Player Matchup

Nike
Nike
 
Nike
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Brainkillerkush
Chiron
Level 119
God Stats
2W - 4L
1,530 SR
Queue Stats
113W - 115L
1,360 Elo+
Solo
Cthulhu
Cthulhu
DaddyN3ckB3ard
Cthulhu
Level 128
God Stats
6W - 4L
1,525 SR
Queue Stats
238W - 259L
1,337 Elo+
Solo
Terra
Terra
YayItsShay
Terra
Level 81
God Stats
4W - 12L
1,353 SR
Queue Stats
338W - 383L
1,365 Elo+
Party 1
Hel
Hel
tarotdiary
Hel
Level 65
God Stats
28W - 26L
1,484 SR
Queue Stats
195W - 265L
1,308 Elo+
Party 1
Team Averages
Level 93
1,478 SR
1,374 Elo+

VS

Team Averages
Level 108
1,408 SR
1,371 Elo+
Ah Puch
Ah Puch
SawdOFFJustice
Ah Puch
Level 127
God Stats
4W - 6L
1,350 SR
Queue Stats
439W - 484L
1,323 Elo+
Solo
Geb
Geb
TheBarefootKing
Geb
Level 98
God Stats
2W - 4L
1,524 SR
Queue Stats
40W - 44L
1,405 Elo+
Solo
Lancelot
Lancelot
TipPster
Lancelot
Level 123
God Stats
4W - 5L
1,563 SR
Queue Stats
123W - 128L
1,431 Elo+
Solo
Cernunnos
Cernunnos
n1njan1nja
Cernunnos
Level 126
God Stats
1W - 3L
1,180 SR
Queue Stats
108W - 116L
1,329 Elo+
Solo
Horus
Horus
xWOLFY MANxX
Horus
Level 66
God Stats
7W - 5L
1,421 SR
Queue Stats
52W - 49L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
16
7 / 5 / 1
10,707
466
19,387
25,993
19,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 2 / 2
9,347
406
15,468
17,924
7,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

18
2 / 3 / 3
10,826
471
12,701
18,108
16,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
13
1 / 4 / 3
9,142
397
5,959
24,653
22,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 8 / 3
7,764
338
3,680
18,514
8,773
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 4
11,225
488
27,154
14,394
7,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 3 / 9
10,683
464
14,370
24,766
25,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
TipPster
Lancelot
18
7 / 2 / 3
11,491
500
10,698
20,162
9,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
n1njan1nja
Cernunnos
17
0 / 2 / 8
10,643
463
14,901
13,445
6,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
6 / 2 / 5
12,822
557
11,508
18,731
21,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
11
Kills
22
22
Deaths
11
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
7
5
1
1.5
L
1
2
2
1
L
2
3
3
1.17
W
7
2
4
4.5
W
2
3
9
2.17
W
Lancelot
TipPster
Lancelot
7
2
3
4.25
L
Terra
1
4
3
0.63
W
Cernunnos
n1njan1nja
Cernunnos
0
2
8
2
L
0
8
3
0.19
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,195
Damage
78,631
105,192
Taken
91,498
75,586
Mitigated
71,573
38,021
Healing
33,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
19,387
4,254
577
8,012
25,993
19,323
95
8,332
17,463
0
98,217
L
15,468
4,665
1,349
5,082
17,924
7,950
0
7,044
10,824
0
90,424
L
12,701
527
0
1,711
18,108
16,729
0
4,150
13,171
85,218
0
W
27,154
1,644
109
4,020
14,394
7,933
1,492
2,793
11,601
112,048
0
W
14,370
1,308
850
7,041
24,766
25,545
422
6,339
18,427
41,541
0
W
Lancelot
TipPster
Lancelot
10,698
1,561
0
2,662
20,162
9,982
720
4,244
15,918
0
84,799
L
Terra
5,959
426
6,224
7,201
24,653
22,811
0
9,649
14,840
20,064
0
W
Cernunnos
n1njan1nja
Cernunnos
14,901
5,401
366
6,039
13,445
6,150
5,683
2,084
11,361
34
96,538
L
3,680
533
2,647
5,218
18,514
8,773
0
12,473
5,933
39,555
0
W
11,508
5,109
4,714
7,656
18,731
21,963
1,188
6,880
11,851
90
90,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,786
Gold Earned
56,864
491
Minions Killed
616
0
Camps Cleared
0
1,939,186
Distance Traveled
2,053,510
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,707
466
141
6
0
433,598
0
L
Chiron
9,347
406
119
5
0
367,346
1
L
Cthulhu
10,826
471
137
6
0
400,552
0
W
Ah Puch
11,225
488
149
6
0
375,958
0
W
Geb
10,683
464
42
2
0
416,939
3
W
Lancelot
11,491
500
113
5
0
469,174
3
L
Terra
9,142
397
27
1
0
373,504
2
W
Cernunnos
10,643
463
161
7
0
331,346
3
L
Hel
7,764
338
67
3
0
364,186
1
W
Horus
12,822
557
151
7
0
460,093
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role