Player Matchup

Ishtar
Ishtar
Diamond II
 
Ishtar
Diamond II
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
Apores
Ne Zha
Diamond IV
Level 80
God Stats
2W - 0L
1,752 SR
Queue Stats
35W - 38L
2,253 MMR
Solo
Thoth
Thoth
Diamond IV
nicoaj
Thoth
Diamond IV
Level 159
God Stats
3W - 0L
1,372 SR
Queue Stats
20W - 13L
2,643 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 107
1,541 SR
2,132 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,416 SR
2,328 MMR
Fenrir
Fenrir
Masters
Brehend
Fenrir
Masters
Level 160
God Stats
0W - 1L
1,278 SR
Queue Stats
361W - 136L
2,635 MMR
Party 1
Kukulkan
Kukulkan
Masters
TuTerrørPe
Kukulkan
Masters
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 31L
2,510 MMR
Party 1
Da Ji
Da Ji
Gold I
fortunatly
Da Ji
Gold I
Level 128
God Stats
0W - 1L
1,470 SR
Queue Stats
67W - 89L
1,840 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
8 / 3 / 13
11,380
875
19,225
20,456
9,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Apores
Ne Zha
16
6 / 1 / 13
11,593
892
12,379
12,223
14,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
nicoaj
Thoth
16
12 / 3 / 12
12,234
941
20,108
15,532
6,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AresAh Muzen CabSobekAchillesOdin

VS

Bans
GebAtlasGaneshaCabrakanArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brehend
Fenrir
12
0 / 11 / 6
8,688
668
11,183
23,107
22,580
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
TuTerrørPe
Kukulkan
15
3 / 6 / 4
9,978
768
13,394
14,245
6,786
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
13
4 / 9 / 2
10,312
793
16,302
18,287
12,057
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
26
Kills
7
7
Deaths
26
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
8
3
13
4.83
W
Ne Zha
Apores
Ne Zha
6
1
13
12.5
L
Fenrir
Brehend
Fenrir
0
11
6
0.27
L
Kukulkan
TuTerrørPe
Kukulkan
3
6
4
0.83
L
Da Ji
4
9
2
0.56
W
Thoth
nicoaj
Thoth
12
3
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,712
Damage
40,879
48,211
Taken
55,639
30,633
Mitigated
41,423
18,394
Healing
2,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
19,225
12,093
0
6,041
20,456
9,785
1,685
6,521
13,935
0
67,702
W
Ne Zha
Apores
Ne Zha
12,379
4,610
2,213
4,778
12,223
14,221
152
4,010
8,213
0
23,359
L
Fenrir
Brehend
Fenrir
11,183
3,333
216
1,295
23,107
22,580
0
8,621
14,486
0
21,209
L
Kukulkan
TuTerrørPe
Kukulkan
13,394
1,335
0
200
14,245
6,786
0
6,044
8,201
48,792
0
L
Da Ji
16,302
3,731
0
350
18,287
12,057
0
6,064
12,223
0
24,596
W
Thoth
nicoaj
Thoth
20,108
1,522
0
5,362
15,532
6,627
840
3,135
12,397
45,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,207
Gold Earned
28,978
161
Minions Killed
130
8
Camps Cleared
4
743,693
Distance Traveled
630,809
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
11,380
875
82
6
6
234,772
1
W
Ne Zha
11,593
892
21
2
1
262,259
4
L
Fenrir
8,688
668
12
1
0
210,051
0
L
Kukulkan
9,978
768
95
7
3
227,174
10
L
Da Ji
10,312
793
23
2
1
193,584
1
W
Thoth
12,234
941
58
4
1
246,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role