Player Matchup

Charybdis
Charybdis
SpiritusLux
Charybdis
Level 127
God Stats
2W - 8L
1,459 SR
Queue Stats
213W - 250L
1,439 Elo+
Party 3
Ra
Ra
TheBoyWonder758
Ra
Level 149
God Stats
1W - 1L
1,678 SR
Queue Stats
297W - 299L
1,420 Elo+
Solo
Tiamat
Tiamat
ToastinMyWafles
Tiamat
Level 148
God Stats
5W - 11L
1,417 SR
Queue Stats
529W - 543L
1,465 Elo+
Party 3
Skadi
Skadi
Whysken
Skadi
Level 160
God Stats
31W - 42L
1,447 SR
Queue Stats
634W - 741L
1,403 Elo+
Solo
Cthulhu
Cthulhu
XElSanto666X
Cthulhu
Level 100
God Stats
0W - 1L
1,298 SR
Queue Stats
127W - 140L
1,427 Elo+
Solo
Team Averages
Level 137
1,460 SR
1,431 Elo+

VS

Team Averages
Level 111
1,515 SR
1,417 Elo+
Lancelot
Lancelot
 
Lancelot
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
ColdThought16
Ganesha
Level 89
God Stats
18W - 16L
1,446 SR
Queue Stats
339W - 325L
1,434 Elo+
Party 1
Nike
Nike
CrunchyCuttie
Nike
Level 107
God Stats
9W - 18L
1,396 SR
Queue Stats
61W - 84L
1,377 Elo+
Party 2
Ishtar
Ishtar
Major FIuffy
Ishtar
Level 77
God Stats
6W - 4L
1,687 SR
Queue Stats
294W - 283L
1,405 Elo+
Party 1
Nu Wa
Nu Wa
chernobyl_cherry
Nu Wa
Level 128
God Stats
30W - 19L
1,548 SR
Queue Stats
259W - 260L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
SpiritusLux
Charybdis
9
1 / 1 / 1
5,581
507
5,151
6,920
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 1 / 1
6,353
578
3,926
4,864
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
1 / 1 / 0
5,433
494
3,245
4,214
2,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Skadi
Whysken
Skadi
10
0 / 4 / 2
5,675
516
3,281
9,170
3,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
XElSanto666X
Cthulhu
9
1 / 3 / 1
5,597
509
3,058
11,118
6,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
6 / 1 / 1
6,861
624
4,590
8,114
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ganesha
10
0 / 1 / 6
6,104
555
4,505
10,312
5,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 0 / 2
5,989
544
2,516
7,576
4,626
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
10
3 / 1 / 1
6,244
568
6,492
7,678
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 0 / 4
6,439
585
4,678
3,094
1,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
10
10
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
1
1
6.5
W
Ganesha
0
1
6
3
W
1
0
2
2
W
Ishtar
3
1
1
3.5
L
Charybdis
SpiritusLux
Charybdis
1
1
1
1.5
L
0
1
1
0.5
L
1
1
0
1
L
Skadi
Whysken
Skadi
0
4
2
0.25
L
Cthulhu
XElSanto666X
Cthulhu
1
3
1
0.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,661
Damage
22,781
36,286
Taken
36,774
17,188
Mitigated
17,815
8,535
Healing
12,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,590
606
0
2,016
8,114
3,833
0
1,854
6,154
0
40,962
W
Ganesha
4,505
585
157
4,674
10,312
5,491
221
2,816
7,364
18,997
5,412
W
2,516
101
0
680
7,576
4,626
0
3,084
4,492
0
39,585
W
Ishtar
6,492
4,513
0
5,016
7,678
2,718
385
1,108
6,566
0
43,315
L
Charybdis
SpiritusLux
Charybdis
5,151
2,294
0
3,046
6,920
1,878
1,116
1,537
5,383
0
35,458
L
3,926
478
0
1,084
4,864
1,713
506
368
4,496
51,559
0
L
3,245
306
40
1,249
4,214
2,661
0
2,007
2,207
29,281
0
L
Skadi
Whysken
Skadi
3,281
1,253
0
1,611
9,170
3,946
0
1,295
7,875
0
39,662
L
Cthulhu
XElSanto666X
Cthulhu
3,058
887
0
1,505
11,118
6,990
216
3,206
7,912
23,211
0
W
4,678
1,140
0
250
3,094
1,147
300
1,015
1,969
50,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,639
Gold Earned
31,637
311
Minions Killed
359
0
Camps Cleared
0
997,231
Distance Traveled
1,043,629
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,861
624
76
7
0
252,500
0
W
Ganesha
6,104
555
3
0
0
208,477
5
W
Nike
5,989
544
62
6
0
203,230
4
W
Ishtar
6,244
568
105
10
0
172,887
2
L
Charybdis
5,581
507
62
6
0
185,523
2
L
Ra
6,353
578
98
9
0
218,364
2
L
Tiamat
5,433
494
59
5
0
197,634
0
L
Skadi
5,675
516
73
7
0
199,788
3
L
Cthulhu
5,597
509
19
2
0
195,922
3
W
Nu Wa
6,439
585
113
10
0
206,535
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role