Player Matchup

Discordia
Discordia
Katagenæ
Discordia
Level 129
God Stats
10W - 8L
1,597 SR
Queue Stats
16W - 10L
1,578 Elo+
Party 3
Yemoja
Yemoja
Kenzo16
Yemoja
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 40L
1,539 Elo+
Party 2
Medusa
Medusa
Miroku18
Medusa
Level 139
God Stats
1W - 4L
1,068 SR
Queue Stats
93W - 93L
1,538 Elo+
Party 2
Baron Samedi
Baron Samedi
Ninamatch
Baron Samedi
Level 108
God Stats
6W - 3L
1,500 SR
Queue Stats
25W - 18L
1,566 Elo+
Party 3
Guan Yu
Guan Yu
WinterBurning
Guan Yu
Level 47
God Stats
10W - 8L
1,399 SR
Queue Stats
210W - 219L
1,484 Elo+
Solo
Team Averages
Level 102
1,413 SR
1,541 Elo+

VS

Team Averages
Level 77
1,526 SR
1,582 Elo+
Nox
Nox
 
Nox
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
DrProzaxx
Cliodhna
Level 43
God Stats
13W - 13L
1,483 SR
Queue Stats
135W - 168L
1,487 Elo+
Solo
Cerberus
Cerberus
GoodishGamer
Cerberus
Level 84
God Stats
2W - 4L
1,526 SR
Queue Stats
75W - 81L
1,514 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Jarethian
Morgan Le Fay
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,863 Elo+
Solo
Neith
Neith
batman_1066
Neith
Level 64
God Stats
30W - 14L
1,618 SR
Queue Stats
140W - 82L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Katagenæ
Discordia
17
2 / 0 / 6
11,332
1,030
11,468
3,702
1,828
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
Kenzo16
Yemoja
17
1 / 0 / 11
10,530
957
3,158
5,420
8,047
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
Miroku18
Medusa
17
4 / 0 / 5
11,245
1,022
19,510
7,843
4,779
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Ninamatch
Baron Samedi
17
4 / 1 / 7
11,032
1,003
11,291
6,707
4,221
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
17
1 / 0 / 11
10,402
946
14,366
16,252
20,487
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

254

VS

Team 2 Tickets

195

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
0 / 3 / 1
9,969
906
8,379
10,682
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cliodhna
DrProzaxx
Cliodhna
15
0 / 2 / 1
9,667
879
7,041
8,801
3,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
GoodishGamer
Cerberus
15
1 / 2 / 0
11,073
1,007
4,105
21,662
26,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morgan Le Fay
Jarethian
Morgan Le Fay
16
0 / 3 / 1
10,055
914
11,115
11,461
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 2 / 1
9,977
907
7,187
10,291
5,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
12
Kills
1
1
Deaths
12
40
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
3
1
0.17
L
Cliodhna
DrProzaxx
Cliodhna
0
2
1
0.25
L
Cerberus
GoodishGamer
Cerberus
1
2
0
0.5
L
Morgan Le Fay
Jarethian
Morgan Le Fay
0
3
1
0.17
W
Discordia
Katagenæ
Discordia
2
0
6
5
W
Yemoja
Kenzo16
Yemoja
1
0
11
6.5
W
Medusa
Miroku18
Medusa
4
0
5
6.5
W
Baron Samedi
Ninamatch
Baron Samedi
4
1
7
7.5
W
Guan Yu
1
0
11
6.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,793
Damage
37,827
39,924
Taken
62,897
39,362
Mitigated
43,209
17,042
Healing
6,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
8,379
418
0
0
10,682
4,241
0
4,518
6,164
33,191
0
L
Cliodhna
DrProzaxx
Cliodhna
7,041
397
0
90
8,801
3,867
0
3,574
5,227
0
26,399
L
Cerberus
GoodishGamer
Cerberus
4,105
499
0
3,684
21,662
26,245
0
8,280
13,382
6,539
0
L
Morgan Le Fay
Jarethian
Morgan Le Fay
11,115
343
42
1,687
11,461
3,764
0
5,435
6,026
39,061
0
W
Discordia
Katagenæ
Discordia
11,468
71
0
116
3,702
1,828
0
1,965
1,737
43,960
0
W
Yemoja
Kenzo16
Yemoja
3,158
535
7,476
1,339
5,420
8,047
0
2,888
2,532
7,230
0
W
Medusa
Miroku18
Medusa
19,510
9,601
0
439
7,843
4,779
0
6,538
1,305
0
53,775
W
Baron Samedi
Ninamatch
Baron Samedi
11,291
1,204
1,744
934
6,707
4,221
0
3,466
3,241
30,489
0
W
Guan Yu
14,366
851
2,160
2,834
16,252
20,487
0
8,742
7,510
0
19,905
L
7,187
3,363
0
1,089
10,291
5,092
0
4,110
6,181
0
32,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,541
Gold Earned
50,741
241
Minions Killed
232
8
Camps Cleared
7
1,106,869
Distance Traveled
1,024,755
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,969
906
55
5
1
226,044
3
L
Cliodhna
9,667
879
45
4
1
185,143
0
L
Cerberus
11,073
1,007
5
0
1
185,074
0
L
Morgan Le Fay
10,055
914
57
5
2
217,364
0
W
Discordia
11,332
1,030
84
8
5
237,202
0
W
Yemoja
10,530
957
7
1
0
187,186
0
W
Medusa
11,245
1,022
85
8
2
211,492
0
W
Baron Samedi
11,032
1,003
43
4
1
219,961
0
W
Guan Yu
10,402
946
22
2
0
251,028
0
L
Neith
9,977
907
70
6
2
211,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role