Player Matchup

Merlin
Merlin
 
Merlin
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
DavrielCrane
Bastet
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 13L
1,179 Elo+
Party 2
Bacchus
Bacchus
Eskel95
Bacchus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Khadmos
Heimdallr
Level 27
God Stats
1W - 0L
1,758 SR
Queue Stats
2W - 12L
1,114 Elo+
Party 2
Chaac
Chaac
Mishinka
Chaac
Level 26
God Stats
1W - 4L
1,504 SR
Queue Stats
2W - 11L
1,126 Elo+
Party 2
Team Averages
Level 25
1,553 SR
1,284 Elo+

VS

Team Averages
Level 84
1,411 SR
1,409 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Antharias
Anubis
Level 11
God Stats
2W - 2L
1,278 SR
Queue Stats
8W - 12L
1,319 Elo+
Party 1
Da Ji
Da Ji
Badsmurf901
Da Ji
Level 124
God Stats
1W - 3L
1,278 SR
Queue Stats
129W - 114L
1,452 Elo+
Party 1
Hercules
Hercules
bespoketalex
Hercules
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 85L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 2 / 2
6,515
465
2,798
7,946
2,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
12
4 / 0 / 5
7,404
529
7,328
14,241
4,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Eskel95
Bacchus
11
3 / 3 / 2
7,062
504
2,979
9,450
8,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heimdallr
Khadmos
Heimdallr
11
4 / 3 / 1
6,935
495
5,493
8,387
2,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Mishinka
Chaac
12
1 / 1 / 4
6,921
494
7,131
10,389
8,692
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
4 / 2 / 0
7,310
522
5,668
4,790
1,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
 
Artemis
10
3 / 3 / 2
6,232
445
9,330
10,591
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Antharias
Anubis
11
0 / 3 / 7
6,209
444
4,438
5,513
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 2 / 0
6,518
466
4,606
11,529
5,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
bespoketalex
Hercules
10
1 / 3 / 0
6,278
448
5,533
10,623
6,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
13
Kills
9
9
Deaths
13
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
2
1
L
Kukulkan
 
Kukulkan
4
2
0
2
L
Artemis
 
Artemis
3
3
2
1.33
L
Anubis
Antharias
Anubis
0
3
7
1.17
L
1
2
0
0.5
W
Bastet
4
0
5
6.5
W
Bacchus
Eskel95
Bacchus
3
3
2
1.33
W
Heimdallr
Khadmos
Heimdallr
4
3
1
1.5
W
Chaac
Mishinka
Chaac
1
1
4
3
L
Hercules
bespoketalex
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,729
Damage
29,575
50,413
Taken
43,046
27,219
Mitigated
20,056
13,319
Healing
10,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,798
210
0
110
7,946
2,807
0
3,041
4,905
33,044
0
L
Kukulkan
 
Kukulkan
5,668
608
0
670
4,790
1,933
0
1,428
3,362
55,827
0
L
Artemis
 
Artemis
9,330
3,994
0
4,050
10,591
4,146
0
1,942
8,649
0
39,202
L
Anubis
Antharias
Anubis
4,438
528
0
1,600
5,513
2,468
0
1,701
3,812
24,483
0
L
4,606
1,193
0
1,342
11,529
5,049
0
706
10,823
0
57,950
W
Bastet
7,328
2,140
0
7,076
14,241
4,885
11
1,577
12,623
0
39,630
W
Bacchus
Eskel95
Bacchus
2,979
749
0
929
9,450
8,021
280
2,641
6,480
10,898
0
W
Heimdallr
Khadmos
Heimdallr
5,493
2,683
0
832
8,387
2,814
974
2,847
5,540
0
37,951
W
Chaac
Mishinka
Chaac
7,131
1,923
174
4,198
10,389
8,692
150
0
9,655
0
40,147
L
Hercules
bespoketalex
Hercules
5,533
2,183
0
2,799
10,623
6,460
0
0
10,623
0
25,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,837
Gold Earned
32,547
265
Minions Killed
355
0
Camps Cleared
0
1,344,122
Distance Traveled
1,278,777
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,515
465
58
4
0
261,169
1
L
Kukulkan
7,310
522
117
8
0
289,018
4
L
Artemis
6,232
445
56
4
0
257,135
6
L
Anubis
6,209
444
50
4
0
245,250
0
L
Da Ji
6,518
466
86
6
0
295,847
5
W
Bastet
7,404
529
73
5
0
303,243
2
W
Bacchus
7,062
504
17
1
0
271,235
3
W
Heimdallr
6,935
495
60
4
0
228,834
1
W
Chaac
6,921
494
57
4
0
279,641
4
L
Hercules
6,278
448
46
3
0
191,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role