,528
Gold Earned
67,496
596
Minions Killed
793
0
Camps Cleared
0
1,929,326
Distance Traveled
2,243,120
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
15,804
718
241
11
0
446,889
1
W
Bellona
13,105
596
60
3
0
488,861
2
L
Thor
10,288
468
120
5
0
381,926
0
W
Shiva
13,482
613
194
9
0
457,753
8
W
Hera
12,692
577
150
7
0
382,793
4
L
Merlin
10,163
462
131
6
0
399,694
3
L
Sylvanus
9,416
428
33
2
0
382,773
2
L
Rama
10,012
455
150
7
0
320,917
2
W
Pele
12,413
564
148
7
0
466,824
3
L
Tyr
10,649
484
162
7
0
444,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role