Player Matchup

Heimdallr
Heimdallr
CuckedGaming
Heimdallr
Level 149
God Stats
5W - 3L
1,295 SR
Queue Stats
48W - 71L
1,444 Elo+
Solo
Hercules
Hercules
DvenomKing
Hercules
Level 125
God Stats
13W - 18L
1,451 SR
Queue Stats
78W - 78L
1,579 Elo+
Solo
Kuzenbo
Kuzenbo
MrTrolljutsu
Kuzenbo
Level 64
God Stats
40W - 32L
1,638 SR
Queue Stats
278W - 183L
1,644 Elo+
Solo
Team Averages
Level 113
1,461 SR
1,556 Elo+

VS

Team Averages
Level 90
1,568 SR
1,637 Elo+
Bacchus
Bacchus
BestPlayerAround
Bacchus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,675 Elo+
Party 1
Discordia
Discordia
BiggusBuddicus
Discordia
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,675 Elo+
Party 1
Izanami
Izanami
VentusDaitou
Izanami
Level 132
God Stats
7W - 3L
1,704 SR
Queue Stats
61W - 55L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CuckedGaming
Heimdallr
17
7 / 3 / 7
12,127
758
15,693
14,529
6,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
DvenomKing
Hercules
16
4 / 1 / 8
11,353
710
13,812
19,126
14,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kuzenbo
MrTrolljutsu
Kuzenbo
17
5 / 0 / 10
12,662
791
12,534
17,637
28,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
10,011
626
11,505
19,500
26,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
BiggusBuddicus
Discordia
13
1 / 7 / 1
9,610
601
11,196
11,388
5,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Izanami
VentusDaitou
Izanami
16
2 / 4 / 0
10,805
675
15,637
17,207
7,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
16
Kills
4
4
Deaths
16
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Discordia
BiggusBuddicus
Discordia
1
7
1
0.21
W
Heimdallr
CuckedGaming
Heimdallr
7
3
7
3.5
W
Hercules
DvenomKing
Hercules
4
1
8
8
W
Kuzenbo
MrTrolljutsu
Kuzenbo
5
0
10
10
L
Izanami
VentusDaitou
Izanami
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,039
Damage
38,338
51,292
Taken
48,095
49,786
Mitigated
39,495
14,871
Healing
6,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,505
1,655
0
4,118
19,500
26,262
0
4,549
14,202
19,910
0
L
Discordia
BiggusBuddicus
Discordia
11,196
956
0
628
11,388
5,373
0
3,338
7,811
33,016
0
W
Heimdallr
CuckedGaming
Heimdallr
15,693
6,439
0
2,052
14,529
6,898
1,965
6,180
8,349
20
50,770
W
Hercules
DvenomKing
Hercules
13,812
3,495
0
5,073
19,126
14,784
109
10,098
9,028
0
48,659
W
Kuzenbo
MrTrolljutsu
Kuzenbo
12,534
4,520
1,382
6,364
17,637
28,104
802
6,863
10,774
31,129
0
L
Izanami
VentusDaitou
Izanami
15,637
9,007
0
1,672
17,207
7,860
864
5,210
11,759
0
75,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,142
Gold Earned
30,426
176
Minions Killed
183
8
Camps Cleared
5
903,259
Distance Traveled
916,110
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,011
626
19
1
0
351,336
3
L
Discordia
9,610
601
42
3
0
261,185
2
W
Heimdallr
12,127
758
68
4
2
257,326
0
W
Hercules
11,353
710
79
5
3
329,390
1
W
Kuzenbo
12,662
791
29
2
3
316,543
7
L
Izanami
10,805
675
122
8
5
303,589
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role