Player Matchup

Thor
Thor
 
Thor
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Macnolfj
Vulcan
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 41L
1,367 Elo+
Solo
Guan Yu
Guan Yu
MarijuanaMaiden
Guan Yu
Level 69
God Stats
0W - 1L
1,530 SR
Queue Stats
2W - 3L
1,452 Elo+
Solo
Atlas
Atlas
MustardMan69
Atlas
Level 118
God Stats
1W - 2L
1,338 SR
Queue Stats
5W - 9L
1,317 Elo+
Solo
Ishtar
Ishtar
ggmorbb
Ishtar
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 63
1,474 SR
1,427 Elo+

VS

Team Averages
Level 70
1,583 SR
1,379 Elo+
Ymir
Ymir
AUGUSTINER13_28
Ymir
Level 53
God Stats
26W - 13L
1,516 SR
Queue Stats
79W - 81L
1,279 Elo+
Party 1
Anubis
Anubis
FeralKiller
Anubis
Level 112
God Stats
79W - 66L
1,494 SR
Queue Stats
305W - 311L
1,396 Elo+
Solo
Athena
Athena
Fusionp
Athena
Level 17
God Stats
4W - 1L
1,692 SR
Queue Stats
24W - 16L
1,545 Elo+
Party 2
Ra
Ra
McWolfTiger1
Ra
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 14L
1,197 Elo+
Party 1
Medusa
Medusa
ZiziNplay
Medusa
Level 126
God Stats
11W - 5L
1,710 SR
Queue Stats
198W - 196L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
1 / 2 / 5
7,566
473
7,031
12,287
4,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
Macnolfj
Vulcan
13
3 / 4 / 1
7,845
490
10,065
8,746
3,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 2 / 0
7,831
489
3,371
12,263
13,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 2 / 0
6,442
403
3,248
10,017
4,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
ggmorbb
Ishtar
8
0 / 6 / 1
5,812
363
2,310
10,437
3,305
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
8,060
504
4,071
9,362
4,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
15
2 / 2 / 1
9,088
568
10,957
9,210
3,405
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Fusionp
Athena
11
1 / 0 / 9
7,803
488
4,302
9,071
8,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 4 / 0
7,737
484
3,923
8,542
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
ZiziNplay
Medusa
14
9 / 0 / 2
9,169
573
13,551
10,504
4,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
7
Kills
16
16
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
2
5
1.75
W
3
1
4
5
W
Anubis
2
2
1
1.25
W
Athena
Fusionp
Athena
1
0
9
5.5
L
Vulcan
Macnolfj
Vulcan
3
4
1
0.88
L
2
2
0
1
W
1
4
0
0.25
L
1
2
0
0.5
W
Medusa
ZiziNplay
Medusa
9
0
2
10
L
Ishtar
ggmorbb
Ishtar
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,025
Damage
36,804
53,750
Taken
46,689
29,617
Mitigated
25,966
12,876
Healing
16,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,031
1,677
0
5,244
12,287
4,720
0
5,843
6,444
0
50,905
W
4,071
576
0
3,358
9,362
4,814
0
1,468
7,856
60,616
0
W
Anubis
10,957
1,874
0
5,417
9,210
3,405
1,120
244
8,523
67,107
0
W
Athena
Fusionp
Athena
4,302
1,468
143
2,194
9,071
8,573
345
2,558
6,513
15,383
0
L
Vulcan
Macnolfj
Vulcan
10,065
2,270
0
817
8,746
3,548
0
3,154
5,592
67,466
0
L
3,371
466
50
3,548
12,263
13,326
0
9,500
2,763
0
42,560
W
3,923
1,001
244
0
8,542
4,253
998
4,615
3,927
46,338
0
L
3,248
756
877
1,807
10,017
4,718
0
2,108
7,909
17,353
3,373
W
Medusa
ZiziNplay
Medusa
13,551
8,393
0
5,115
10,504
4,921
387
3,932
6,572
0
70,916
L
Ishtar
ggmorbb
Ishtar
2,310
1,173
0
533
10,437
3,305
0
2,648
7,789
0
21,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,496
Gold Earned
41,857
364
Minions Killed
411
0
Camps Cleared
0
1,351,426
Distance Traveled
1,434,860
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,566
473
87
5
0
307,975
6
W
Ymir
8,060
504
83
5
0
353,136
0
W
Anubis
9,088
568
130
8
0
236,636
3
W
Athena
7,803
488
23
1
0
306,445
3
L
Vulcan
7,845
490
109
7
0
298,531
4
L
Guan Yu
7,831
489
90
6
0
259,310
0
W
Ra
7,737
484
79
5
0
243,802
0
L
Atlas
6,442
403
40
3
0
216,248
2
W
Medusa
9,169
573
96
6
0
294,841
0
L
Ishtar
5,812
363
38
2
0
269,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role