Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
JESUSSANTISIMO
Kumbhakarna
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 36L
1,432 Elo+
Party 2
Medusa
Medusa
Jinksdalfang
Medusa
Level 160
God Stats
9W - 3L
1,663 SR
Queue Stats
98W - 118L
1,447 Elo+
Solo
Horus
Horus
staypillin
Horus
Level 42
God Stats
8W - 8L
1,377 SR
Queue Stats
154W - 161L
1,502 Elo+
Party 4
Awilix
Awilix
xKillerEaglex
Awilix
Level 130
God Stats
9W - 13L
1,512 SR
Queue Stats
126W - 121L
1,531 Elo+
Party 4
Team Averages
Level 94
1,510 SR
1,482 Elo+

VS

Team Averages
Level 81
1,533 SR
1,461 Elo+
Cthulhu
Cthulhu
Carmesse
Cthulhu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Thor
Thor
InRagedNINJA
Thor
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 13L
1,522 Elo+
Party 1
Heimdallr
Heimdallr
Loompi
Heimdallr
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 38L
1,554 Elo+
Party 3
Chang'e
Chang'e
Maraskpz
Chang'e
Level 79
God Stats
0W - 1L
1,704 SR
Queue Stats
0W - 3L
1,244 Elo+
Party 3
Gilgamesh
Gilgamesh
XZXZXZXZXZX
Gilgamesh
Level 22
God Stats
0W - 1L
1,459 SR
Queue Stats
1W - 3L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 1 / 3
6,893
627
6,208
7,208
2,788
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
JESUSSANTISIMO
Kumbhakarna
10
3 / 1 / 5
6,779
616
3,173
9,496
6,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
11
2 / 1 / 2
6,752
614
8,849
6,443
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
12
4 / 0 / 0
7,862
715
7,368
5,495
4,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 0 / 3
6,770
615
3,254
8,520
3,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Carmesse
Cthulhu
8
0 / 3 / 1
5,180
471
4,283
9,001
5,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 3 / 0
5,653
514
4,486
10,548
3,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Loompi
Heimdallr
9
1 / 2 / 1
5,408
492
2,843
5,880
1,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Maraskpz
Chang'e
9
0 / 3 / 1
5,187
472
1,787
6,161
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
XZXZXZXZXZX
Gilgamesh
9
0 / 4 / 0
5,199
473
2,420
9,016
5,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
15
Kills
3
3
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
3
4.5
L
Cthulhu
Carmesse
Cthulhu
0
3
1
0.17
L
2
3
0
0.67
W
Kumbhakarna
JESUSSANTISIMO
Kumbhakarna
3
1
5
5.5
W
Medusa
2
1
2
3
L
Heimdallr
Loompi
Heimdallr
1
2
1
0.75
L
Chang'e
Maraskpz
Chang'e
0
3
1
0.17
L
Gilgamesh
XZXZXZXZXZX
Gilgamesh
0
4
0
0
W
Horus
4
0
0
4
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,852
Damage
15,819
37,162
Taken
40,606
18,846
Mitigated
19,448
12,434
Healing
9,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,208
3,314
0
2,535
7,208
2,788
273
2,052
5,156
0
45,102
L
Cthulhu
Carmesse
Cthulhu
4,283
681
49
1,120
9,001
5,704
0
993
8,008
13,792
0
L
4,486
1,169
0
3,040
10,548
3,968
0
545
10,003
0
37,369
W
Kumbhakarna
JESUSSANTISIMO
Kumbhakarna
3,173
457
0
2,501
9,496
6,103
292
1,893
7,264
11,992
3,877
W
Medusa
8,849
4,103
0
2,789
6,443
2,692
849
1,700
4,743
0
55,883
L
Heimdallr
Loompi
Heimdallr
2,843
1,879
0
1,000
5,880
1,924
0
1,279
4,601
0
27,934
L
Chang'e
Maraskpz
Chang'e
1,787
236
622
1,511
6,161
1,893
0
0
6,161
21,950
0
L
Gilgamesh
XZXZXZXZXZX
Gilgamesh
2,420
732
0
2,103
9,016
5,959
0
0
8,283
0
24,226
W
Horus
7,368
3,468
0
2,859
5,495
4,139
329
0
5,495
0
51,812
W
3,254
1,430
0
1,750
8,520
3,124
0
1,079
7,441
0
44,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,056
Gold Earned
26,627
358
Minions Killed
230
0
Camps Cleared
0
1,152,817
Distance Traveled
949,034
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,893
627
71
6
0
231,439
0
L
Cthulhu
5,180
471
19
2
0
196,688
0
L
Thor
5,653
514
63
6
0
205,090
0
W
Kumbhakarna
6,779
616
21
2
0
223,104
4
W
Medusa
6,752
614
79
7
0
198,023
4
L
Heimdallr
5,408
492
52
5
0
191,459
1
L
Chang'e
5,187
472
54
5
0
183,820
0
L
Gilgamesh
5,199
473
42
4
0
171,977
1
W
Horus
7,862
715
109
10
0
234,672
3
W
Awilix
6,770
615
78
7
0
265,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role