Player Matchup

Sun Wukong
Sun Wukong
Kaos2187
Sun Wukong
Level 146
God Stats
8W - 11L
1,444 SR
Queue Stats
506W - 496L
1,555 Elo+
Solo
Kuzenbo
Kuzenbo
LewDahChris
Kuzenbo
Level 59
God Stats
4W - 1L
1,900 SR
Queue Stats
91W - 79L
1,516 Elo+
Party 2
Maui
Maui
TheEskimoKing
Maui
Level 106
God Stats
0W - 2L
1,325 SR
Queue Stats
47W - 56L
1,448 Elo+
Party 2
Merlin
Merlin
Wing Chun Foo
Merlin
Level 155
God Stats
3W - 3L
1,607 SR
Queue Stats
236W - 248L
1,477 Elo+
Solo
Horus
Horus
iRainwater
Horus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 135L
1,476 Elo+
Party 2
Team Averages
Level 115
1,555 SR
1,494 Elo+

VS

Team Averages
Level 114
1,541 SR
1,489 Elo+
Eset
Eset
DaBeanieBaby
Eset
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 79L
1,522 Elo+
Party 1
The Morrigan
The Morrigan
DrkOrbs
The Morrigan
Level 126
God Stats
3W - 2L
1,602 SR
Queue Stats
131W - 123L
1,498 Elo+
Solo
Susano
Susano
MadWorldMike750
Susano
Level 125
God Stats
7W - 10L
1,363 SR
Queue Stats
830W - 846L
1,536 Elo+
Solo
Terra
Terra
MrInting
Terra
Level 82
God Stats
3W - 1L
1,729 SR
Queue Stats
108W - 84L
1,535 Elo+
Party 1
Anhur
Anhur
killowey
Anhur
Level 128
God Stats
5W - 3L
1,511 SR
Queue Stats
476W - 502L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kaos2187
Sun Wukong
19
1 / 1 / 2
9,461
557
13,163
21,537
25,667
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
LewDahChris
Kuzenbo
14
1 / 5 / 2
9,190
541
8,246
17,805
28,870
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
0 / 3 / 4
9,486
558
4,888
19,199
25,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
3 / 2 / 2
10,516
619
25,504
13,777
8,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
16
1 / 5 / 3
9,979
587
4,125
25,436
36,175
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 10
11,097
653
28,793
12,563
6,089
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
DrkOrbs
The Morrigan
20
7 / 1 / 8
12,264
721
19,783
16,574
9,305
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
4 / 1 / 9
11,039
649
18,254
17,130
9,840
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
MrInting
Terra
18
1 / 3 / 13
10,560
621
14,222
24,171
30,412
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
killowey
Anhur
16
0 / 1 / 12
10,109
595
9,619
12,837
6,474
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
68
6
Kills
16
16
Deaths
8
13
Assists
52
Player
Kills
Deaths
Assists
KDA
W
4
2
10
4.5
W
The Morrigan
DrkOrbs
The Morrigan
7
1
8
11
L
Sun Wukong
Kaos2187
Sun Wukong
1
1
2
2
L
Kuzenbo
LewDahChris
Kuzenbo
1
5
2
0.4
W
4
1
9
8.5
W
Terra
MrInting
Terra
1
3
13
2.5
L
0
3
4
0.67
L
3
2
2
2
L
Horus
1
5
3
0.5
W
Anhur
killowey
Anhur
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,926
Damage
90,671
97,754
Taken
83,275
125,151
Mitigated
62,120
40,944
Healing
43,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,793
2,645
5,818
1,961
12,563
6,089
18
7,340
5,223
47,163
0
W
The Morrigan
DrkOrbs
The Morrigan
19,783
2,622
1,215
973
16,574
9,305
1,695
9,976
6,556
42,145
0
L
Sun Wukong
Kaos2187
Sun Wukong
13,163
2,420
2,774
4,489
21,537
25,667
0
13,238
8,299
0
33,327
L
Kuzenbo
LewDahChris
Kuzenbo
8,246
3,081
633
1,248
17,805
28,870
0
10,582
7,223
14,372
0
W
18,254
2,085
4,722
3,196
17,130
9,840
1,576
6,698
10,432
0
44,465
W
Terra
MrInting
Terra
14,222
1,004
15,375
8,631
24,171
30,412
743
7,345
16,826
26,473
0
L
4,888
536
2,888
2,683
19,199
25,645
0
14,175
5,024
11,908
0
L
25,504
875
3,642
1,671
13,777
8,794
0
10,490
3,287
72,224
0
L
Horus
4,125
2,053
10,776
10,140
25,436
36,175
0
14,313
11,123
0
13,251
W
Anhur
killowey
Anhur
9,619
4,881
1,210
519
12,837
6,474
3,901
7,237
5,600
0
22,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,632
Gold Earned
55,069
173
Minions Killed
193
0
Camps Cleared
0
1,433,635
Distance Traveled
1,647,321
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,097
653
53
3
0
320,429
4
W
The Morrigan
12,264
721
51
3
0
343,376
0
L
Sun Wukong
9,461
557
36
2
0
328,041
6
L
Kuzenbo
9,190
541
13
1
0
239,303
0
W
Susano
11,039
649
40
2
0
372,240
0
W
Terra
10,560
621
21
1
0
325,602
4
L
Maui
9,486
558
18
1
0
285,745
5
L
Merlin
10,516
619
91
5
0
282,635
0
L
Horus
9,979
587
15
1
0
297,911
0
W
Anhur
10,109
595
28
2
0
285,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role