Player Matchup

Janus
Janus
Deedjee93
Janus
Level 136
God Stats
33W - 35L
1,523 SR
Queue Stats
661W - 597L
1,530 Elo+
Party 2
Cthulhu
Cthulhu
Helloua
Cthulhu
Level 120
God Stats
314W - 251L
1,627 SR
Queue Stats
478W - 445L
1,510 Elo+
Party 2
Susano
Susano
SaltyAlfredo
Susano
Level 108
God Stats
12W - 9L
1,605 SR
Queue Stats
145W - 147L
1,493 Elo+
Party 3
Danzaburou
Danzaburou
Starlencho
Danzaburou
Level 143
God Stats
5W - 5L
1,693 SR
Queue Stats
174W - 196L
1,483 Elo+
Solo
Amaterasu
Amaterasu
iorwerthat
Amaterasu
Level 128
God Stats
8W - 11L
1,572 SR
Queue Stats
146W - 154L
1,448 Elo+
Party 3
Team Averages
Level 127
1,604 SR
1,493 Elo+

VS

Team Averages
Level 109
1,556 SR
1,500 Elo+
Tyr
Tyr
 
Tyr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
BestPlayerAround
Kali
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Hades
Hades
BiggusBuddicus
Hades
Level 52
God Stats
0W - 1L
1,783 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Vamana
Vamana
DJBurrito
Vamana
Level 127
God Stats
7W - 7L
1,494 SR
Queue Stats
78W - 72L
1,457 Elo+
Solo
Neith
Neith
G0dw1n
Neith
Level 149
God Stats
6W - 6L
1,501 SR
Queue Stats
341W - 322L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Deedjee93
Janus
19
5 / 2 / 6
12,019
633
13,458
8,907
4,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Helloua
Cthulhu
17
3 / 0 / 3
11,304
595
9,140
11,442
9,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Susano
15
4 / 1 / 8
10,183
536
9,868
15,489
6,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Starlencho
Danzaburou
16
4 / 1 / 7
10,515
553
14,647
12,185
5,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
iorwerthat
Amaterasu
12
0 / 3 / 11
8,836
465
4,173
15,447
13,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 3 / 3
7,370
388
4,578
15,584
13,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

13
2 / 3 / 3
8,575
451
8,124
19,441
8,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 6 / 2
8,548
450
8,536
14,994
7,760
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
DJBurrito
Vamana
16
1 / 0 / 1
9,637
507
5,130
13,591
10,478
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
G0dw1n
Neith
16
1 / 4 / 0
9,461
498
4,892
11,857
5,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
16
Kills
7
7
Deaths
16
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
3
3
0.5
L
2
3
3
1.17
L
3
6
2
0.67
L
Vamana
DJBurrito
Vamana
1
0
1
1.5
W
Janus
Deedjee93
Janus
5
2
6
4
L
Neith
G0dw1n
Neith
1
4
0
0.25
W
Cthulhu
Helloua
Cthulhu
3
0
3
4.5
W
Susano
4
1
8
8
W
Danzaburou
Starlencho
Danzaburou
4
1
7
7.5
W
Amaterasu
iorwerthat
Amaterasu
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,286
Damage
31,260
63,470
Taken
75,467
38,958
Mitigated
45,842
24,397
Healing
20,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,578
561
387
3,626
15,584
13,298
0
5,360
10,066
0
26,165
L
8,124
4,427
0
4,546
19,441
8,925
0
3,481
15,864
0
69,652
L
8,536
593
72
3,009
14,994
7,760
295
5,404
9,528
43,268
0
L
Vamana
DJBurrito
Vamana
5,130
1,600
0
4,061
13,591
10,478
0
5,175
7,786
0
84,672
W
Janus
Deedjee93
Janus
13,458
578
0
500
8,907
4,022
0
1,578
7,329
123,117
0
L
Neith
G0dw1n
Neith
4,892
1,416
0
4,587
11,857
5,381
2,438
2,232
9,625
0
93,286
W
Cthulhu
Helloua
Cthulhu
9,140
521
601
3,948
11,442
9,403
0
759
10,683
79,548
0
W
Susano
9,868
2,322
0
6,408
15,489
6,852
0
1,849
13,640
0
78,335
W
Danzaburou
Starlencho
Danzaburou
14,647
5,883
0
6,430
12,185
5,473
4,489
1,550
10,635
0
96,651
W
Amaterasu
iorwerthat
Amaterasu
4,173
1,573
2,892
3,618
15,447
13,208
0
3,375
12,072
0
17,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,857
Gold Earned
43,591
657
Minions Killed
532
0
Camps Cleared
0
1,995,451
Distance Traveled
1,848,941
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,370
388
46
2
0
386,228
6
L
Kali
8,575
451
106
6
0
398,543
0
L
Hades
8,548
450
80
4
0
349,329
3
L
Vamana
9,637
507
152
8
0
395,682
4
W
Janus
12,019
633
222
12
0
430,127
3
L
Neith
9,461
498
148
8
0
319,159
5
W
Cthulhu
11,304
595
170
9
0
371,773
7
W
Susano
10,183
536
106
6
0
420,323
7
W
Danzaburou
10,515
553
131
7
0
352,331
0
W
Amaterasu
8,836
465
28
1
0
420,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role