Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
FrostyLafa
Janus
Level 47
God Stats
0W - 2L
1,625 SR
Queue Stats
15W - 26L
1,284 Elo+
Party 2
Bacchus
Bacchus
Madalinn
Bacchus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,284 Elo+
Party 2
Team Averages
Level 91
1,542 SR
1,356 Elo+

VS

Team Averages
Level 89
1,584 SR
1,557 Elo+
Baron Samedi
Baron Samedi
FreddyLeandoer
Baron Samedi
Level 83
God Stats
5W - 4L
1,631 SR
Queue Stats
75W - 58L
1,557 Elo+
Party 1
Izanami
Izanami
Hakobo
Izanami
Level 119
God Stats
6W - 5L
1,497 SR
Queue Stats
75W - 58L
1,557 Elo+
Party 1
Ares
Ares
cYSSING
Ares
Level 65
God Stats
29W - 21L
1,624 SR
Queue Stats
75W - 58L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
1 / 4 / 8
7,732
644
8,088
13,341
8,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
13
5 / 3 / 3
8,694
725
10,934
9,429
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Madalinn
Bacchus
13
2 / 3 / 5
7,993
666
5,687
19,401
20,758
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FreddyLeandoer
Baron Samedi
13
3 / 4 / 7
8,898
742
14,869
10,206
6,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Hakobo
Izanami
13
4 / 1 / 6
9,372
781
14,099
13,103
5,898
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
cYSSING
Ares
12
3 / 4 / 6
9,304
775
7,197
14,890
14,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
29
8
Kills
10
10
Deaths
9
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
4
8
1.25
W
Baron Samedi
FreddyLeandoer
Baron Samedi
3
4
7
1.63
L
Janus
5
3
3
2.17
W
Izanami
Hakobo
Izanami
4
1
6
7
L
Bacchus
Madalinn
Bacchus
2
3
5
1.5
W
Ares
cYSSING
Ares
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,709
Damage
36,165
42,171
Taken
38,199
33,046
Mitigated
27,047
5,978
Healing
13,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,088
3,878
0
1,766
13,341
8,106
0
6,712
6,629
0
19,175
W
Baron Samedi
FreddyLeandoer
Baron Samedi
14,869
1,580
2,686
3,754
10,206
6,276
735
5,711
4,270
33,739
0
L
Janus
10,934
1,056
0
0
9,429
4,182
335
5,507
3,922
40,404
0
W
Izanami
Hakobo
Izanami
14,099
8,699
0
4,330
13,103
5,898
1,661
4,883
7,982
0
50,194
L
Bacchus
Madalinn
Bacchus
5,687
1,037
0
4,212
19,401
20,758
205
10,109
9,292
13,241
0
W
Ares
cYSSING
Ares
7,197
347
0
2,682
14,890
14,873
194
5,666
8,906
12,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,419
Gold Earned
27,574
112
Minions Killed
125
4
Camps Cleared
4
690,963
Distance Traveled
633,118
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,732
644
29
2
4
250,353
3
W
Baron Samedi
8,898
742
36
3
2
202,968
4
L
Janus
8,694
725
68
6
0
207,643
0
W
Izanami
9,372
781
77
6
2
226,426
0
L
Bacchus
7,993
666
15
1
0
232,967
1
W
Ares
9,304
775
12
1
0
203,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role