Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Dyeson187
Zhong Kui
Level 89
God Stats
5W - 15L
1,191 SR
Queue Stats
371W - 377L
1,358 Elo+
Solo
Cernunnos
Cernunnos
Grimey Grizzly
Cernunnos
Level 159
God Stats
1W - 2L
1,215 SR
Queue Stats
45W - 45L
1,424 Elo+
Solo
Anhur
Anhur
Soulshader
Anhur
Level 126
God Stats
5W - 7L
1,328 SR
Queue Stats
220W - 230L
1,343 Elo+
Solo
Cupid
Cupid
lysergiclove
Cupid
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 24L
1,167 Elo+
Solo
Team Averages
Level 102
1,347 SR
1,358 Elo+

VS

Team Averages
Level 110
1,525 SR
1,313 Elo+
Cerberus
Cerberus
Burnticus
Cerberus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,075 Elo+
Solo
Izanami
Izanami
Kyo_Haibaru
Izanami
Level 117
God Stats
1W - 1L
1,429 SR
Queue Stats
29W - 38L
1,356 Elo+
Solo
Loki
Loki
SniffedGlue
Loki
Level 158
God Stats
6W - 8L
1,425 SR
Queue Stats
253W - 291L
1,400 Elo+
Solo
Hachiman
Hachiman
TwistedJester777
Hachiman
Level 69
God Stats
2W - 5L
1,825 SR
Queue Stats
261W - 281L
1,329 Elo+
Solo
Baron Samedi
Baron Samedi
crosteteu
Baron Samedi
Level 87
God Stats
4W - 8L
1,444 SR
Queue Stats
287W - 323L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
7 / 2 / 3
9,505
864
9,452
8,790
5,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Dyeson187
Zhong Kui
15
4 / 3 / 7
8,776
798
13,106
11,340
9,976
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
Grimey Grizzly
Cernunnos
16
3 / 3 / 10
8,961
815
8,650
9,409
4,455
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
13
2 / 4 / 4
7,810
710
7,046
9,788
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 3 / 8
8,050
732
6,953
8,464
3,614
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Burnticus
Cerberus
15
1 / 3 / 9
8,011
728
4,407
10,683
11,522
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Kyo_Haibaru
Izanami
15
1 / 3 / 4
7,835
712
5,816
9,577
3,816
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
6 / 2 / 5
9,156
832
8,975
9,352
3,914
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
6 / 6 / 5
8,383
762
12,358
12,892
5,993
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
crosteteu
Baron Samedi
13
1 / 4 / 4
7,425
675
3,516
6,807
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
42
18
Kills
15
15
Deaths
18
32
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
2
3
4.25
L
Cerberus
Burnticus
Cerberus
1
3
9
1.83
W
Zhong Kui
Dyeson187
Zhong Kui
4
3
7
2.5
W
Cernunnos
Grimey Grizzly
Cernunnos
3
3
10
2.67
L
Izanami
Kyo_Haibaru
Izanami
1
3
4
1
L
6
2
5
4.25
W
Anhur
2
4
4
1
L
6
6
5
1.42
L
Baron Samedi
crosteteu
Baron Samedi
1
4
4
0.75
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,207
Damage
35,072
47,791
Taken
49,311
27,293
Mitigated
28,429
19,272
Healing
15,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,452
101
770
3,350
8,790
5,873
30
1,447
7,343
23,998
0
L
Cerberus
Burnticus
Cerberus
4,407
79
569
1,691
10,683
11,522
0
4,549
6,134
12,466
0
W
Zhong Kui
Dyeson187
Zhong Kui
13,106
1,702
647
3,933
11,340
9,976
1,020
2,119
9,221
20,073
0
W
Cernunnos
Grimey Grizzly
Cernunnos
8,650
3,603
353
1,763
9,409
4,455
48
1,385
8,024
0
22,209
L
Izanami
Kyo_Haibaru
Izanami
5,816
4,653
1,889
3,400
9,577
3,816
0
3,913
5,664
0
23,637
L
8,975
1,233
1,015
3,030
9,352
3,914
0
3,529
5,823
0
16,201
W
Anhur
7,046
2,313
1,667
2,240
9,788
3,375
236
1,158
8,630
0
14,008
L
12,358
3,515
627
1,899
12,892
5,993
0
6,329
6,563
0
20,945
L
Baron Samedi
crosteteu
Baron Samedi
3,516
203
792
987
6,807
3,184
0
4,238
2,569
3,827
0
W
6,953
3,391
2,737
1,812
8,464
3,614
780
1,814
6,650
0
13,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,102
Gold Earned
40,810
120
Minions Killed
109
0
Camps Cleared
0
942,957
Distance Traveled
840,528
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,505
864
32
3
0
185,344
0
L
Cerberus
8,011
728
17
2
0
196,964
0
W
Zhong Kui
8,776
798
15
1
0
170,876
0
W
Cernunnos
8,961
815
30
3
0
207,386
1
L
Izanami
7,835
712
49
4
0
157,562
0
L
Loki
9,156
832
15
1
0
188,604
5
W
Anhur
7,810
710
23
2
0
172,164
1
L
Hachiman
8,383
762
25
2
0
165,180
0
L
Baron Samedi
7,425
675
3
0
0
132,218
0
W
Cupid
8,050
732
20
2
0
207,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role