Player Matchup

Bacchus
Bacchus
CostaOldSchool
Bacchus
Level 160
God Stats
6W - 2L
1,479 SR
Queue Stats
281W - 208L
1,668 Elo+
Party 2
Ymir
Ymir
D3M VIB3Z
Ymir
Level 140
God Stats
32W - 9L
1,895 SR
Queue Stats
1,589W - 666L
1,702 Elo+
Party 2
Skadi
Skadi
RAV0 0RANGE
Skadi
Level 127
God Stats
106W - 41L
1,747 SR
Queue Stats
410W - 186L
1,727 Elo+
Party 2
Team Averages
Level 142
1,707 SR
1,699 Elo+

VS

Team Averages
Level 77
1,489 SR
1,341 Elo+
Sol
Sol
BuffaloBilI
Sol
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,366 Elo+
Party 1
Gilgamesh
Gilgamesh
Dougie TM
Gilgamesh
Level 67
God Stats
40W - 36L
1,515 SR
Queue Stats
56W - 79L
1,337 Elo+
Party 1
Xing Tian
Xing Tian
SHOWTIME669
Xing Tian
Level 80
God Stats
7W - 9L
1,452 SR
Queue Stats
17W - 35L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 11
8,106
676
9,617
10,732
13,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
13
3 / 0 / 9
9,479
790
4,434
9,222
8,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
8 / 0 / 4
9,635
803
16,555
7,887
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
7,015
585
9,721
9,163
3,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Dougie TM
Gilgamesh
10
0 / 5 / 1
6,683
557
5,640
15,599
9,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Xing Tian
SHOWTIME669
Xing Tian
10
1 / 4 / 0
6,739
562
2,457
11,657
8,720
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
12
Kills
1
1
Deaths
12
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
1
1
11
6.5
W
Ymir
3
0
9
7.5
L
Gilgamesh
Dougie TM
Gilgamesh
0
5
1
0.1
W
8
0
4
10
L
Xing Tian
SHOWTIME669
Xing Tian
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,606
Damage
17,818
27,841
Taken
36,419
26,127
Mitigated
21,741
13,286
Healing
5,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,721
2,098
239
3,118
9,163
3,795
0
5,588
3,244
31,924
2,526
W
9,617
909
0
3,370
10,732
13,596
245
3,495
6,875
19,945
0
W
Ymir
4,434
1,133
2,765
4,904
9,222
8,145
107
4,938
4,084
12,593
0
L
Gilgamesh
Dougie TM
Gilgamesh
5,640
1,595
362
1,207
15,599
9,226
0
6,183
9,174
0
17,108
W
16,555
7,948
430
1,817
7,887
4,386
2,184
3,617
4,270
0
63,509
L
Xing Tian
SHOWTIME669
Xing Tian
2,457
79
445
333
11,657
8,720
0
1,655
9,740
8,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,220
Gold Earned
20,437
132
Minions Killed
94
8
Camps Cleared
2
634,231
Distance Traveled
562,818
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,015
585
64
5
2
195,064
0
W
Bacchus
8,106
676
13
1
2
223,051
4
W
Ymir
9,479
790
19
2
1
225,907
5
L
Gilgamesh
6,683
557
19
2
0
201,829
0
W
Skadi
9,635
803
100
8
5
185,273
1
L
Xing Tian
6,739
562
11
1
0
165,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role