Player Matchup

Sol
Sol
A Cheeky Grin
Sol
Level 157
God Stats
4W - 0L
1,690 SR
Queue Stats
19W - 10L
1,587 Elo+
Party 2
Guan Yu
Guan Yu
TwiinChoppa
Guan Yu
Level 119
God Stats
15W - 6L
1,555 SR
Queue Stats
65W - 63L
1,447 Elo+
Party 2
Bastet
Bastet
chizzychantz420
Bastet
Level 143
God Stats
25W - 25L
1,587 SR
Queue Stats
140W - 191L
1,417 Elo+
Solo
Team Averages
Level 140
1,610 SR
1,484 Elo+

VS

Team Averages
Level 96
1,537 SR
1,496 Elo+
Ymir
Ymir
ImAlwaysPrecise
Ymir
Level 144
God Stats
15W - 19L
1,492 SR
Queue Stats
171W - 141L
1,552 Elo+
Party 1
Sylvanus
Sylvanus
MicroPPSyndrome
Sylvanus
Level 128
God Stats
156W - 125L
1,618 SR
Queue Stats
194W - 184L
1,610 Elo+
Solo
Bakasura
Bakasura
realist pena
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 5
9,106
759
15,696
14,405
4,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
TwiinChoppa
Guan Yu
13
2 / 2 / 9
8,388
699
6,351
13,224
11,366
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 2 / 5
8,606
717
7,005
7,683
2,802
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 6
7,997
666
4,133
13,233
12,938
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
14
6 / 2 / 1
9,040
753
13,550
11,215
6,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
realist pena
Bakasura
10
0 / 6 / 4
7,038
587
2,064
11,479
6,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
11
Kills
7
7
Deaths
11
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
3
5
2.83
L
1
3
6
1.33
L
Sylvanus
6
2
1
3.25
W
Guan Yu
TwiinChoppa
Guan Yu
2
2
9
3.25
W
3
2
5
2.75
L
Bakasura
realist pena
Bakasura
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,052
Damage
19,747
35,312
Taken
35,927
18,476
Mitigated
25,697
14,192
Healing
7,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,696
5,847
0
7,353
14,405
4,308
2,178
7,485
6,920
43,358
0
L
4,133
1,087
349
487
13,233
12,938
310
5,801
7,432
17,328
0
L
Sylvanus
13,550
4,158
3,051
3,188
11,215
6,361
600
4,918
6,297
34,247
6,183
W
Guan Yu
TwiinChoppa
Guan Yu
6,351
395
1,808
3,631
13,224
11,366
380
5,404
7,820
0
23,640
W
7,005
1,276
0
1,400
7,683
2,802
327
4,388
3,270
0
31,916
L
Bakasura
realist pena
Bakasura
2,064
1,457
0
441
11,479
6,398
583
5,119
6,360
0
3,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,100
Gold Earned
24,075
135
Minions Killed
93
6
Camps Cleared
3
625,266
Distance Traveled
529,143
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,106
759
60
5
2
171,655
2
L
Ymir
7,997
666
30
3
0
186,253
0
L
Sylvanus
9,040
753
52
4
3
188,330
3
W
Guan Yu
8,388
699
29
2
2
226,822
2
W
Bastet
8,606
717
46
4
2
226,789
2
L
Bakasura
7,038
587
11
1
0
154,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role