Player Matchup

Ishtar
Ishtar
Kaboosky
Ishtar
Level 129
God Stats
2W - 0L
1,593 SR
Queue Stats
6W - 7L
1,460 Elo+
Solo
Baron Samedi
Baron Samedi
StratosKing23
Baron Samedi
Level 154
God Stats
10W - 2L
1,861 SR
Queue Stats
108W - 70L
1,738 Elo+
Party 2
Cthulhu
Cthulhu
wildchasm
Cthulhu
Level 157
God Stats
13W - 5L
1,700 SR
Queue Stats
327W - 192L
1,653 Elo+
Party 2
Team Averages
Level 147
1,718 SR
1,617 Elo+

VS

Team Averages
Level 141
1,593 SR
1,683 Elo+
Scylla
Scylla
LilWobbuffet
Scylla
Level 154
God Stats
4W - 3L
1,525 SR
Queue Stats
92W - 76L
1,655 Elo+
Solo
Mulan
Mulan
TRUE x ORANGE
Mulan
Level 144
God Stats
6W - 4L
1,612 SR
Queue Stats
51W - 47L
1,689 Elo+
Party 1
Ne Zha
Ne Zha
TRUE x RAZE
Ne Zha
Level 126
God Stats
4W - 4L
1,644 SR
Queue Stats
214W - 207L
1,704 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Kaboosky
Ishtar
14
7 / 1 / 6
8,986
817
12,457
11,432
4,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
StratosKing23
Baron Samedi
13
1 / 1 / 13
8,174
743
9,611
9,223
3,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
wildchasm
Cthulhu
14
6 / 0 / 8
9,016
820
9,323
14,924
15,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
1 / 4 / 1
7,196
654
13,379
7,913
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 5 / 1
7,425
675
6,929
13,719
13,075
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
10
0 / 5 / 1
7,327
666
6,292
13,884
9,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
14
Kills
2
2
Deaths
14
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Kaboosky
Ishtar
7
1
6
10
L
Scylla
1
4
1
0.38
W
Baron Samedi
StratosKing23
Baron Samedi
1
1
13
7.5
L
1
5
1
0.3
L
Ne Zha
0
5
1
0.1
W
Cthulhu
wildchasm
Cthulhu
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,391
Damage
26,600
35,579
Taken
35,516
23,944
Mitigated
25,771
18,892
Healing
4,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Kaboosky
Ishtar
12,457
8,352
0
5,356
11,432
4,587
1,043
4,263
7,169
0
32,694
L
Scylla
13,379
2,109
0
851
7,913
3,152
0
3,721
4,192
32,745
0
W
Baron Samedi
StratosKing23
Baron Samedi
9,611
787
3,331
4,649
9,223
3,944
756
2,798
6,425
30,455
0
L
6,929
711
0
964
13,719
13,075
0
6,649
7,070
0
18,113
L
Ne Zha
6,292
664
1,102
2,050
13,884
9,544
0
8,903
4,981
0
19,196
W
Cthulhu
wildchasm
Cthulhu
9,323
1,291
1,703
3,853
14,924
15,413
136
6,505
8,419
24,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,176
Gold Earned
21,948
141
Minions Killed
102
7
Camps Cleared
3
642,062
Distance Traveled
626,841
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,986
817
55
5
3
204,664
2
L
Scylla
7,196
654
53
5
0
205,232
2
W
Baron Samedi
8,174
743
52
5
2
209,840
3
L
Mulan
7,425
675
30
3
2
209,581
3
L
Ne Zha
7,327
666
19
2
1
212,028
2
W
Cthulhu
9,016
820
34
3
2
227,558
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role