Player Matchup

Thoth
Thoth
Masters
Brehend
Thoth
Masters
Level 160
God Stats
40W - 11L
1,920 SR
Queue Stats
361W - 136L
2,719 MMR
Party 2
Ne Zha
Ne Zha
Masters
TuTerrørPe
Ne Zha
Masters
Level 88
God Stats
2W - 0L
1,738 SR
Queue Stats
67W - 31L
2,594 MMR
Party 2
Ares
Ares
Diamond V
nicoaj
Ares
Diamond V
Level 159
God Stats
1W - 0L
1,695 SR
Queue Stats
20W - 13L
2,529 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,784 SR
2,614 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 95
1,737 SR
1,996 MMR
Sun Wukong
Sun Wukong
Platinum II
Thebear054
Sun Wukong
Platinum II
Level 97
God Stats
1W - 1L
1,807 SR
Queue Stats
15W - 23L
1,867 MMR
Party 1
Hades
Hades
Platinum I
gotcha221297
Hades
Platinum I
Level 141
God Stats
12W - 16L
1,675 SR
Queue Stats
77W - 102L
2,240 MMR
Party 1
Mulan
Mulan
Platinum III
sugondis
Mulan
Platinum III
Level 47
God Stats
7W - 11L
1,728 SR
Queue Stats
44W - 58L
1,881 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Brehend
Thoth
16
6 / 2 / 8
10,352
739
21,692
9,895
4,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
16
5 / 1 / 9
10,213
730
15,093
17,205
17,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
nicoaj
Ares
15
4 / 3 / 11
9,839
703
13,231
15,744
20,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AchillesAtlasGebAh Muzen CabBaron Samedi

VS

Bans
Ao KuangSobekChaacAnhurHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Thebear054
Sun Wukong
13
3 / 6 / 2
9,401
672
13,723
19,416
19,617
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

14
3 / 4 / 2
9,533
681
9,756
20,458
10,494
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mulan
sugondis
Mulan
12
0 / 5 / 3
8,001
572
9,235
19,759
19,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
15
Kills
6
6
Deaths
15
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thoth
Brehend
Thoth
6
2
8
5
L
Sun Wukong
Thebear054
Sun Wukong
3
6
2
0.67
W
Ne Zha
5
1
9
9.5
L
3
4
2
1
W
Ares
nicoaj
Ares
4
3
11
3.17
L
Mulan
sugondis
Mulan
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,016
Damage
32,714
42,844
Taken
59,633
42,031
Mitigated
49,367
15,734
Healing
12,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Brehend
Thoth
21,692
958
0
3,469
9,895
4,860
1,240
2,787
7,016
65,632
0
L
Sun Wukong
Thebear054
Sun Wukong
13,723
3,317
0
3,271
19,416
19,617
0
12,067
7,349
0
32,435
W
Ne Zha
15,093
5,746
0
6,853
17,205
17,044
1,004
2,982
13,591
0
39,083
L
9,756
2,115
937
5,440
20,458
10,494
0
12,806
7,652
47,172
0
W
Ares
nicoaj
Ares
13,231
1,824
741
4,671
15,744
20,127
275
4,290
11,039
18,737
0
L
Mulan
sugondis
Mulan
9,235
1,381
0
2,523
19,759
19,256
0
10,749
9,010
0
15,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,404
Gold Earned
26,935
148
Minions Killed
131
6
Camps Cleared
7
793,055
Distance Traveled
688,470
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,352
739
98
7
2
261,339
4
L
Sun Wukong
9,401
672
35
3
0
224,272
2
W
Ne Zha
10,213
730
41
3
3
288,522
4
L
Hades
9,533
681
79
6
6
225,118
3
W
Ares
9,839
703
9
1
1
243,194
3
L
Mulan
8,001
572
17
1
1
239,080
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role