Player Matchup

Hachiman
Hachiman
Ktalin13
Hachiman
Level 131
God Stats
8W - 6L
1,734 SR
Queue Stats
923W - 947L
1,497 Elo+
Solo
Freya
Freya
Menoparadox
Freya
Level 153
God Stats
9W - 11L
1,428 SR
Queue Stats
238W - 269L
1,393 Elo+
Party 2
Ullr
Ullr
Nurse_Gaymer
Ullr
Level 64
God Stats
2W - 3L
1,382 SR
Queue Stats
308W - 344L
1,392 Elo+
Solo
Anubis
Anubis
Percéphone
Anubis
Level 90
God Stats
4W - 3L
1,661 SR
Queue Stats
67W - 47L
1,454 Elo+
Solo
Bacchus
Bacchus
efredxcostarica
Bacchus
Level 148
God Stats
2W - 1L
1,643 SR
Queue Stats
214W - 255L
1,360 Elo+
Party 2
Team Averages
Level 117
1,570 SR
1,419 Elo+

VS

Team Averages
Level 101
1,500 SR
1,461 Elo+
Janus
Janus
DericusRex
Janus
Level 159
God Stats
9W - 13L
1,382 SR
Queue Stats
445W - 473L
1,375 Elo+
Solo
Nox
Nox
IQueenOfScrubsI
Nox
Level 126
God Stats
18W - 14L
1,569 SR
Queue Stats
378W - 394L
1,455 Elo+
Party 1
Sol
Sol
Kjlaf10211
Sol
Level 107
God Stats
7W - 1L
1,547 SR
Queue Stats
249W - 225L
1,399 Elo+
Solo
Tyr
Tyr
LlGON
Tyr
Level 22
God Stats
3W - 1L
1,500 SR
Queue Stats
143W - 70L
1,737 Elo+
Solo
Thor
Thor
LowkeyUrMyDaddy
Thor
Level 93
God Stats
2W - 1L
1,500 SR
Queue Stats
231W - 256L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ktalin13
Hachiman
18
4 / 8 / 3
10,366
797
10,129
16,562
8,241
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 9 / 9
9,267
713
10,251
18,124
9,039
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 9 / 4
8,976
690
9,107
16,745
8,214
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
17
5 / 9 / 4
10,341
795
7,608
17,489
13,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 6 / 8
9,692
746
7,118
19,336
23,050
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
19
5 / 1 / 21
11,437
880
21,210
6,147
2,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
8 / 1 / 20
11,413
878
11,916
5,891
2,996
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
8 / 3 / 21
11,108
854
17,621
10,984
5,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tyr
LlGON
Tyr
19
13 / 6 / 21
11,897
915
22,475
23,165
33,328
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
7 / 6 / 11
10,356
797
7,449
13,229
7,801
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
135
14
Kills
41
41
Deaths
17
28
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Janus
5
1
21
15.5
W
8
1
20
18
W
8
3
21
6.17
L
Hachiman
Ktalin13
Hachiman
4
8
3
0.69
W
Tyr
LlGON
Tyr
13
6
21
3.92
W
7
6
11
2.08
L
2
9
9
0.72
L
2
9
4
0.44
L
Anubis
5
9
4
0.78
L
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,213
Damage
80,671
88,256
Taken
59,416
61,844
Mitigated
52,718
18,426
Healing
18,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
21,210
54
1,347
2,073
6,147
2,913
709
1,807
4,340
50,834
0
W
11,916
1,393
8
530
5,891
2,996
1,126
2,335
3,556
24,453
0
W
17,621
6,926
806
4,444
10,984
5,680
2,816
3,207
7,777
24,013
2,367
L
Hachiman
Ktalin13
Hachiman
10,129
5,191
1,171
2,113
16,562
8,241
1,240
9,424
7,138
0
26,658
W
Tyr
LlGON
Tyr
22,475
3,365
1,196
6,867
23,165
33,328
56
9,810
13,355
872
29,176
W
7,449
1,113
585
760
13,229
7,801
957
7,818
5,411
0
11,283
L
10,251
4,240
933
2,378
18,124
9,039
524
9,035
9,089
18,717
0
L
9,107
4,896
21
1,445
16,745
8,214
0
10,059
6,686
0
14,592
L
Anubis
7,608
765
1,117
3,785
17,489
13,300
0
9,511
7,978
22,622
0
L
7,118
765
971
4,492
19,336
23,050
111
11,466
7,870
13,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,642
Gold Earned
56,211
107
Minions Killed
146
0
Camps Cleared
0
1,028,480
Distance Traveled
1,199,463
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,437
880
64
5
0
309,957
1
W
Nox
11,413
878
33
3
0
213,323
0
W
Sol
11,108
854
25
2
0
235,627
0
L
Hachiman
10,366
797
36
3
0
209,027
1
W
Tyr
11,897
915
15
1
0
231,244
1
W
Thor
10,356
797
9
1
0
209,312
0
L
Freya
9,267
713
16
1
0
211,987
1
L
Ullr
8,976
690
15
1
0
196,296
0
L
Anubis
10,341
795
31
2
0
163,187
0
L
Bacchus
9,692
746
9
1
0
247,983
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role