Player Matchup

Thor
Thor
Darcasaw
Thor
Level 109
God Stats
10W - 9L
1,606 SR
Queue Stats
140W - 139L
1,513 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ThenderexNotTTV
Morgan Le Fay
Level 38
God Stats
5W - 3L
1,782 SR
Queue Stats
23W - 35L
1,397 Elo+
Solo
Gilgamesh
Gilgamesh
yhnprt_
Gilgamesh
Level 25
God Stats
1W - 2L
1,482 SR
Queue Stats
47W - 46L
1,488 Elo+
Party 2
Team Averages
Level 57
1,623 SR
1,466 Elo+

VS

Team Averages
Level 96
1,511 SR
1,412 Elo+
Neith
Neith
conaro
Neith
Level 159
God Stats
82W - 83L
1,517 SR
Queue Stats
586W - 523L
1,486 Elo+
Solo
Fenrir
Fenrir
frederikole
Fenrir
Level 32
God Stats
5W - 1L
1,710 SR
Queue Stats
117W - 151L
1,375 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
teabax
Morgan Le Fay
Level 96
God Stats
13W - 19L
1,306 SR
Queue Stats
150W - 180L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
4 / 6 / 5
15,638
680
24,844
33,164
24,730
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morgan Le Fay
ThenderexNotTTV
Morgan Le Fay
18
3 / 9 / 4
15,018
653
22,358
35,431
15,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
yhnprt_
Gilgamesh
18
2 / 9 / 4
13,991
608
14,733
44,374
44,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
conaro
Neith
20
9 / 2 / 12
17,004
739
34,244
20,027
11,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
20
4 / 3 / 19
15,369
668
22,615
28,034
40,738
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
teabax
Morgan Le Fay
20
11 / 4 / 10
16,951
737
43,127
25,630
16,838
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
65
9
Kills
24
24
Deaths
9
13
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Thor
4
6
5
1.08
L
Morgan Le Fay
ThenderexNotTTV
Morgan Le Fay
3
9
4
0.56
W
Neith
conaro
Neith
9
2
12
7.5
W
Fenrir
4
3
19
4.5
W
Morgan Le Fay
teabax
Morgan Le Fay
11
4
10
4
L
Gilgamesh
yhnprt_
Gilgamesh
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,935
Damage
99,986
112,969
Taken
73,691
84,840
Mitigated
68,947
13,442
Healing
23,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
24,844
3,335
0
2,196
33,164
24,730
1,021
13,451
19,713
95
76,815
L
Morgan Le Fay
ThenderexNotTTV
Morgan Le Fay
22,358
1,509
131
7,364
35,431
15,670
459
12,433
22,998
69,602
0
W
Neith
conaro
Neith
34,244
20,577
0
11,033
20,027
11,371
2,797
5,182
14,845
0
116,643
W
Fenrir
22,615
5,710
122
2,568
28,034
40,738
0
10,647
17,387
0
48,290
W
Morgan Le Fay
teabax
Morgan Le Fay
43,127
5,009
674
9,410
25,630
16,838
303
7,427
18,203
99,075
0
L
Gilgamesh
yhnprt_
Gilgamesh
14,733
4,398
0
3,751
44,374
44,440
396
18,545
25,829
1,999
45,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,647
Gold Earned
49,324
228
Minions Killed
267
6
Camps Cleared
13
1,169,335
Distance Traveled
1,296,736
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
15,638
680
91
4
2
389,508
5
L
Morgan Le Fay
15,018
653
84
4
1
383,987
0
W
Neith
17,004
739
140
6
6
413,769
14
W
Fenrir
15,369
668
27
1
4
463,531
1
W
Morgan Le Fay
16,951
737
100
4
3
419,436
1
L
Gilgamesh
13,991
608
53
2
3
395,840
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role