Player Matchup

Chiron
Chiron
Gold IV
 
Chiron
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Platinum III
Der I Jerry
Atlas
Platinum III
Level 148
God Stats
21W - 16L
1,594 SR
Queue Stats
56W - 40L
1,749 MMR
Party 1
Sol
Sol
Gold II
xXMaxi252Xx
Sol
Gold II
Level 109
God Stats
11W - 8L
1,470 SR
Queue Stats
365W - 381L
1,462 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,521 SR
1,571 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 88
1,429 SR
1,360 MMR
Ares
Ares
Silver IV
NightHaven_21
Ares
Silver IV
Level 86
God Stats
0W - 1L
1,264 SR
Queue Stats
13W - 18L
1,378 MMR
Party 2
Skadi
Skadi
Bronze I
YTking_bob
Skadi
Bronze I
Level 68
God Stats
0W - 3L
1,490 SR
Queue Stats
7W - 15L
1,265 MMR
Party 2
Chang'e
Chang'e
Silver V
xdlolplayer
Chang'e
Silver V
Level 109
God Stats
1W - 1L
1,533 SR
Queue Stats
12W - 13L
1,436 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
6 / 3 / 4
8,675
868
8,296
11,475
5,229
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 1 / 8
7,829
783
7,773
10,342
11,342
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 1 / 7
8,631
863
17,786
9,950
5,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
BastetHadesThorBaron SamediAh Muzen Cab

VS

Bans
CernunnosCupidHou YiShivaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 0
8,447
845
7,309
17,167
13,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
12
1 / 6 / 3
7,865
787
6,442
12,936
5,742
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
xdlolplayer
Chang'e
10
1 / 3 / 0
6,572
657
5,696
9,870
4,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
14
Kills
5
5
Deaths
14
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
6
3
4
2.67
W
3
1
8
7
L
3
5
0
0.6
L
Skadi
1
6
3
0.42
W
5
1
7
8.5
L
Chang'e
xdlolplayer
Chang'e
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,855
Damage
19,447
31,767
Taken
39,973
21,658
Mitigated
24,019
12,032
Healing
6,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
8,296
2,529
399
3,177
11,475
5,229
1,206
6,049
5,154
0
36,207
W
7,773
2,822
0
2,651
10,342
11,342
212
2,637
7,559
18,219
0
L
7,309
479
1,413
1,223
17,167
13,882
0
10,299
6,489
13,046
0
L
Skadi
6,442
2,358
0
595
12,936
5,742
0
6,039
6,520
0
29,463
W
17,786
6,966
0
5,805
9,950
5,087
1,296
4,447
5,263
35,829
3,299
L
Chang'e
xdlolplayer
Chang'e
5,696
440
1,220
2,086
9,870
4,395
0
6,502
3,167
13,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,135
Gold Earned
22,884
121
Minions Killed
93
5
Camps Cleared
2
548,246
Distance Traveled
514,747
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,675
868
53
5
3
178,612
1
W
Atlas
7,829
783
9
1
0
195,978
1
L
Ares
8,447
845
10
1
0
190,520
1
L
Skadi
7,865
787
47
5
0
162,388
0
W
Sol
8,631
863
59
6
2
173,656
0
L
Chang'e
6,572
657
36
4
2
161,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role