Player Matchup

Sol
Sol
DCx2K
Sol
Level 106
God Stats
6W - 3L
1,438 SR
Queue Stats
157W - 198L
1,349 Elo+
Party 3
Thor
Thor
DeezNuts69
Thor
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,442 Elo+
Party 2
Nu Wa
Nu Wa
MaemoBun
Nu Wa
Level 129
God Stats
136W - 107L
1,479 SR
Queue Stats
835W - 908L
1,345 Elo+
Party 3
King Arthur
King Arthur
QuatroBajeena
King Arthur
Level 14
God Stats
1W - 1L
1,204 SR
Queue Stats
2W - 2L
1,403 Elo+
Party 2
Horus
Horus
anarchyking100
Horus
Level 109
God Stats
9W - 11L
1,435 SR
Queue Stats
259W - 307L
1,325 Elo+
Party 3
Team Averages
Level 97
1,411 SR
1,373 Elo+

VS

Team Averages
Level 57
1,477 SR
1,373 Elo+
Nike
Nike
BozoGomez
Nike
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,408 Elo+
Party 1
Bacchus
Bacchus
DonDerrick
Bacchus
Level 48
God Stats
11W - 8L
1,457 SR
Queue Stats
45W - 46L
1,383 Elo+
Party 1
Ravana
Ravana
PhilthyCasuall
Ravana
Level 88
God Stats
11W - 9L
1,439 SR
Queue Stats
235W - 247L
1,345 Elo+
Solo
Xbalanque
Xbalanque
iLB-Reapzz
Xbalanque
Level 66
God Stats
24W - 12L
1,554 SR
Queue Stats
92W - 90L
1,386 Elo+
Party 1
Chang'e
Chang'e
noah_RoD_0806
Chang'e
Level 66
God Stats
3W - 3L
1,434 SR
Queue Stats
181W - 229L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
DCx2K
Sol
20
3 / 2 / 8
12,966
480
20,121
24,379
11,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 5 / 10
13,235
490
17,992
23,486
11,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
MaemoBun
Nu Wa
20
13 / 3 / 3
15,435
572
26,289
17,570
9,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
QuatroBajeena
King Arthur
19
5 / 3 / 5
13,476
499
13,490
19,522
26,585
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
1 / 2 / 9
12,345
457
7,771
23,385
25,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
19
1 / 5 / 1
11,811
437
4,977
20,773
14,394
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
DonDerrick
Bacchus
19
4 / 2 / 6
13,123
486
13,513
25,494
42,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
3 / 7 / 3
12,809
474
15,811
23,049
11,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
iLB-Reapzz
Xbalanque
19
5 / 6 / 3
12,276
455
21,782
22,323
9,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
18
2 / 6 / 2
12,056
447
11,218
21,550
8,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
26
Kills
15
15
Deaths
26
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nike
1
5
1
0.3
W
Sol
DCx2K
Sol
3
2
8
3.5
W
4
5
10
1.8
L
Bacchus
DonDerrick
Bacchus
4
2
6
3.5
W
Nu Wa
MaemoBun
Nu Wa
13
3
3
4.83
L
3
7
3
0.64
W
King Arthur
QuatroBajeena
King Arthur
5
3
5
2.5
W
1
2
9
2.75
L
Xbalanque
iLB-Reapzz
Xbalanque
5
6
3
1.08
L
Chang'e
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,663
Damage
67,301
108,342
Taken
113,189
83,890
Mitigated
86,644
39,952
Healing
23,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
4,977
772
0
4,531
20,773
14,394
1,678
4,145
16,431
0
85,520
W
Sol
DCx2K
Sol
20,121
7,637
0
13,408
24,379
11,402
229
7,299
17,080
112,970
1,735
W
17,992
5,213
0
5,314
23,486
11,457
1,271
2,875
20,611
0
115,901
L
Bacchus
DonDerrick
Bacchus
13,513
1,222
759
3,891
25,494
42,124
0
14,786
10,469
43,423
0
W
Nu Wa
MaemoBun
Nu Wa
26,289
4,245
1,066
4,432
17,570
9,035
2,583
5,134
12,436
126,408
0
L
15,811
6,694
0
5,707
23,049
11,810
0
7,074
15,685
25
145,891
W
King Arthur
QuatroBajeena
King Arthur
13,490
2,304
0
845
19,522
26,585
702
3,885
15,637
526
83,744
W
7,771
3,713
4,631
10,256
23,385
25,411
74
6,180
17,205
0
66,532
L
Xbalanque
iLB-Reapzz
Xbalanque
21,782
11,613
0
3,830
22,323
9,898
666
10,913
11,231
0
129,655
L
Chang'e
11,218
760
20
4,505
21,550
8,418
726
8,387
12,812
86,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,457
Gold Earned
62,075
745
Minions Killed
671
0
Camps Cleared
0
2,359,899
Distance Traveled
2,327,973
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
11,811
437
140
5
0
532,712
9
W
Sol
12,966
480
163
6
0
458,749
8
W
Thor
13,235
490
148
5
0
502,001
1
L
Bacchus
13,123
486
35
1
0
509,628
4
W
Nu Wa
15,435
572
201
7
0
432,592
5
L
Ravana
12,809
474
192
7
0
452,013
1
W
King Arthur
13,476
499
129
5
0
517,038
1
W
Horus
12,345
457
104
4
0
449,519
6
L
Xbalanque
12,276
455
192
7
0
439,509
7
L
Chang'e
12,056
447
112
4
0
394,111
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role