Player Matchup

Jing Wei
Jing Wei
NikZtheGod
Jing Wei
Level 73
God Stats
6W - 2L
1,651 SR
Queue Stats
95W - 83L
1,449 Elo+
Solo
Anubis
Anubis
SanyaDigita
Anubis
Level 68
God Stats
12W - 6L
1,533 SR
Queue Stats
49W - 53L
1,390 Elo+
Party 3
Arachne
Arachne
TT0606RAM
Arachne
Level 76
God Stats
5W - 3L
1,591 SR
Queue Stats
117W - 136L
1,366 Elo+
Party 1
Bacchus
Bacchus
Vadony
Bacchus
Level 102
God Stats
2W - 3L
1,363 SR
Queue Stats
65W - 66L
1,380 Elo+
Party 3
Bellona
Bellona
baxxbanny
Bellona
Level 66
God Stats
2W - 6L
1,169 SR
Queue Stats
123W - 141L
1,398 Elo+
Party 1
Team Averages
Level 77
1,461 SR
1,397 Elo+

VS

Team Averages
Level 43
1,444 SR
1,336 Elo+
Cupid
Cupid
 
Cupid
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Andor101
Cthulhu
Level 10
God Stats
16W - 12L
1,484 SR
Queue Stats
61W - 64L
1,367 Elo+
Party 2
King Arthur
King Arthur
DankShebz
King Arthur
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 78L
1,354 Elo+
Party 2
Tiamat
Tiamat
WDAlva
Tiamat
Level 31
God Stats
0W - 3L
1,223 SR
Queue Stats
14W - 27L
1,087 Elo+
Solo
Kali
Kali
slugina
Kali
Level 24
God Stats
4W - 4L
1,513 SR
Queue Stats
142W - 157L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
NikZtheGod
Jing Wei
18
2 / 1 / 5
10,847
493
12,183
16,950
7,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
18
5 / 2 / 6
11,465
521
24,828
16,741
11,092
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
TT0606RAM
Arachne
19
10 / 0 / 4
11,843
538
14,406
17,475
9,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Vadony
Bacchus
15
1 / 1 / 7
9,861
448
7,849
14,841
17,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
baxxbanny
Bellona
17
3 / 2 / 6
10,963
498
9,252
17,928
22,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
1 / 6 / 2
9,166
417
7,404
16,673
7,116
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Andor101
Cthulhu
13
2 / 2 / 3
8,967
408
9,297
21,757
19,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
DankShebz
King Arthur
17
2 / 4 / 1
10,744
488
15,386
16,498
21,337
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tiamat
WDAlva
Tiamat
15
0 / 6 / 1
9,320
424
5,630
17,548
9,450
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kali
slugina
Kali
14
1 / 3 / 3
9,220
419
6,763
19,742
9,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
21
Kills
6
6
Deaths
21
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
6
2
0.33
L
Cthulhu
Andor101
Cthulhu
2
2
3
1.75
L
King Arthur
DankShebz
King Arthur
2
4
1
0.63
W
Jing Wei
NikZtheGod
Jing Wei
2
1
5
4.5
W
Anubis
5
2
6
4
W
Arachne
TT0606RAM
Arachne
10
0
4
12
W
Bacchus
Vadony
Bacchus
1
1
7
4.5
L
Tiamat
WDAlva
Tiamat
0
6
1
0.08
W
Bellona
baxxbanny
Bellona
3
2
6
3
L
Kali
slugina
Kali
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,518
Damage
44,480
83,935
Taken
92,218
67,961
Mitigated
66,439
38,066
Healing
18,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
7,404
2,950
55
5,507
16,673
7,116
0
3,824
12,849
0
56,690
L
Cthulhu
Andor101
Cthulhu
9,297
888
100
3,585
21,757
19,393
0
10,035
11,722
34,143
0
L
King Arthur
DankShebz
King Arthur
15,386
2,056
0
1,666
16,498
21,337
0
2,805
13,693
34
77,994
W
Jing Wei
NikZtheGod
Jing Wei
12,183
9,850
0
11,034
16,950
7,699
1,626
3,174
13,776
0
114,712
W
Anubis
24,828
1,138
0
10,537
16,741
11,092
3,005
4,712
12,029
103,100
0
W
Arachne
TT0606RAM
Arachne
14,406
11,233
0
7,205
17,475
9,265
978
1,997
15,478
0
103,701
W
Bacchus
Vadony
Bacchus
7,849
841
670
5,900
14,841
17,628
478
4,272
10,569
33,198
2,308
L
Tiamat
WDAlva
Tiamat
5,630
294
0
3,610
17,548
9,450
1,157
11,421
6,127
72,063
0
W
Bellona
baxxbanny
Bellona
9,252
2,587
0
2,720
17,928
22,277
652
806
17,122
0
70,716
L
Kali
slugina
Kali
6,763
3,349
0
3,915
19,742
9,143
0
4,155
15,587
0
70,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,979
Gold Earned
47,417
610
Minions Killed
491
0
Camps Cleared
0
2,058,380
Distance Traveled
1,920,806
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,166
417
81
4
0
333,185
1
L
Cthulhu
8,967
408
44
2
0
437,295
2
L
King Arthur
10,744
488
133
6
0
375,496
1
W
Jing Wei
10,847
493
151
7
0
395,832
2
W
Anubis
11,465
521
152
7
0
323,783
2
W
Arachne
11,843
538
142
6
0
489,788
0
W
Bacchus
9,861
448
46
2
0
432,085
0
L
Tiamat
9,320
424
118
5
0
322,719
0
W
Bellona
10,963
498
119
5
0
416,892
8
L
Kali
9,220
419
115
5
0
452,111
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role