Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
DaiSuki_MuZ
Nox
Level 122
God Stats
75W - 71L
1,454 SR
Queue Stats
719W - 806L
1,441 Elo+
Solo
Cthulhu
Cthulhu
F1re L Ourson
Cthulhu
Level 103
God Stats
6W - 6L
1,641 SR
Queue Stats
59W - 51L
1,458 Elo+
Party 1
Horus
Horus
F1reFir
Horus
Level 117
God Stats
9W - 5L
1,649 SR
Queue Stats
29W - 39L
1,346 Elo+
Party 1
Tsukuyomi
Tsukuyomi
monkeeeeeeeeeey
Tsukuyomi
Level 6
God Stats
24W - 0L
1,885 SR
Queue Stats
30W - 1L
1,833 Elo+
Solo
Team Averages
Level 94
1,626 SR
1,516 Elo+

VS

Team Averages
Level 55
1,429 SR
1,430 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BestHealer
Merlin
Level 32
God Stats
4W - 4L
1,331 SR
Queue Stats
79W - 101L
1,382 Elo+
Solo
Neith
Neith
Flowerpwr444
Neith
Level 29
God Stats
8W - 30L
1,253 SR
Queue Stats
36W - 68L
1,261 Elo+
Solo
Nox
Nox
PurpleWeel
Nox
Level 25
God Stats
3W - 5L
1,561 SR
Queue Stats
75W - 92L
1,465 Elo+
Solo
Loki
Loki
lukesmyfather
Loki
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 7L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
1 / 2 / 1
8,004
728
2,558
7,304
3,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 0 / 5
8,530
775
3,732
3,642
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
15
1 / 1 / 8
8,072
734
8,265
11,650
10,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Horus
F1reFir
Horus
15
3 / 0 / 7
8,193
745
7,926
9,203
5,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
monkeeeeeeeeeey
Tsukuyomi
18
7 / 0 / 7
9,732
885
13,133
8,450
4,092
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
1 / 8 / 0
7,246
659
7,857
14,788
8,047
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
BestHealer
Merlin
13
0 / 2 / 1
7,099
645
4,816
6,419
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 1
7,131
648
3,200
3,370
1,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
0 / 0 / 2
7,258
660
4,200
5,775
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 5 / 1
6,652
605
5,551
9,344
3,942
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
16
Kills
2
3
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
2
1
0.75
L
Hou Yi
 
Hou Yi
1
8
0
0.13
L
Merlin
BestHealer
Merlin
0
2
1
0.25
W
4
0
5
6.5
W
Cthulhu
1
1
8
5
W
Horus
F1reFir
Horus
3
0
7
6.5
L
1
1
1
1.5
L
0
0
2
1
L
0
5
1
0.1
W
Tsukuyomi
monkeeeeeeeeeey
Tsukuyomi
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,614
Damage
25,624
40,249
Taken
39,696
25,079
Mitigated
18,684
13,356
Healing
2,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
2,558
851
0
1,523
7,304
3,289
1,706
2,448
4,760
0
22,675
L
Hou Yi
 
Hou Yi
7,857
3,255
0
1,156
14,788
8,047
34
3,867
10,617
0
22,845
L
Merlin
BestHealer
Merlin
4,816
362
0
0
6,419
2,502
0
1,038
5,286
18,794
0
W
3,732
222
0
250
3,642
1,707
289
617
2,981
24,251
0
W
Cthulhu
8,265
764
1,456
2,314
11,650
10,570
1,029
1,782
9,770
21,666
0
W
Horus
F1reFir
Horus
7,926
3,978
1,553
3,856
9,203
5,421
958
1,763
7,308
0
25,229
L
3,200
706
0
1,038
3,370
1,529
0
838
2,414
0
12,374
L
4,200
565
0
614
5,775
2,664
0
2,305
3,221
21,105
0
L
5,551
1,315
0
0
9,344
3,942
0
3,061
6,161
0
14,231
W
Tsukuyomi
monkeeeeeeeeeey
Tsukuyomi
13,133
5,093
0
2,404
8,450
4,092
3,167
1,826
6,414
0
54,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,531
Gold Earned
35,386
262
Minions Killed
170
0
Camps Cleared
0
1,179,503
Distance Traveled
914,573
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,004
728
51
5
0
208,984
2
L
Hou Yi
7,246
659
39
4
0
162,165
2
L
Merlin
7,099
645
41
4
0
166,782
2
W
Nox
8,530
775
52
5
0
216,267
4
W
Cthulhu
8,072
734
30
3
0
239,440
0
W
Horus
8,193
745
36
3
0
248,024
1
L
Neith
7,131
648
20
2
0
176,272
0
L
Nox
7,258
660
45
4
0
223,660
4
L
Loki
6,652
605
25
2
0
185,694
1
W
Tsukuyomi
9,732
885
93
8
0
266,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role