Player Matchup

Rama
Rama
Gold III
 
Rama
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
ELKEViN420PA
Sylvanus
Gold IV
Level 149
God Stats
7W - 2L
1,512 SR
Queue Stats
195W - 196L
1,521 MMR
Solo
Amaterasu
Amaterasu
Silver I
KOºRI
Amaterasu
Silver I
Level 56
God Stats
16W - 22L
1,595 SR
Queue Stats
17W - 25L
1,406 MMR
Solo
Pele
Pele
Platinum IV
SonicoCorrendo
Pele
Platinum IV
Level 149
God Stats
3W - 1L
1,562 SR
Queue Stats
248W - 239L
1,764 MMR
Solo
Discordia
Discordia
Platinum IV
VKan01
Discordia
Platinum IV
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
391W - 401L
1,567 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,534 SR
1,551 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,479 SR
1,519 MMR
Ra
Ra
Gold I
 
Ra
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold III
 
Hun Batz
Gold III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum V
Herlom
Merlin
Platinum V
Level 160
God Stats
11W - 12L
1,596 SR
Queue Stats
73W - 60L
1,812 MMR
Solo
Ares
Ares
Bronze V
LifewHacker
Ares
Bronze V
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,340 MMR
Solo
Heimdallr
Heimdallr
Bronze V
LordRedark
Heimdallr
Bronze V
Level 62
God Stats
0W - 1L
1,299 SR
Queue Stats
7W - 22L
1,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
5 / 1 / 4
8,027
617
6,762
9,313
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
ELKEViN420PA
Sylvanus
12
1 / 0 / 9
7,129
548
8,810
11,071
10,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
KOºRI
Amaterasu
12
3 / 2 / 1
7,227
556
4,563
10,790
5,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 1 / 1
7,353
566
6,190
10,996
6,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
VKan01
Discordia
13
3 / 1 / 2
7,631
587
5,526
4,077
1,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SusanoRavanaSerqetAthena

VS

Bans
CupidThorGebNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 2 / 2
7,111
547
5,066
9,304
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
 
Hun Batz
12
4 / 2 / 1
7,056
543
7,656
10,967
4,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
Herlom
Merlin
11
0 / 2 / 1
6,262
482
4,826
6,154
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
5,564
428
1,872
11,353
7,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
LordRedark
Heimdallr
10
1 / 3 / 0
5,828
448
3,529
7,963
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
12
Kills
5
5
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
1
4
7
L
Ra
 
Ra
0
2
2
0.5
L
Hun Batz
 
Hun Batz
4
2
1
2.25
W
Sylvanus
ELKEViN420PA
Sylvanus
1
0
9
5.5
L
Merlin
Herlom
Merlin
0
2
1
0.25
W
Amaterasu
KOºRI
Amaterasu
3
2
1
1.75
L
0
3
0
0
L
Heimdallr
LordRedark
Heimdallr
1
3
0
0.33
W
0
1
1
0.5
W
Discordia
VKan01
Discordia
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,851
Damage
22,949
46,247
Taken
45,741
27,924
Mitigated
20,351
17,288
Healing
11,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,762
5,025
0
3,641
9,313
3,392
786
1,348
7,965
0
57,261
L
Ra
 
Ra
5,066
554
807
3,719
9,304
3,624
175
0
9,304
63,754
0
L
Hun Batz
 
Hun Batz
7,656
2,815
0
1,580
10,967
4,785
0
3,177
7,790
0
47,440
W
Sylvanus
ELKEViN420PA
Sylvanus
8,810
2,637
1,727
4,480
11,071
10,994
60
3,786
7,285
27,993
19,175
L
Merlin
Herlom
Merlin
4,826
197
0
500
6,154
2,156
0
2,287
3,867
54,280
0
W
Amaterasu
KOºRI
Amaterasu
4,563
772
0
1,982
10,790
5,458
0
1,663
9,127
0
46,072
L
1,872
86
0
2,715
11,353
7,112
0
4,741
6,612
11,722
0
L
Heimdallr
LordRedark
Heimdallr
3,529
915
0
1,857
7,963
2,674
0
2,218
5,745
0
34,342
W
6,190
1,086
0
4,861
10,996
6,758
0
5,006
5,990
0
57,000
W
Discordia
VKan01
Discordia
5,526
809
0
597
4,077
1,322
888
1,086
2,991
55,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,367
Gold Earned
31,821
428
Minions Killed
374
0
Camps Cleared
0
1,242,064
Distance Traveled
1,225,152
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,027
617
91
7
0
243,015
2
L
Ra
7,111
547
121
9
0
245,198
5
L
Hun Batz
7,056
543
70
5
0
258,157
3
W
Sylvanus
7,129
548
70
5
0
244,735
10
L
Merlin
6,262
482
107
8
0
240,065
6
W
Amaterasu
7,227
556
79
6
0
239,377
4
L
Ares
5,564
428
20
2
0
235,314
9
L
Heimdallr
5,828
448
56
4
0
246,418
2
W
Pele
7,353
566
94
7
0
267,140
4
W
Discordia
7,631
587
94
7
0
247,797
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role