Player Matchup

Odin
Odin
 
Odin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Just_Xenaa
Hel
Level 68
God Stats
5W - 3L
1,591 SR
Queue Stats
483W - 521L
1,500 Elo+
Solo
Olorun
Olorun
KanieKruegs
Olorun
Level 80
God Stats
1W - 0L
1,425 SR
Queue Stats
13W - 9L
1,569 Elo+
Solo
Khepri
Khepri
PettyTexas12174
Khepri
Level 113
God Stats
1W - 0L
1,621 SR
Queue Stats
6W - 5L
1,521 Elo+
Solo
Nemesis
Nemesis
xXStars_snakeXx
Nemesis
Level 155
God Stats
2W - 1L
1,492 SR
Queue Stats
626W - 695L
1,525 Elo+
Solo
Team Averages
Level 109
1,526 SR
1,523 Elo+

VS

Team Averages
Level 135
1,564 SR
1,487 Elo+
Cthulhu
Cthulhu
HyugaShinobi
Cthulhu
Level 160
God Stats
9W - 13L
1,590 SR
Queue Stats
718W - 582L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
JIPTORO
Sun Wukong
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
354W - 396L
1,450 Elo+
Solo
Ah Puch
Ah Puch
JonHOH98
Ah Puch
Level 106
God Stats
2W - 1L
1,473 SR
Queue Stats
8W - 11L
1,350 Elo+
Solo
Loki
Loki
Pistizzio
Loki
Level 144
God Stats
19W - 18L
1,597 SR
Queue Stats
1,270W - 1,014L
1,654 Elo+
Solo
Artemis
Artemis
Silvanuz
Artemis
Level 155
God Stats
1W - 1L
1,657 SR
Queue Stats
222W - 253L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
0 / 0 / 5
6,331
1,055
3,748
5,770
6,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 0 / 3
6,522
1,087
1,915
2,735
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
12
1 / 0 / 2
6,802
1,134
4,131
4,924
2,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 2
7,541
1,257
2,176
5,731
4,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 1 / 2
6,291
1,049
6,758
7,008
4,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

376

VS

Team 2 Tickets

351

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HyugaShinobi
Cthulhu
11
0 / 1 / 1
6,171
1,029
8,985
9,078
7,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sun Wukong
JIPTORO
Sun Wukong
10
0 / 0 / 0
5,690
948
417
947
653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
JonHOH98
Ah Puch
11
0 / 2 / 0
6,211
1,035
5,717
3,517
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
11
1 / 1 / 0
6,465
1,078
4,043
3,138
1,245
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
Silvanuz
Artemis
12
0 / 1 / 1
6,417
1,070
4,545
4,051
1,406
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
5
Kills
1
1
Deaths
5
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
0
5
2.5
L
Cthulhu
HyugaShinobi
Cthulhu
0
1
1
0.5
L
Sun Wukong
JIPTORO
Sun Wukong
0
0
0
0
L
Ah Puch
JonHOH98
Ah Puch
0
2
0
0
W
1
0
3
2.5
W
Olorun
1
0
2
2
W
2
0
2
3
L
Loki
1
1
0
1
L
Artemis
Silvanuz
Artemis
0
1
1
0.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,728
Damage
23,707
26,168
Taken
20,731
19,088
Mitigated
12,162
9,829
Healing
2,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,748
581
0
328
5,770
6,419
0
2,468
3,174
248
13,149
L
Cthulhu
HyugaShinobi
Cthulhu
8,985
700
121
874
9,078
7,409
0
4,621
4,194
16,547
0
L
Sun Wukong
JIPTORO
Sun Wukong
417
73
228
457
947
653
0
482
465
0
1,372
L
Ah Puch
JonHOH98
Ah Puch
5,717
173
0
259
3,517
1,449
0
971
2,457
16,895
0
W
1,915
437
2,708
1,340
2,735
1,344
0
1,769
928
6,181
0
W
Olorun
4,131
1,846
644
1,536
4,924
2,539
0
3,341
1,468
17,926
2,437
W
2,176
325
0
1,504
5,731
4,608
0
3,160
2,393
11,652
0
L
Loki
4,043
150
0
0
3,138
1,245
0
1,074
1,935
0
12,875
L
Artemis
Silvanuz
Artemis
4,545
1,995
0
317
4,051
1,406
0
820
3,115
0
18,541
W
6,758
2,058
0
1,769
7,008
4,178
0
3,347
3,503
0
12,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,487
Gold Earned
30,954
127
Minions Killed
97
5
Camps Cleared
6
608,466
Distance Traveled
498,341
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,331
1,055
24
4
0
139,448
1
L
Cthulhu
6,171
1,029
9
2
0
132,053
0
L
Sun Wukong
5,690
948
3
1
0
24,274
1
L
Ah Puch
6,211
1,035
29
5
2
111,960
1
W
Hel
6,522
1,087
21
4
0
112,526
0
W
Olorun
6,802
1,134
45
8
4
105,147
0
W
Khepri
7,541
1,257
20
3
0
118,871
0
L
Loki
6,465
1,078
24
4
3
124,095
2
L
Artemis
6,417
1,070
32
5
1
105,959
0
W
Nemesis
6,291
1,049
17
3
1
132,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role