Player Matchup

Gilgamesh
Gilgamesh
HalkaIsGone
Gilgamesh
Level 24
God Stats
0W - 2L
1,273 SR
Queue Stats
18W - 42L
1,155 Elo+
Party 2
Olorun
Olorun
Juckerr
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,189 Elo+
Party 2
Lancelot
Lancelot
M0ANARCH
Lancelot
Level 62
God Stats
0W - 3L
1,164 SR
Queue Stats
78W - 94L
1,270 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Vatu4016
Ah Muzen Cab
Level 49
God Stats
3W - 8L
1,271 SR
Queue Stats
121W - 173L
1,271 Elo+
Party 2
Nox
Nox
iautunm
Nox
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
992 Elo+
Party 2
Team Averages
Level 31
1,342 SR
1,176 Elo+

VS

Team Averages
Level 46
1,482 SR
1,408 Elo+
Izanami
Izanami
 
Izanami
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Andor101
Cthulhu
Level 11
God Stats
16W - 12L
1,431 SR
Queue Stats
61W - 64L
1,342 Elo+
Party 1
Baron Samedi
Baron Samedi
DankShebz
Baron Samedi
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 78L
1,337 Elo+
Party 1
Ra
Ra
WhiteRabbit117
Ra
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
slugina
Thanatos
Level 24
God Stats
14W - 13L
1,478 SR
Queue Stats
142W - 157L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HalkaIsGone
Gilgamesh
14
0 / 3 / 1
8,270
435
5,715
13,841
6,134
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Olorun
Juckerr
Olorun
14
1 / 2 / 0
8,582
452
4,067
8,535
3,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lancelot
M0ANARCH
Lancelot
12
0 / 2 / 0
7,580
399
1,780
12,768
4,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
Vatu4016
Ah Muzen Cab
12
1 / 5 / 0
7,403
390
8,392
11,367
3,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nox
11
1 / 1 / 0
7,452
392
1,744
8,950
6,082
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
5 / 1 / 3
10,717
564
12,383
10,089
4,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Andor101
Cthulhu
15
3 / 1 / 5
10,717
564
4,627
14,797
14,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
DankShebz
Baron Samedi
17
1 / 0 / 2
10,307
542
5,727
6,964
5,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
2 / 0 / 1
11,042
581
4,819
6,136
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
slugina
Thanatos
14
2 / 2 / 3
9,313
490
4,589
11,787
6,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
13
13
Deaths
4
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
1
3
6.5
W
Cthulhu
Andor101
Cthulhu
3
1
5
5.5
W
Baron Samedi
DankShebz
Baron Samedi
1
0
2
2
L
Gilgamesh
HalkaIsGone
Gilgamesh
0
3
1
0.17
L
Olorun
Juckerr
Olorun
1
2
0
0.5
L
Lancelot
M0ANARCH
Lancelot
0
2
0
0
L
Ah Muzen Cab
Vatu4016
Ah Muzen Cab
1
5
0
0.2
W
2
0
1
2.5
L
Nox
1
1
0
1
W
Thanatos
slugina
Thanatos
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,698
Damage
32,145
55,461
Taken
49,773
24,057
Mitigated
33,499
11,733
Healing
26,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
12,383
7,891
0
5,753
10,089
4,396
5,650
1,762
8,327
0
105,731
W
Cthulhu
Andor101
Cthulhu
4,627
381
0
3,958
14,797
14,401
603
1,554
13,243
31,283
0
W
Baron Samedi
DankShebz
Baron Samedi
5,727
774
629
3,132
6,964
5,453
1,231
138
6,826
62,101
0
L
Gilgamesh
HalkaIsGone
Gilgamesh
5,715
1,393
0
4,265
13,841
6,134
0
5,580
8,261
0
51,234
L
Olorun
Juckerr
Olorun
4,067
1,249
8
1,572
8,535
3,938
0
3,244
5,291
59,525
0
L
Lancelot
M0ANARCH
Lancelot
1,780
500
0
2,203
12,768
4,822
0
2,817
9,951
0
63,665
L
Ah Muzen Cab
Vatu4016
Ah Muzen Cab
8,392
2,741
0
2,412
11,367
3,081
0
1,796
9,571
0
60,236
W
4,819
645
158
3,116
6,136
3,232
1,117
1,922
4,214
92,331
0
L
Nox
1,744
145
0
1,273
8,950
6,082
0
1,736
7,214
17,814
1,210
W
Thanatos
slugina
Thanatos
4,589
1,417
0
9,692
11,787
6,017
0
672
11,115
0
64,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,287
Gold Earned
52,096
459
Minions Killed
593
0
Camps Cleared
0
1,824,195
Distance Traveled
1,872,707
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,717
564
192
10
0
368,835
0
W
Cthulhu
10,717
564
36
2
0
393,262
2
W
Baron Samedi
10,307
542
106
6
0
352,021
0
L
Gilgamesh
8,270
435
117
6
0
371,628
0
L
Olorun
8,582
452
112
6
0
343,099
1
L
Lancelot
7,580
399
103
5
0
425,140
0
L
Ah Muzen Cab
7,403
390
94
5
0
341,856
8
W
Ra
11,042
581
166
9
0
372,502
2
L
Nox
7,452
392
33
2
0
342,472
2
W
Thanatos
9,313
490
93
5
0
386,087
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role