Player Matchup

Anubis
Anubis
BadDogQc
Anubis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 60L
1,503 Elo+
Solo
Neith
Neith
BluntsVsPapers
Neith
Level 67
God Stats
24W - 28L
1,511 SR
Queue Stats
104W - 105L
1,499 Elo+
Solo
Da Ji
Da Ji
Goremask
Da Ji
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 36L
1,475 Elo+
Solo
Achilles
Achilles
Mast3R SharK
Achilles
Level 154
God Stats
26W - 27L
1,497 SR
Queue Stats
232W - 258L
1,476 Elo+
Solo
Sobek
Sobek
dsquills1245
Sobek
Level 102
God Stats
9W - 4L
1,555 SR
Queue Stats
20W - 17L
1,494 Elo+
Solo
Team Averages
Level 94
1,513 SR
1,490 Elo+

VS

Team Averages
Level 110
1,557 SR
1,493 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
CoakMachine
Gilgamesh
Level 128
God Stats
8W - 11L
1,519 SR
Queue Stats
144W - 130L
1,513 Elo+
Solo
Hachiman
Hachiman
SappySpark
Hachiman
Level 106
God Stats
17W - 15L
1,636 SR
Queue Stats
173W - 160L
1,547 Elo+
Solo
Nu Wa
Nu Wa
wraithsaith
Nu Wa
Level 40
God Stats
18W - 23L
1,445 SR
Queue Stats
64W - 93L
1,382 Elo+
Solo
Ares
Ares
youreadthis404
Ares
Level 118
God Stats
0W - 3L
1,686 SR
Queue Stats
8W - 10L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BadDogQc
Anubis
15
3 / 1 / 9
7,655
766
7,922
7,786
4,760
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
7 / 1 / 3
8,413
841
11,373
7,958
4,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Da Ji
Goremask
Da Ji
12
0 / 2 / 4
6,544
654
5,599
10,250
4,824
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Mast3R SharK
Achilles
15
2 / 0 / 7
7,505
751
8,709
10,857
9,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 9
7,622
762
4,728
9,911
10,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
0 / 4 / 1
6,595
660
4,740
10,131
4,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Gilgamesh
CoakMachine
Gilgamesh
14
2 / 3 / 1
7,457
746
5,461
10,818
7,417
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
SappySpark
Hachiman
13
0 / 2 / 3
7,106
711
11,094
8,379
3,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
1 / 3 / 1
7,071
707
7,965
6,227
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 2 / 0
7,120
712
4,798
13,397
11,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
14
Kills
4
4
Deaths
14
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
4
1
0.13
W
Anubis
BadDogQc
Anubis
3
1
9
7.5
W
7
1
3
8.5
L
Gilgamesh
CoakMachine
Gilgamesh
2
3
1
0.83
W
Da Ji
Goremask
Da Ji
0
2
4
1
W
Achilles
Mast3R SharK
Achilles
2
0
7
5.5
L
Hachiman
SappySpark
Hachiman
0
2
3
0.75
W
2
0
9
6.5
L
1
3
1
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,331
Damage
34,058
46,762
Taken
48,952
33,508
Mitigated
30,453
13,449
Healing
4,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,740
934
0
137
10,131
4,766
0
1,932
8,015
0
19,113
W
Anubis
BadDogQc
Anubis
7,922
266
0
3,683
7,786
4,760
0
2,273
5,513
29,523
0
W
11,373
6,273
0
3,412
7,958
4,165
1,183
2,908
5,050
0
34,529
L
Gilgamesh
CoakMachine
Gilgamesh
5,461
138
0
178
10,818
7,417
0
2,760
7,923
0
24,275
W
Da Ji
Goremask
Da Ji
5,599
945
0
1,368
10,250
4,824
0
2,243
8,007
0
16,363
W
Achilles
Mast3R SharK
Achilles
8,709
2,773
0
2,348
10,857
9,664
672
2,325
8,532
0
26,021
L
Hachiman
SappySpark
Hachiman
11,094
6,681
0
1,730
8,379
3,670
0
2,290
5,865
0
31,411
W
4,728
530
0
2,638
9,911
10,095
0
3,014
6,897
9,368
0
L
7,965
2,244
0
514
6,227
2,638
18
2,298
3,929
25,029
0
L
4,798
266
0
1,744
13,397
11,962
0
3,327
9,755
9,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,739
Gold Earned
35,349
166
Minions Killed
195
0
Camps Cleared
0
1,018,036
Distance Traveled
977,515
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,595
660
39
4
0
196,772
1
W
Anubis
7,655
766
31
3
0
187,711
1
W
Neith
8,413
841
60
6
0
181,947
1
L
Gilgamesh
7,457
746
60
6
0
225,703
2
W
Da Ji
6,544
654
20
2
0
205,873
0
W
Achilles
7,505
751
44
4
0
232,130
0
L
Hachiman
7,106
711
50
5
0
187,758
0
W
Sobek
7,622
762
11
1
0
210,375
0
L
Nu Wa
7,071
707
34
3
0
166,513
0
L
Ares
7,120
712
12
1
0
200,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role