Player Matchup

Yemoja
Yemoja
coach171copain
Yemoja
Level 46
God Stats
2W - 2L
1,498 SR
Queue Stats
71W - 109L
1,409 Elo+
Party 2
Jing Wei
Jing Wei
copine-rythmee
Jing Wei
Level 46
God Stats
8W - 9L
1,473 SR
Queue Stats
71W - 107L
1,410 Elo+
Party 2
Fenrir
Fenrir
farineEtcompote
Fenrir
Level 42
God Stats
3W - 9L
1,134 SR
Queue Stats
45W - 72L
1,363 Elo+
Party 2
Team Averages
Level 45
1,369 SR
1,394 Elo+

VS

Team Averages
Level 103
1,617 SR
1,408 Elo+
Chang'e
Chang'e
BlueRanger012
Chang'e
Level 125
God Stats
2W - 1L
1,860 SR
Queue Stats
33W - 33L
1,483 Elo+
Solo
King Arthur
King Arthur
Koko_The_Maggot
King Arthur
Level 83
God Stats
3W - 6L
1,405 SR
Queue Stats
63W - 127L
1,394 Elo+
Party 1
Achilles
Achilles
Wasure_Kokoro
Achilles
Level 101
God Stats
3W - 4L
1,587 SR
Queue Stats
104W - 181L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 2 / 11
16,669
667
23,457
22,716
35,752
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
20
9 / 4 / 4
17,944
718
50,405
30,421
17,579
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
3 / 7 / 6
15,027
601
17,657
31,681
30,250
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
19
1 / 6 / 10
14,736
589
22,728
30,131
16,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Koko_The_Maggot
King Arthur
20
5 / 4 / 7
15,707
628
19,000
34,689
46,095
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Wasure_Kokoro
Achilles
20
7 / 3 / 6
16,079
643
28,397
45,254
77,591
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
36
13
Kills
13
13
Deaths
13
21
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chang'e
1
6
10
1
L
King Arthur
Koko_The_Maggot
King Arthur
5
4
7
2.13
L
Achilles
Wasure_Kokoro
Achilles
7
3
6
3.33
W
1
2
11
3.25
W
Jing Wei
9
4
4
2.75
W
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,519
Damage
70,125
84,818
Taken
110,074
83,581
Mitigated
139,999
27,238
Healing
45,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
22,728
1,929
11,136
12,511
30,131
16,313
1,910
7,874
22,257
62,897
0
L
King Arthur
Koko_The_Maggot
King Arthur
19,000
799
822
6,409
34,689
46,095
300
8,225
26,464
0
54,850
L
Achilles
Wasure_Kokoro
Achilles
28,397
4,118
1,238
13,883
45,254
77,591
339
7,950
37,304
0
69,451
W
23,457
4,262
6,165
7,261
22,716
35,752
550
7,304
15,412
64,947
0
W
Jing Wei
50,405
28,834
852
8,736
30,421
17,579
2,356
7,131
23,290
0
138,623
W
17,657
2,491
775
3,449
31,681
30,250
192
9,552
22,129
0
59,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,640
Gold Earned
46,522
273
Minions Killed
250
12
Camps Cleared
8
1,355,697
Distance Traveled
1,294,132
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
14,736
589
105
4
6
379,889
0
L
King Arthur
15,707
628
73
3
1
447,479
8
L
Achilles
16,079
643
72
3
1
466,764
3
W
Yemoja
16,669
667
73
3
2
398,095
2
W
Jing Wei
17,944
718
144
6
5
487,904
4
W
Fenrir
15,027
601
56
2
5
469,698
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role