Player Matchup

Erlang Shen
Erlang Shen
Gold III
 
Erlang Shen
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold IV
Adxms
Mercury
Gold IV
Level 87
God Stats
10W - 8L
1,563 SR
Queue Stats
271W - 275L
1,364 MMR
Solo
Ra
Ra
Bronze V
NatVol
Ra
Bronze V
Level 152
God Stats
0W - 1L
1,529 SR
Queue Stats
4W - 10L
1,455 MMR
Solo
Hercules
Hercules
Gold V
Sarukami
Hercules
Gold V
Level 129
God Stats
1W - 3L
1,430 SR
Queue Stats
238W - 234L
1,351 MMR
Party 1
Chiron
Chiron
Gold V
Shadeh
Chiron
Gold V
Level 105
God Stats
1W - 5L
1,530 SR
Queue Stats
238W - 234L
1,351 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,510 SR
1,404 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,555 SR
1,426 MMR
Odin
Odin
Platinum V
 
Odin
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold V
Lorsay
Vamana
Gold V
Level 122
God Stats
21W - 16L
1,523 SR
Queue Stats
479W - 493L
1,353 MMR
Solo
Yu Huang
Yu Huang
Bronze V
Luksephon
Yu Huang
Bronze V
Level 141
God Stats
7W - 4L
1,595 SR
Queue Stats
11W - 9L
1,500 MMR
Party 2
Izanami
Izanami
Silver III
OblivionRuler
Izanami
Silver III
Level 147
God Stats
7W - 6L
1,655 SR
Queue Stats
11W - 10L
1,455 MMR
Party 2
Fenrir
Fenrir
Silver I
SnipersLife13
Fenrir
Silver I
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 31L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
1 / 2 / 1
8,079
475
12,270
21,754
15,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Adxms
Mercury
13
1 / 7 / 0
7,679
452
6,313
17,334
5,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
14
0 / 3 / 1
8,459
498
4,981
9,982
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Sarukami
Hercules
11
0 / 3 / 0
6,840
402
8,238
19,870
13,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
Shadeh
Chiron
14
2 / 2 / 0
8,235
484
5,241
9,395
2,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
HeimdallrHeraHadesKali

VS

Bans
ThorGebAthenaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
2 / 0 / 9
8,781
517
5,392
12,416
12,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Vamana
Lorsay
Vamana
17
3 / 1 / 2
10,610
624
17,691
19,169
15,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yu Huang
Luksephon
Yu Huang
15
4 / 1 / 2
9,601
565
10,432
6,005
3,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
17
2 / 0 / 5
10,452
615
11,433
10,495
4,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
6 / 2 / 4
9,651
568
10,618
15,761
7,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
4
Kills
17
17
Deaths
4
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
2
1
0.75
W
Odin
 
Odin
2
0
9
6.5
L
Mercury
Adxms
Mercury
1
7
0
0.14
W
Vamana
Lorsay
Vamana
3
1
2
4
W
Yu Huang
Luksephon
Yu Huang
4
1
2
5
L
Ra
0
3
1
0.17
W
Izanami
2
0
5
4.5
L
Hercules
Sarukami
Hercules
0
3
0
0
L
Chiron
Shadeh
Chiron
2
2
0
1
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,043
Damage
55,566
78,335
Taken
63,846
41,855
Mitigated
43,626
24,725
Healing
25,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
12,270
5,456
0
11,854
21,754
15,220
0
1,464
20,290
0
61,948
W
Odin
 
Odin
5,392
1,837
0
2,913
12,416
12,568
0
2,284
10,132
0
17,793
L
Mercury
Adxms
Mercury
6,313
2,789
0
1,575
17,334
5,747
0
1,152
16,182
0
63,229
W
Vamana
Lorsay
Vamana
17,691
11,911
0
12,981
19,169
15,494
0
0
19,169
0
95,922
W
Yu Huang
Luksephon
Yu Huang
10,432
1,371
0
250
6,005
3,272
0
803
5,202
88,361
0
L
Ra
4,981
344
297
2,425
9,982
4,065
0
4,200
5,782
74,877
0
W
Izanami
11,433
6,895
0
6,426
10,495
4,319
911
404
10,091
0
119,853
L
Hercules
Sarukami
Hercules
8,238
2,221
0
4,581
19,870
13,986
0
2,618
17,252
0
35,361
L
Chiron
Shadeh
Chiron
5,241
1,121
778
3,215
9,395
2,837
0
998
8,397
0
55,136
W
10,618
2,645
0
2,577
15,761
7,973
0
2,016
13,745
0
83,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,292
Gold Earned
49,095
477
Minions Killed
618
0
Camps Cleared
0
1,723,551
Distance Traveled
1,765,678
32
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,079
475
91
5
0
354,261
8
W
Odin
8,781
517
14
1
0
362,956
9
L
Mercury
7,679
452
109
6
0
343,486
2
W
Vamana
10,610
624
152
9
0
363,540
5
W
Yu Huang
9,601
565
149
9
0
333,982
7
L
Ra
8,459
498
144
8
0
341,854
8
W
Izanami
10,452
615
196
12
0
338,643
9
L
Hercules
6,840
402
44
3
0
324,187
5
L
Chiron
8,235
484
89
5
0
359,763
9
W
Fenrir
9,651
568
107
6
0
366,557
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role