Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
 
Loki
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
RollingOn22s
Izanami
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 26L
1,721 Elo+
Party 1
Atlas
Atlas
SlickBeats
Atlas
Level 103
God Stats
7W - 7L
1,560 SR
Queue Stats
22W - 21L
1,550 Elo+
Party 1
Janus
Janus
StuccoDyer
Janus
Level 140
God Stats
71W - 53L
1,624 SR
Queue Stats
463W - 449L
1,521 Elo+
Solo
Team Averages
Level 136
1,537 SR
1,558 Elo+

VS

Team Averages
Level 140
1,499 SR
1,591 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
BERMUDA_ZICO
Heimdallr
Level 124
God Stats
4W - 1L
1,756 SR
Queue Stats
41W - 33L
1,651 Elo+
Solo
Nemesis
Nemesis
DBills24
Nemesis
Level 147
God Stats
1W - 1L
1,178 SR
Queue Stats
270W - 240L
1,562 Elo+
Solo
Ymir
Ymir
No Not Yet
Ymir
Level 126
God Stats
16W - 23L
1,529 SR
Queue Stats
413W - 387L
1,579 Elo+
Solo
Amaterasu
Amaterasu
StopThaCap1080
Amaterasu
Level 144
God Stats
1W - 0L
1,533 SR
Queue Stats
10W - 11L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
5 / 3 / 4
7,407
570
6,709
11,441
4,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Loki
 
Loki
10
2 / 6 / 2
6,340
488
7,682
9,198
3,186
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
RollingOn22s
Izanami
10
1 / 5 / 2
6,021
463
4,627
8,723
3,309
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atlas
8
1 / 2 / 1
5,816
447
5,240
9,680
7,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
13
3 / 1 / 2
7,655
589
7,176
6,553
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
4 / 2 / 4
7,475
575
7,182
7,538
3,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
BERMUDA_ZICO
Heimdallr
10
0 / 4 / 8
6,520
502
6,471
10,395
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
DBills24
Nemesis
11
4 / 3 / 1
7,090
545
5,039
11,217
3,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 2 / 3
7,255
558
5,984
9,860
8,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amaterasu
StopThaCap1080
Amaterasu
14
6 / 1 / 3
8,657
666
7,205
14,461
10,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
12
Kills
17
17
Deaths
12
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
5
3
4
2.33
L
Loki
 
Loki
2
6
2
0.5
W
Baron Samedi
 
Baron Samedi
4
2
4
3
W
Heimdallr
BERMUDA_ZICO
Heimdallr
0
4
8
1
W
Nemesis
DBills24
Nemesis
4
3
1
1.5
W
3
2
3
2.25
L
Izanami
RollingOn22s
Izanami
1
5
2
0.4
L
Atlas
1
2
1
0.75
W
Amaterasu
StopThaCap1080
Amaterasu
6
1
3
7.5
L
Janus
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,434
Damage
31,881
45,595
Taken
53,471
21,241
Mitigated
30,349
12,130
Healing
19,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,709
2,257
0
7,128
11,441
4,740
0
3,003
8,438
0
42,310
L
Loki
 
Loki
7,682
1,757
0
0
9,198
3,186
0
1,212
7,986
0
37,094
W
Baron Samedi
 
Baron Samedi
7,182
657
166
2,127
7,538
3,397
44
3,294
4,112
33,461
0
W
Heimdallr
BERMUDA_ZICO
Heimdallr
6,471
3,491
0
2,213
10,395
4,222
88
5,166
5,113
0
40,128
W
Nemesis
DBills24
Nemesis
5,039
2,496
0
4,402
11,217
3,630
0
1,680
9,503
0
50,520
W
5,984
1,503
0
2,531
9,860
8,218
0
2,797
7,021
17,925
5,645
L
Izanami
RollingOn22s
Izanami
4,627
2,903
0
1,615
8,723
3,309
631
2,400
6,323
0
42,694
L
Atlas
5,240
2,346
0
2,387
9,680
7,232
0
2,859
6,821
16,098
0
W
Amaterasu
StopThaCap1080
Amaterasu
7,205
3,402
0
8,121
14,461
10,882
204
536
13,925
0
52,480
L
Janus
7,176
249
0
1,000
6,553
2,774
0
2,795
3,758
64,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,239
Gold Earned
36,997
338
Minions Killed
342
0
Camps Cleared
0
1,274,109
Distance Traveled
1,279,100
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,407
570
71
5
0
287,834
2
L
Loki
6,340
488
52
4
0
253,195
3
W
Baron Samedi
7,475
575
68
5
0
244,554
0
W
Heimdallr
6,520
502
68
5
0
223,443
1
W
Nemesis
7,090
545
93
7
0
288,888
6
W
Ymir
7,255
558
22
2
0
245,489
2
L
Izanami
6,021
463
84
6
0
233,920
0
L
Atlas
5,816
447
14
1
0
231,452
1
W
Amaterasu
8,657
666
91
7
0
276,726
3
L
Janus
7,655
589
117
9
0
267,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role