Player Matchup

Xing Tian
Xing Tian
AJRave
Xing Tian
Level 129
God Stats
4W - 0L
1,503 SR
Queue Stats
362W - 379L
1,467 Elo+
Solo
Nu Wa
Nu Wa
KwS BeastMaster
Nu Wa
Level 144
God Stats
21W - 13L
1,535 SR
Queue Stats
27W - 24L
1,474 Elo+
Solo
Cernunnos
Cernunnos
TeaBagggginz
Cernunnos
Level 108
God Stats
3W - 6L
1,143 SR
Queue Stats
410W - 408L
1,426 Elo+
Solo
Jing Wei
Jing Wei
keithslgnd
Jing Wei
Level 68
God Stats
1W - 1L
1,289 SR
Queue Stats
89W - 89L
1,524 Elo+
Solo
Da Ji
Da Ji
photon-mirage
Da Ji
Level 147
God Stats
9W - 6L
1,684 SR
Queue Stats
72W - 93L
1,423 Elo+
Solo
Team Averages
Level 119
1,431 SR
1,463 Elo+

VS

Team Averages
Level 110
1,428 SR
1,388 Elo+
Chang'e
Chang'e
Bray USA
Chang'e
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,204 Elo+
Solo
Rama
Rama
ObiWanKenobi190
Rama
Level 109
God Stats
8W - 7L
1,354 SR
Queue Stats
68W - 65L
1,453 Elo+
Solo
Nike
Nike
PappaMerph
Nike
Level 103
God Stats
7W - 6L
1,491 SR
Queue Stats
347W - 355L
1,422 Elo+
Party 1
Cerberus
Cerberus
Z-Man146
Cerberus
Level 103
God Stats
1W - 9L
1,172 SR
Queue Stats
276W - 317L
1,386 Elo+
Party 1
Fenrir
Fenrir
jdvoss88
Fenrir
Level 107
God Stats
12W - 8L
1,620 SR
Queue Stats
490W - 499L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AJRave
Xing Tian
7
1 / 0 / 1
4,771
596
1,710
6,308
3,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

9
0 / 0 / 2
4,638
580
3,066
1,637
386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
TeaBagggginz
Cernunnos
9
1 / 0 / 0
5,073
634
3,737
4,268
1,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jing Wei
keithslgnd
Jing Wei
8
0 / 0 / 2
4,460
558
3,797
3,479
1,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
2 / 0 / 1
4,788
599
1,425
4,087
1,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bray USA
Chang'e
9
0 / 0 / 0
4,804
601
1,559
5,865
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 2 / 0
3,651
456
3,183
3,432
758
9
0 / 1 / 0
4,940
618
1,067
4,093
2,055
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Z-Man146
Cerberus
6
0 / 0 / 0
4,135
517
1,180
6,381
2,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
jdvoss88
Fenrir
7
0 / 1 / 0
4,323
540
529
4,193
1,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
4
Kills
0
0
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AJRave
Xing Tian
1
0
1
1.5
L
Chang'e
Bray USA
Chang'e
0
0
0
0
W
0
0
2
1
L
0
2
0
0
L
0
1
0
0
W
Cernunnos
TeaBagggginz
Cernunnos
1
0
0
1
L
Cerberus
Z-Man146
Cerberus
0
0
0
0
L
Fenrir
jdvoss88
Fenrir
0
1
0
0
W
Jing Wei
keithslgnd
Jing Wei
0
0
2
1
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,735
Damage
7,518
19,779
Taken
23,964
7,610
Mitigated
8,979
8,641
Healing
8,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AJRave
Xing Tian
1,710
30
0
2,008
6,308
3,300
0
807
5,501
13,530
4,903
L
Chang'e
Bray USA
Chang'e
1,559
182
68
2,121
5,865
1,912
0
270
5,595
29,685
0
W
3,066
607
0
200
1,637
386
141
0
1,637
31,545
0
L
3,183
2,805
0
885
3,432
758
0
735
2,697
0
15,284
L
1,067
0
0
750
4,093
2,055
0
1,971
2,122
0
36,009
W
Cernunnos
TeaBagggginz
Cernunnos
3,737
1,375
0
2,835
4,268
1,569
660
1,438
2,830
0
41,783
L
Cerberus
Z-Man146
Cerberus
1,180
61
166
3,563
6,381
2,816
0
1,114
5,267
16,103
0
L
Fenrir
jdvoss88
Fenrir
529
198
0
685
4,193
1,438
0
335
3,858
0
22,145
W
Jing Wei
keithslgnd
Jing Wei
3,797
3,052
0
1,640
3,479
1,000
0
373
3,106
0
27,390
W
1,425
288
0
1,958
4,087
1,355
0
121
3,966
0
18,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,730
Gold Earned
21,853
250
Minions Killed
281
0
Camps Cleared
0
747,086
Distance Traveled
750,262
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
4,771
596
22
3
0
152,884
1
L
Chang'e
4,804
601
55
7
0
157,385
1
W
Nu Wa
4,638
580
48
6
0
131,320
4
L
Rama
3,651
456
27
3
0
108,756
1
L
Nike
4,940
618
67
8
0
163,197
3
W
Cernunnos
5,073
634
75
9
0
139,587
0
L
Cerberus
4,135
517
78
10
0
155,804
0
L
Fenrir
4,323
540
54
7
0
165,120
2
W
Jing Wei
4,460
558
54
7
0
133,800
0
W
Da Ji
4,788
599
51
6
0
189,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role