Player Matchup

Hou Yi
Hou Yi
King_PantherXIII
Hou Yi
Level 80
God Stats
1W - 7L
1,354 SR
Queue Stats
22W - 28L
1,355 Elo+
Party 1
Kuzenbo
Kuzenbo
Mrkingsnl
Kuzenbo
Level 71
God Stats
11W - 7L
1,594 SR
Queue Stats
32W - 26L
1,452 Elo+
Party 1
Eset
Eset
funnyninjakid
Eset
Level 155
God Stats
4W - 0L
1,519 SR
Queue Stats
173W - 168L
1,437 Elo+
Solo
Achilles
Achilles
iAmYungZeus
Achilles
Level 96
God Stats
1W - 1L
1,199 SR
Queue Stats
64W - 62L
1,472 Elo+
Party 1
Pele
Pele
vCrispy--
Pele
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 34L
1,511 Elo+
Party 1
Team Averages
Level 102
1,433 SR
1,445 Elo+

VS

Team Averages
Level 93
1,417 SR
1,373 Elo+
Nike
Nike
Asif_98
Nike
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 32L
1,449 Elo+
Solo
Agni
Agni
FelipeSharp
Agni
Level 120
God Stats
7W - 9L
1,457 SR
Queue Stats
272W - 298L
1,429 Elo+
Solo
Yemoja
Yemoja
Ilikemilk_1
Yemoja
Level 93
God Stats
2W - 6L
1,235 SR
Queue Stats
379W - 404L
1,432 Elo+
Party 2
Heimdallr
Heimdallr
Sacred-_-Melo
Heimdallr
Level 67
God Stats
1W - 3L
1,390 SR
Queue Stats
222W - 225L
1,443 Elo+
Party 2
Gilgamesh
Gilgamesh
WhiteWolfWarden
Gilgamesh
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,112 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 5
7,549
419
6,693
10,312
4,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Mrkingsnl
Kuzenbo
13
1 / 0 / 4
8,198
455
5,406
12,866
15,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 2 / 3
8,619
479
6,916
9,913
3,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
iAmYungZeus
Achilles
13
0 / 2 / 3
8,391
466
5,372
14,805
14,228
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
17
10 / 1 / 2
10,073
560
15,217
12,700
5,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Asif_98
Nike
14
2 / 2 / 2
8,542
475
6,448
12,777
5,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
1 / 5 / 1
7,869
437
4,667
12,929
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
13
0 / 2 / 1
8,040
447
6,638
11,658
9,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Sacred-_-Melo
Heimdallr
13
0 / 3 / 1
7,756
431
6,420
12,087
5,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
WhiteWolfWarden
Gilgamesh
13
2 / 2 / 0
8,199
456
6,736
13,854
10,048
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
14
Kills
5
5
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nike
Asif_98
Nike
2
2
2
1.5
L
1
5
1
0.3
L
Yemoja
0
2
1
0.25
W
0
0
5
2.5
W
Kuzenbo
Mrkingsnl
Kuzenbo
1
0
4
3
L
Heimdallr
Sacred-_-Melo
Heimdallr
0
3
1
0.17
L
Gilgamesh
WhiteWolfWarden
Gilgamesh
2
2
0
1
W
3
2
3
2.25
W
Achilles
iAmYungZeus
Achilles
0
2
3
0.75
W
Pele
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,604
Damage
30,909
60,596
Taken
63,305
44,002
Mitigated
34,552
14,165
Healing
15,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
Asif_98
Nike
6,448
1,594
0
4,230
12,777
5,219
0
1,386
10,942
0
66,753
L
4,667
265
0
1,290
12,929
3,966
0
2,636
10,039
56,263
0
L
Yemoja
6,638
973
4,064
2,520
11,658
9,399
0
3,380
8,220
33,295
5,212
W
6,693
3,266
0
4,646
10,312
4,268
148
1,766
8,546
0
50,885
W
Kuzenbo
Mrkingsnl
Kuzenbo
5,406
2,377
153
1,860
12,866
15,689
235
3,058
9,808
36,305
0
L
Heimdallr
Sacred-_-Melo
Heimdallr
6,420
1,866
0
1,065
12,087
5,920
0
2,990
8,933
0
63,257
L
Gilgamesh
WhiteWolfWarden
Gilgamesh
6,736
2,124
0
2,674
13,854
10,048
777
1,130
12,610
0
44,915
W
6,916
593
297
2,450
9,913
3,931
1,431
1,914
7,999
53,678
0
W
Achilles
iAmYungZeus
Achilles
5,372
1,097
0
3,674
14,805
14,228
297
565
14,240
0
49,028
W
Pele
15,217
4,395
0
1,085
12,700
5,886
495
2,599
10,101
0
88,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,830
Gold Earned
40,406
427
Minions Killed
437
0
Camps Cleared
0
1,842,669
Distance Traveled
1,639,175
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,542
475
111
6
0
341,177
1
L
Agni
7,869
437
101
6
0
328,170
2
L
Yemoja
8,040
447
47
3
0
305,111
8
W
Hou Yi
7,549
419
84
5
0
318,395
2
W
Kuzenbo
8,198
455
41
2
0
383,756
7
L
Heimdallr
7,756
431
121
7
0
316,944
4
L
Gilgamesh
8,199
456
57
3
0
347,773
0
W
Eset
8,619
479
88
5
0
353,424
4
W
Achilles
8,391
466
95
5
0
359,874
2
W
Pele
10,073
560
119
7
0
427,220
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role