Player Matchup

Cthulhu
Cthulhu
ProstoDi
Cthulhu
Level 80
God Stats
23W - 7L
1,660 SR
Queue Stats
375W - 395L
1,425 Elo+
Solo
Serqet
Serqet
Syknius
Serqet
Level 87
God Stats
2W - 1L
1,478 SR
Queue Stats
18W - 22L
1,392 Elo+
Solo
Baba Yaga
Baba Yaga
llocalli
Baba Yaga
Level 33
God Stats
5W - 5L
1,221 SR
Queue Stats
60W - 66L
1,379 Elo+
Solo
Neith
Neith
micobingo
Neith
Level 67
God Stats
9W - 5L
1,541 SR
Queue Stats
16W - 13L
1,519 Elo+
Party 2
Chiron
Chiron
superzorg
Chiron
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,544 Elo+
Party 2
Team Averages
Level 71
1,480 SR
1,452 Elo+

VS

Team Averages
Level 89
1,589 SR
1,494 Elo+
Ishtar
Ishtar
 
Ishtar
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Bambulio
Hel
Level 124
God Stats
0W - 1L
1,437 SR
Queue Stats
23W - 26L
1,482 Elo+
Party 1
Nu Wa
Nu Wa
Lafcia
Nu Wa
Level 105
God Stats
35W - 23L
1,603 SR
Queue Stats
177W - 164L
1,527 Elo+
Party 3
Achilles
Achilles
demon707
Achilles
Level 66
God Stats
3W - 1L
1,904 SR
Queue Stats
60W - 52L
1,514 Elo+
Party 3
Sol
Sol
эльбондо
Sol
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ProstoDi
Cthulhu
17
2 / 0 / 17
10,801
1,080
10,758
14,921
17,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
Syknius
Serqet
17
4 / 0 / 12
10,946
1,095
10,330
11,539
6,057
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baba Yaga
llocalli
Baba Yaga
17
5 / 2 / 10
10,928
1,093
14,202
9,302
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
micobingo
Neith
17
3 / 0 / 13
11,360
1,136
12,802
12,031
5,568
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
superzorg
Chiron
18
9 / 1 / 10
12,156
1,216
13,385
12,385
5,460
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

267

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
0 / 5 / 1
9,854
985
7,462
14,614
5,405
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 5 / 0
8,776
878
970
6,605
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
Lafcia
Nu Wa
16
0 / 5 / 1
10,036
1,004
19,319
13,962
4,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
demon707
Achilles
15
2 / 3 / 0
9,885
989
13,260
17,600
16,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 5 / 0
10,123
1,012
13,556
13,802
5,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
5
23
Kills
3
3
Deaths
23
62
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
5
1
0.1
L
0
5
0
0
L
Nu Wa
Lafcia
Nu Wa
0
5
1
0.1
W
Cthulhu
ProstoDi
Cthulhu
2
0
17
10.5
W
Serqet
Syknius
Serqet
4
0
12
10
L
Achilles
demon707
Achilles
2
3
0
0.67
W
Baba Yaga
llocalli
Baba Yaga
5
2
10
5
W
Neith
micobingo
Neith
3
0
13
9.5
W
Chiron
superzorg
Chiron
9
1
10
14
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,477
Damage
54,567
60,178
Taken
66,583
39,086
Mitigated
35,196
12,667
Healing
5,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
7,462
4,704
0
511
14,614
5,405
0
5,127
9,487
0
25,641
L
970
65
247
242
6,605
2,546
0
2,300
4,305
2,321
0
L
Nu Wa
Lafcia
Nu Wa
19,319
4,946
227
1,098
13,962
4,958
0
5,650
8,123
47,670
0
W
Cthulhu
ProstoDi
Cthulhu
10,758
778
3,204
4,375
14,921
17,763
0
8,574
6,048
27,763
0
W
Serqet
Syknius
Serqet
10,330
2,373
0
30
11,539
6,057
0
5,769
5,403
0
27,133
L
Achilles
demon707
Achilles
13,260
3,356
0
1,164
17,600
16,731
0
5,002
12,328
404
19,991
W
Baba Yaga
llocalli
Baba Yaga
14,202
616
0
1,655
9,302
4,238
0
3,865
5,246
30,003
0
W
Neith
micobingo
Neith
12,802
6,273
0
679
12,031
5,568
0
6,746
5,060
0
29,508
W
Chiron
superzorg
Chiron
13,385
6,487
620
2,104
12,385
5,460
0
7,398
4,657
0
39,480
L
13,556
4,110
174
2,325
13,802
5,556
0
6,881
6,831
40,241
3,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,191
Gold Earned
48,674
217
Minions Killed
199
8
Camps Cleared
7
1,057,853
Distance Traveled
778,867
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,854
985
39
4
3
180,946
0
L
Hel
8,776
878
10
1
0
75,452
0
L
Nu Wa
10,036
1,004
64
6
2
174,624
1
W
Cthulhu
10,801
1,080
34
3
2
229,773
2
W
Serqet
10,946
1,095
43
4
1
235,479
0
L
Achilles
9,885
989
20
2
0
166,237
0
W
Baba Yaga
10,928
1,093
33
3
1
194,961
0
W
Neith
11,360
1,136
40
4
1
204,412
0
W
Chiron
12,156
1,216
67
7
3
193,228
0
L
Sol
10,123
1,012
66
7
2
181,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role