Player Matchup

Hun Batz
Hun Batz
ByTast-y
Hun Batz
Level 42
God Stats
1W - 3L
1,192 SR
Queue Stats
119W - 136L
1,345 Elo+
Solo
Sol
Sol
Fuujin93
Sol
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,386 Elo+
Party 1
Cthulhu
Cthulhu
Gorilanator
Cthulhu
Level 87
God Stats
1W - 8L
1,224 SR
Queue Stats
47W - 80L
1,327 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
mischief-1-
Morgan Le Fay
Level 75
God Stats
2W - 5L
1,381 SR
Queue Stats
266W - 300L
1,414 Elo+
Party 1
Horus
Horus
xWOLFY MANxX
Horus
Level 66
God Stats
7W - 5L
1,400 SR
Queue Stats
52W - 49L
1,364 Elo+
Solo
Team Averages
Level 72
1,339 SR
1,367 Elo+

VS

Team Averages
Level 111
1,398 SR
1,406 Elo+
Neith
Neith
 
Neith
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DinoDecaf
Serqet
Level 69
God Stats
18W - 20L
1,357 SR
Queue Stats
238W - 238L
1,358 Elo+
Solo
Hades
Hades
LeGiiT x B3AST
Hades
Level 116
God Stats
12W - 10L
1,455 SR
Queue Stats
316W - 333L
1,381 Elo+
Solo
Kumbhakarna
Kumbhakarna
n1njan1nja
Kumbhakarna
Level 126
God Stats
1W - 2L
1,199 SR
Queue Stats
108W - 116L
1,325 Elo+
Solo
Anubis
Anubis
thefatman250
Anubis
Level 126
God Stats
23W - 21L
1,481 SR
Queue Stats
498W - 487L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ByTast-y
Hun Batz
15
3 / 1 / 1
8,644
508
7,596
13,458
5,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 5 / 0
7,094
417
10,400
13,435
4,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Gorilanator
Cthulhu
12
0 / 6 / 4
6,889
405
9,764
17,667
12,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
mischief-1-
Morgan Le Fay
14
1 / 3 / 2
8,179
481
8,861
11,426
4,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 5 / 0
7,953
468
8,067
16,421
13,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
9 / 0 / 4
9,432
555
15,769
10,761
5,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
DinoDecaf
Serqet
15
6 / 1 / 4
9,553
562
8,360
13,563
6,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 0 / 4
9,759
574
12,292
12,953
10,886
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kumbhakarna
n1njan1nja
Kumbhakarna
13
1 / 4 / 6
8,045
473
5,414
17,315
15,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
13
1 / 3 / 1
8,223
484
8,189
13,969
7,306
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
8
Kills
20
20
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
9
0
4
11
L
Hun Batz
ByTast-y
Hun Batz
3
1
1
3.5
W
Serqet
DinoDecaf
Serqet
6
1
4
8
L
4
5
0
0.8
L
Cthulhu
Gorilanator
Cthulhu
0
6
4
0.33
W
3
0
4
5
L
Morgan Le Fay
mischief-1-
Morgan Le Fay
1
3
2
0.67
W
Kumbhakarna
n1njan1nja
Kumbhakarna
1
4
6
1
W
Anubis
1
3
1
0.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,688
Damage
50,024
72,407
Taken
68,561
40,138
Mitigated
44,619
20,107
Healing
25,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,769
3,162
0
4,004
10,761
5,025
870
6,711
3,600
0
65,610
L
Hun Batz
ByTast-y
Hun Batz
7,596
2,968
22
7,031
13,458
5,327
0
3,044
10,204
0
75,955
W
Serqet
DinoDecaf
Serqet
8,360
2,604
0
2,450
13,563
6,098
1,143
2,175
11,311
0
80,152
L
10,400
3,963
0
5,008
13,435
4,890
315
2,573
10,862
35,748
4,303
L
Cthulhu
Gorilanator
Cthulhu
9,764
1,000
519
1,771
17,667
12,857
0
2,481
15,112
37,101
0
W
12,292
1,284
410
9,455
12,953
10,886
407
0
12,050
69,729
0
L
Morgan Le Fay
mischief-1-
Morgan Le Fay
8,861
661
0
1,228
11,426
4,007
0
6,369
4,733
63,990
0
W
Kumbhakarna
n1njan1nja
Kumbhakarna
5,414
781
687
2,777
17,315
15,304
0
10,466
6,207
30,251
0
W
Anubis
8,189
731
0
6,070
13,969
7,306
64
7,323
6,646
54,334
0
L
8,067
4,153
92
4,436
16,421
13,057
0
11,428
4,867
0
55,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,759
Gold Earned
45,012
448
Minions Killed
462
0
Camps Cleared
0
1,590,152
Distance Traveled
1,518,873
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,432
555
107
6
0
324,941
8
L
Hun Batz
8,644
508
124
7
0
401,259
5
W
Serqet
9,553
562
118
7
0
387,738
3
L
Sol
7,094
417
59
3
0
275,731
2
L
Cthulhu
6,889
405
59
3
0
291,084
3
W
Hades
9,759
574
125
7
0
261,866
1
L
Morgan Le Fay
8,179
481
91
5
0
296,929
3
W
Kumbhakarna
8,045
473
23
1
0
274,591
1
W
Anubis
8,223
484
89
5
0
269,737
3
L
Horus
7,953
468
115
7
0
325,149
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role