Player Matchup

Terra
Terra
Aaglaia
Terra
Level 86
God Stats
14W - 19L
1,455 SR
Queue Stats
69W - 115L
1,310 Elo+
Party 2
Jing Wei
Jing Wei
Alsdo
Jing Wei
Level 78
God Stats
7W - 23L
1,413 SR
Queue Stats
61W - 102L
1,315 Elo+
Party 2
Nu Wa
Nu Wa
Overlord2160
Nu Wa
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,214 Elo+
Solo
Team Averages
Level 65
1,456 SR
1,280 Elo+

VS

Team Averages
Level 52
1,590 SR
1,812 Elo+
Discordia
Discordia
JessieMaze
Discordia
Level 47
God Stats
2W - 0L
1,525 SR
Queue Stats
6W - 3L
1,664 Elo+
Party 1
Tyr
Tyr
NiceRoundPlumps
Tyr
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 13L
2,033 Elo+
Party 1
Heimdallr
Heimdallr
Sakură
Heimdallr
Level 83
God Stats
3W - 1L
1,744 SR
Queue Stats
61W - 22L
1,738 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Aaglaia
Terra
15
3 / 5 / 5
10,923
683
4,971
26,532
31,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Alsdo
Jing Wei
13
2 / 8 / 7
10,171
636
13,998
28,539
13,700
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 8 / 6
11,722
733
12,690
20,669
8,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JessieMaze
Discordia
15
2 / 3 / 11
10,918
682
12,623
6,690
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
8 / 6 / 10
12,210
763
19,057
21,190
19,276
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Sakură
Heimdallr
18
11 / 2 / 9
12,927
808
39,661
21,842
9,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
51
10
Kills
21
21
Deaths
11
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Terra
Aaglaia
Terra
3
5
5
1.1
L
Jing Wei
Alsdo
Jing Wei
2
8
7
0.69
W
Discordia
JessieMaze
Discordia
2
3
11
2.5
W
8
6
10
2.17
L
5
8
6
1
W
Heimdallr
Sakură
Heimdallr
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,659
Damage
71,341
75,740
Taken
49,722
53,722
Mitigated
31,362
9,857
Healing
14,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Aaglaia
Terra
4,971
1,689
3,917
3,758
26,532
31,425
0
5,608
20,916
10,536
0
L
Jing Wei
Alsdo
Jing Wei
13,998
11,192
0
1,722
28,539
13,700
0
4,734
23,805
33
36,660
W
Discordia
JessieMaze
Discordia
12,623
541
0
290
6,690
2,561
581
1,832
4,700
40,933
0
W
19,057
2,259
0
3,990
21,190
19,276
0
6,521
13,132
251
38,828
L
12,690
3,511
109
351
20,669
8,597
0
2,572
18,097
22,675
0
W
Heimdallr
Sakură
Heimdallr
39,661
28,170
0
9,777
21,842
9,525
1,156
8,805
12,583
40
86,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,816
Gold Earned
36,055
97
Minions Killed
190
1
Camps Cleared
10
906,132
Distance Traveled
853,359
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,923
683
15
1
0
327,262
1
L
Jing Wei
10,171
636
58
4
1
332,100
6
W
Discordia
10,918
682
65
4
2
275,306
0
W
Tyr
12,210
763
30
2
5
307,486
0
L
Nu Wa
11,722
733
24
2
0
246,770
2
W
Heimdallr
12,927
808
95
6
3
270,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role