Player Matchup

Sol
Sol
AuDHDqueen
Sol
Level 156
God Stats
0W - 1L
1,499 SR
Queue Stats
20W - 25L
1,398 Elo+
Solo
Bacchus
Bacchus
CrypticLevelz
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,288 Elo+
Party 2
Ishtar
Ishtar
Durtyrice2
Ishtar
Level 158
God Stats
10W - 14L
1,489 SR
Queue Stats
52W - 57L
1,507 Elo+
Solo
Ra
Ra
Fret1337
Ra
Level 28
God Stats
2W - 3L
1,556 SR
Queue Stats
46W - 66L
1,424 Elo+
Solo
Vamana
Vamana
HyperLevelz
Vamana
Level 160
God Stats
5W - 5L
1,539 SR
Queue Stats
54W - 51L
1,547 Elo+
Party 2
Team Averages
Level 102
1,517 SR
1,433 Elo+

VS

Team Averages
Level 105
1,552 SR
1,449 Elo+
Vulcan
Vulcan
Ash From PC
Vulcan
Level 158
God Stats
13W - 17L
1,472 SR
Queue Stats
700W - 697L
1,461 Elo+
Solo
Jormungandr
Jormungandr
Eploiter
Jormungandr
Level 134
God Stats
2W - 4L
1,423 SR
Queue Stats
123W - 120L
1,462 Elo+
Solo
Sol
Sol
HereticAngel0802
Sol
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 22L
1,260 Elo+
Solo
Izanami
Izanami
Spudzzy1
Izanami
Level 68
God Stats
4W - 5L
1,510 SR
Queue Stats
126W - 115L
1,518 Elo+
Party 1
Sun Wukong
Sun Wukong
Yaaaga
Sun Wukong
Level 158
God Stats
2W - 0L
1,855 SR
Queue Stats
227W - 196L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
8,188
744
11,740
11,744
5,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
14
1 / 3 / 5
8,071
734
4,494
17,334
15,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
Durtyrice2
Ishtar
15
1 / 2 / 4
8,087
735
7,469
10,048
4,945
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 3 / 2
8,183
744
7,464
9,785
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
13
1 / 7 / 2
7,465
679
11,466
19,403
16,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
3 / 4 / 7
8,705
791
13,551
9,517
5,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Eploiter
Jormungandr
14
2 / 2 / 9
8,767
797
7,600
16,649
16,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 1 / 7
7,987
726
6,137
5,601
2,685
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Spudzzy1
Izanami
15
4 / 0 / 7
8,535
776
8,424
9,223
3,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Yaaaga
Sun Wukong
18
8 / 0 / 3
9,747
886
18,402
17,677
16,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
7
Kills
19
19
Deaths
7
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Vulcan
3
4
7
1.63
L
2
4
2
0.75
L
Bacchus
1
3
5
1.17
L
Ishtar
Durtyrice2
Ishtar
1
2
4
1.5
W
Jormungandr
Eploiter
Jormungandr
2
2
9
3.25
L
2
3
2
1
W
2
1
7
5.5
L
Vamana
1
7
2
0.29
W
Izanami
Spudzzy1
Izanami
4
0
7
7.5
W
Sun Wukong
Yaaaga
Sun Wukong
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,633
Damage
54,114
68,314
Taken
58,667
46,153
Mitigated
44,218
18,209
Healing
16,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
13,551
2,725
0
500
9,517
5,041
210
3,849
5,492
36,889
0
L
11,740
2,864
0
3,597
11,744
5,196
0
3,297
8,389
35,853
0
L
Bacchus
4,494
789
0
4,600
17,334
15,150
0
9,197
7,948
12,360
0
L
Ishtar
Durtyrice2
Ishtar
7,469
3,819
0
1,396
10,048
4,945
0
3,096
6,804
0
31,776
W
Jormungandr
Eploiter
Jormungandr
7,600
2,113
589
2,440
16,649
16,033
525
5,020
11,324
22,410
0
L
7,464
996
1,232
1,667
9,785
4,732
152
3,196
6,437
27,440
0
W
6,137
2,335
0
1,336
5,601
2,685
855
3,057
2,458
16,630
0
L
Vamana
11,466
5,541
0
5,717
19,403
16,130
137
7,703
11,448
0
27,750
W
Izanami
Spudzzy1
Izanami
8,424
5,609
0
2,903
9,223
3,903
588
4,068
4,822
0
33,451
W
Sun Wukong
Yaaaga
Sun Wukong
18,402
3,002
0
8,762
17,677
16,556
178
7,704
9,688
0
45,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,994
Gold Earned
43,741
212
Minions Killed
238
0
Camps Cleared
0
1,102,599
Distance Traveled
1,142,792
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,705
791
61
6
0
252,013
1
L
Sol
8,188
744
61
6
0
214,286
0
L
Bacchus
8,071
734
16
1
0
223,869
2
L
Ishtar
8,087
735
51
5
0
210,551
2
W
Jormungandr
8,767
797
30
3
0
214,055
2
L
Ra
8,183
744
59
5
0
225,291
2
W
Sol
7,987
726
30
3
0
218,378
0
L
Vamana
7,465
679
25
2
0
228,602
3
W
Izanami
8,535
776
51
5
0
211,807
0
W
Sun Wukong
9,747
886
66
6
0
246,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role