Player Matchup

Guan Yu
Guan Yu
Envidius-step
Guan Yu
Level 98
God Stats
9W - 10L
1,509 SR
Queue Stats
253W - 280L
1,329 Elo+
Party 2
Izanami
Izanami
Ivan_VanHelsing
Izanami
Level 58
God Stats
7W - 18L
1,219 SR
Queue Stats
158W - 185L
1,357 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
WhaleSyndrome
Morgan Le Fay
Level 67
God Stats
1W - 4L
1,259 SR
Queue Stats
215W - 242L
1,338 Elo+
Party 1
Xing Tian
Xing Tian
off_me_if_i_sell
Xing Tian
Level 51
God Stats
1W - 1L
1,643 SR
Queue Stats
64W - 67L
1,292 Elo+
Solo
Pele
Pele
rarara5put1n
Pele
Level 53
God Stats
7W - 15L
1,313 SR
Queue Stats
143W - 164L
1,310 Elo+
Party 1
Team Averages
Level 65
1,389 SR
1,325 Elo+

VS

Team Averages
Level 74
1,397 SR
1,344 Elo+
Sylvanus
Sylvanus
Bro 8lade
Sylvanus
Level 85
God Stats
46W - 44L
1,486 SR
Queue Stats
50W - 47L
1,403 Elo+
Solo
Bellona
Bellona
Maryjane4205331
Bellona
Level 87
God Stats
30W - 33L
1,322 SR
Queue Stats
118W - 138L
1,288 Elo+
Solo
Neith
Neith
aquaman6398
Neith
Level 44
God Stats
3W - 8L
1,044 SR
Queue Stats
62W - 52L
1,344 Elo+
Party 3
Arachne
Arachne
cartman04
Arachne
Level 65
God Stats
3W - 3L
1,735 SR
Queue Stats
51W - 42L
1,326 Elo+
Party 3
The Morrigan
The Morrigan
jostyv009
The Morrigan
Level 87
God Stats
9W - 12L
1,398 SR
Queue Stats
441W - 473L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
12
1 / 5 / 1
7,327
458
11,132
16,476
17,364
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 3 / 3
7,026
439
9,088
12,150
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morgan Le Fay
WhaleSyndrome
Morgan Le Fay
14
5 / 1 / 3
8,459
529
10,569
8,135
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
11
1 / 2 / 3
7,510
469
7,851
24,674
18,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 6 / 2
8,037
502
5,938
14,323
5,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bro 8lade
Sylvanus
12
0 / 3 / 7
7,218
451
12,298
16,179
17,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
10 / 3 / 2
10,095
631
15,400
19,349
16,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
4 / 1 / 2
7,355
460
11,861
9,192
3,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
cartman04
Arachne
13
2 / 0 / 3
7,928
496
6,864
10,062
3,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
jostyv009
The Morrigan
12
1 / 6 / 2
7,536
471
4,768
10,549
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
13
Kills
17
17
Deaths
13
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Bro 8lade
Sylvanus
0
3
7
1.17
L
Guan Yu
1
5
1
0.3
L
2
3
3
1.17
W
10
3
2
3.67
L
Morgan Le Fay
WhaleSyndrome
Morgan Le Fay
5
1
3
6.5
W
4
1
2
5
W
Arachne
cartman04
Arachne
2
0
3
3.5
W
The Morrigan
jostyv009
The Morrigan
1
6
2
0.33
L
Xing Tian
1
2
3
1.25
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,578
Damage
51,191
75,758
Taken
65,331
48,219
Mitigated
45,449
21,258
Healing
27,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Bro 8lade
Sylvanus
12,298
2,188
5,387
6,405
16,179
17,117
315
4,339
11,840
29,229
17,679
L
Guan Yu
11,132
1,836
809
2,368
16,476
17,364
17
1,754
14,722
0
49,205
L
9,088
6,536
0
4,655
12,150
3,784
1,471
3,134
9,016
0
47,875
W
15,400
7,107
0
6,976
19,349
16,667
486
2,615
16,734
0
73,679
L
Morgan Le Fay
WhaleSyndrome
Morgan Le Fay
10,569
1,116
0
691
8,135
3,719
763
2,757
5,378
54,634
0
W
11,861
5,006
0
1,654
9,192
3,793
577
2,081
7,111
0
40,890
W
Arachne
cartman04
Arachne
6,864
5,164
517
3,645
10,062
3,619
0
3,138
6,924
0
48,147
W
The Morrigan
jostyv009
The Morrigan
4,768
885
0
2,541
10,549
4,253
0
6,229
4,302
45,095
1,609
L
Xing Tian
7,851
932
1,318
9,446
24,674
18,113
82
3,292
21,382
30,704
0
L
5,938
1,593
0
1,971
14,323
5,239
321
2,481
11,842
0
61,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,359
Gold Earned
40,132
406
Minions Killed
396
0
Camps Cleared
0
1,499,449
Distance Traveled
1,455,774
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,218
451
60
4
0
278,778
0
L
Guan Yu
7,327
458
74
5
0
309,960
2
L
Izanami
7,026
439
98
6
0
279,477
6
W
Bellona
10,095
631
119
7
0
287,130
4
L
Morgan Le Fay
8,459
529
93
6
0
292,267
0
W
Neith
7,355
460
49
3
0
270,717
0
W
Arachne
7,928
496
88
6
0
333,523
3
W
The Morrigan
7,536
471
80
5
0
285,626
0
L
Xing Tian
7,510
469
47
3
0
314,489
1
L
Pele
8,037
502
94
6
0
303,256
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role